A lot of math textbooks will often follow the format of Definition -> Theorem -> Proof ad nauseum so it becomes easy to talk about how beautiful something is with no regards to reality. It's also possible for proofs to be wrong and be totally undetectable.
This book takes a different approach and introduces the primitives of geometric algebra and uses them to construct various kinds of interesting geometric transformations like projections, reflections etc.. If you've ever read a graphics book, linear algebra book or topological robotics book then you're bound to find something you'll find interesting.
The authors also produced a free online tool which you can use to write your own geometric scripts and test your intuition.
I'm by no means an expert on geometric algebra but I'm really appreciating the methodology of this book and wish I could find a similar book for generic abstract algebra
Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics) 1st Edition
by
Leo Dorst
(Author),
Daniel Fontijne
(Author),
Stephen Mann
(Author)
&
0
more
|
Leo Dorst
(Author)
Find all the books, read about the author, and more.
See search results for this author
|
ISBN-13:
978-0123694652
ISBN-10:
0123694655
Why is ISBN important?
ISBN
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Use the Amazon App to scan ISBNs and compare prices.
Add to book club
Loading your book clubs
There was a problem loading your book clubs. Please try again.
Not in a club?
Learn more
Join or create book clubs
Choose books together
Track your books
Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free.
Buy used:
$77.95
More Buying Choices
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
-
Apple
-
Android
-
Windows Phone
-
Android
|
Download to your computer
|
Kindle Cloud Reader
|
Customers who viewed this item also viewed
Page 1 of 1 Start overPage 1 of 1
What other items do customers buy after viewing this item?
Page 1 of 1 Start overPage 1 of 1
Editorial Reviews
Review
The first book on a hot new technique in 3D graphics from leaders in the area!
Book Description
The first book on a new technique in 3D graphics
From the Back Cover
Within the last decade, Geometric Algebra (GA) has emerged as a powerful alternative to classical matrix algebra as a comprehensive conceptual language and computational system for computer science. This book will serve as a standard introduction and reference to the subject for students and experts alike. As a textbook, it provides a thorough grounding in the fundamentals of GA, with many illustrations, exercises and applications. Experts will delight in the refreshing perspective GA gives to every topic, large and small.
-David Hestenes, Distinguished research Professor, Department of Physics, Arizona State University
Geometric Algebra is becoming increasingly important in computer science. This book is a comprehensive introduction to Geometric Algebra with detailed descriptions of important applications. While requiring serious study, it has deep and powerful insights into GAs usage. It has excellent discussions of how to actually implement GA on the computer.
-Dr. Alyn Rockwood, CTO, FreeDesign, Inc. Longmont, Colorado
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming.
Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Features
-Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics.
-Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA.
-Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space.
-Presents effective approaches to making GA an integral part of your programming.
-Includes numerous drills and programming exercises helpful for both students and practitioners.
-Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.
About the Authors
Leo Dorst is Assistant Professor of Computer Science at the University of Amsterdam, where his research focuses on geometrical issues in robotics and computer vision. He earned M.Sc. and Ph.D. degrees from Delft University of Technology and received a NYIPLA Inventor of the Year award in 2005 for his work in robot path planning.
Daniel Fontijne holds a Masters degree in artificial Intelligence and is a Ph.D. candidate in Computer Science at the University of Amsterdam. His main professional interests are computer graphics, motion capture, and computer vision.
Stephen Mann is Associate Professor in the David R. Cheriton School of Computer Science at the University of Waterloo, where his research focuses on geometric modeling and computer graphics. He has a B.A. in Computer Science and Pure Mathematics from the University of California|Within the last decade, Geometric Algebra (GA) has emerged as a powerful alternative to classical matrix algebra as a comprehensive conceptual language and computational system for computer science. This book will serve as a standard introduction and reference to the subject for students and experts alike. As a textbook, it provides a thorough grounding in the fundamentals of GA, with many illustrations, exercises and applications. Experts will delight in the refreshing perspective GA gives to every topic, large and small.
-David Hestenes, Distinguished research Professor, Department of Physics, Arizona State University
Geometric Algebra is becoming increasingly important in computer science. This book is a comprehensive introduction to Geometric Algebra with detailed descriptions of important applications. While requiring serious study, it has deep and powerful insights into GAs usage. It has excellent discussions of how to actually implement GA on the computer.
-Dr. Alyn Rockwood, CTO, FreeDesign, Inc. Longmont, Colorado
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming.
Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Features
-Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics.
-Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA.
-Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space.
-Presents effective approaches to making GA an integral part of your programming.
-Includes numerous drills and programming exercises helpful for both students and practitioners.
-Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.
About the Authors
Leo Dorst is Assistant Professor of Computer Science at the University of Amsterdam, where his research focuses on geometrical issues in robotics and computer vision. He earned M.Sc. and Ph.D. degrees from Delft University of Technology and received a NYIPLA Inventor of the Year award in 2005 for his work in robot path planning.
Daniel Fontijne holds a Masters degree in artificial Intelligence and is a Ph.D. candidate in Computer Science at the University of Amsterdam. His main professional interests are computer graphics, motion capture, and computer vision.
Stephen Mann is Associate Professor in the David R. Cheriton School of Computer Science at the University of Waterloo, where his research focuses on geometric modeling and computer graphics. He has a B.A. in Computer Science and Pure Mathematics from the University of Califo
-David Hestenes, Distinguished research Professor, Department of Physics, Arizona State University
Geometric Algebra is becoming increasingly important in computer science. This book is a comprehensive introduction to Geometric Algebra with detailed descriptions of important applications. While requiring serious study, it has deep and powerful insights into GAs usage. It has excellent discussions of how to actually implement GA on the computer.
-Dr. Alyn Rockwood, CTO, FreeDesign, Inc. Longmont, Colorado
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming.
Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Features
-Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics.
-Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA.
-Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space.
-Presents effective approaches to making GA an integral part of your programming.
-Includes numerous drills and programming exercises helpful for both students and practitioners.
-Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.
About the Authors
Leo Dorst is Assistant Professor of Computer Science at the University of Amsterdam, where his research focuses on geometrical issues in robotics and computer vision. He earned M.Sc. and Ph.D. degrees from Delft University of Technology and received a NYIPLA Inventor of the Year award in 2005 for his work in robot path planning.
Daniel Fontijne holds a Masters degree in artificial Intelligence and is a Ph.D. candidate in Computer Science at the University of Amsterdam. His main professional interests are computer graphics, motion capture, and computer vision.
Stephen Mann is Associate Professor in the David R. Cheriton School of Computer Science at the University of Waterloo, where his research focuses on geometric modeling and computer graphics. He has a B.A. in Computer Science and Pure Mathematics from the University of California|Within the last decade, Geometric Algebra (GA) has emerged as a powerful alternative to classical matrix algebra as a comprehensive conceptual language and computational system for computer science. This book will serve as a standard introduction and reference to the subject for students and experts alike. As a textbook, it provides a thorough grounding in the fundamentals of GA, with many illustrations, exercises and applications. Experts will delight in the refreshing perspective GA gives to every topic, large and small.
-David Hestenes, Distinguished research Professor, Department of Physics, Arizona State University
Geometric Algebra is becoming increasingly important in computer science. This book is a comprehensive introduction to Geometric Algebra with detailed descriptions of important applications. While requiring serious study, it has deep and powerful insights into GAs usage. It has excellent discussions of how to actually implement GA on the computer.
-Dr. Alyn Rockwood, CTO, FreeDesign, Inc. Longmont, Colorado
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming.
Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.
Features
-Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics.
-Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA.
-Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space.
-Presents effective approaches to making GA an integral part of your programming.
-Includes numerous drills and programming exercises helpful for both students and practitioners.
-Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.
About the Authors
Leo Dorst is Assistant Professor of Computer Science at the University of Amsterdam, where his research focuses on geometrical issues in robotics and computer vision. He earned M.Sc. and Ph.D. degrees from Delft University of Technology and received a NYIPLA Inventor of the Year award in 2005 for his work in robot path planning.
Daniel Fontijne holds a Masters degree in artificial Intelligence and is a Ph.D. candidate in Computer Science at the University of Amsterdam. His main professional interests are computer graphics, motion capture, and computer vision.
Stephen Mann is Associate Professor in the David R. Cheriton School of Computer Science at the University of Waterloo, where his research focuses on geometric modeling and computer graphics. He has a B.A. in Computer Science and Pure Mathematics from the University of Califo
About the Author
Daniel Fontijne holds a Master’s degree in artificial Intelligence and a Ph.D. in Computer Science, both from the University of Amsterdam. His main professional interests are computer graphics, motion capture, and computer vision.
Start reading Geometric Algebra for Computer Science instantly on your Kindle Fire or on the free Kindle apps for iPad, Android tablet, PC or Mac. Don't have a free Kindle app? Get yours here
Product details
- Publisher : Morgan Kaufmann; 1st edition (May 3, 2007)
- Language : English
- Hardcover : 664 pages
- ISBN-10 : 0123694655
- ISBN-13 : 978-0123694652
- Item Weight : 3.53 pounds
- Dimensions : 7.75 x 1.5 x 9.5 inches
-
Best Sellers Rank:
#5,455,289 in Books (See Top 100 in Books)
- #3,443 in Object-Oriented Design
- #4,636 in Computer Graphics
- #6,121 in Graphics & Multimedia Programming
- Customer Reviews:
Customer reviews
4.6 out of 5 stars
4.6 out of 5
19 global ratings
How are ratings calculated?
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness.
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Reviewed in the United States on August 16, 2019
Verified Purchase
4 people found this helpful
Report abuse
Reviewed in the United States on November 16, 2020
Verified Purchase
After the first year of GA studies this book is a must to read. When you arrive to a deadlock in your GA efforts this book supports you always as a compass of how to continue. It is not an application oriented classic but it is the missing part of the GA books forming the ring of the accepted core materials. Even more it is radiating a kind of balanced harmony between the secondary mismatchings of the divergent parts of the full Grassmann-Clifford-Hestenes arsenal.
In itself the book does fill uniquely the gap between the GA and OO Computer Sciences & Programming and to utilize the GA it gives a good starting point toward the sophisticated geometrical examples of the past history.
In itself the book does fill uniquely the gap between the GA and OO Computer Sciences & Programming and to utilize the GA it gives a good starting point toward the sophisticated geometrical examples of the past history.
One person found this helpful
Report abuse
Reviewed in the United States on August 24, 2019
Verified Purchase
happy I bought the book
Reviewed in the United States on January 9, 2017
Verified Purchase
I bought this for my son-in-law who is a computer science prof at a college. He spend a lot of time reading and rereading parts of it during their stay at Christmastime. He was greatly enjoying learning concepts and ideas from the book. It had been on his wish list since the book was published.
4 people found this helpful
Report abuse
Reviewed in the United States on October 5, 2010
Verified Purchase
It's a good book, but the mathematics is poorly treated, not enough rigorous as would be expected.
13 people found this helpful
Report abuse
Reviewed in the United States on September 5, 2009
The book Geometric Algebra For Computer Science, by Dorst, Fontijne, and Mann has one of the best introductions to the subject that I have seen.
It contains particularly good introductions to the dot and wedge products and how they can be applied and what they can be used to model. After one gets comfortable with these ideas they introduce the subject axiomatically. Much of the pre-axiomatic introductory material is based on the use of the scalar product, defined as a determinant. You'll have to be patient to see where and why that comes from, but this choice allows the authors to defer some of the mathematical learning overhead until one is ready for the ideas a bit better.
Having started study of the subject with papers of Hestenes, Cambridge, and Baylis papers, I found the alternate notation for the generalized dot product (L and backwards L for contraction) distracting at first but adjusting to it does not end up being that hard.
This book has three sections, the first covering the basics, the second covering the conformal applications for graphics, and the last covering implementation. As one reads geometric algebra books it is natural to wonder about this, and the pros, cons and efficiencies of various implementation techniques are discussed.
There are other web resources available associated with this book that are quite good. The best of these is GAViewer, a graphical geometric calculator that was the product of some of the research that generated this book. Performing the GAViewer tutorial exercises is a great way to build some intuition to go along with the math, putting the geometric back in the algebra.
There are specific GAViewer exercises that you can do independent of the book, and there is also an excellent interactive tutorial available. Browse the book website, or Search for '2003 Game Developer Lecture, Interactive GA tutorial. UvA GA Website: Tutorials'. Even if one decided not to learn GA, using this to play with the graphical cross product manipulation, with the ability to rotate viewpoints, is quite neat and worthwhile.
It contains particularly good introductions to the dot and wedge products and how they can be applied and what they can be used to model. After one gets comfortable with these ideas they introduce the subject axiomatically. Much of the pre-axiomatic introductory material is based on the use of the scalar product, defined as a determinant. You'll have to be patient to see where and why that comes from, but this choice allows the authors to defer some of the mathematical learning overhead until one is ready for the ideas a bit better.
Having started study of the subject with papers of Hestenes, Cambridge, and Baylis papers, I found the alternate notation for the generalized dot product (L and backwards L for contraction) distracting at first but adjusting to it does not end up being that hard.
This book has three sections, the first covering the basics, the second covering the conformal applications for graphics, and the last covering implementation. As one reads geometric algebra books it is natural to wonder about this, and the pros, cons and efficiencies of various implementation techniques are discussed.
There are other web resources available associated with this book that are quite good. The best of these is GAViewer, a graphical geometric calculator that was the product of some of the research that generated this book. Performing the GAViewer tutorial exercises is a great way to build some intuition to go along with the math, putting the geometric back in the algebra.
There are specific GAViewer exercises that you can do independent of the book, and there is also an excellent interactive tutorial available. Browse the book website, or Search for '2003 Game Developer Lecture, Interactive GA tutorial. UvA GA Website: Tutorials'. Even if one decided not to learn GA, using this to play with the graphical cross product manipulation, with the ability to rotate viewpoints, is quite neat and worthwhile.
26 people found this helpful
Report abuse
Reviewed in the United States on August 17, 2007
Geometric Algebra (GA) is a unifying mathematical language that should be taught instead of or at least in combination with traditional vector analysis. Most other books on GA are aimed at Physicists. This book is a better match for Engineers and Programmers. The authors are all active researchers in applications of GA. They have done a comprehensive and up to date job of collecting, organizing and presenting the material for both beginners and those who follow the development of GA on the web. The examples and problems use GAViewer, an easy to learn programming language with an Open GL view window that can be downloaded for free from the book website. Using GAViewer with the book is very good way to learn GA, especially the 5D Conformal model of 3D space. The authors hold nothing back. Between the book, the code and the website everything is there to make learning GA fun and useful. I highly recommend this book.
48 people found this helpful
Report abuse
Reviewed in the United States on December 27, 2018
Despite all mishaps (on my side mostly), the item got delivered ahead of time - everybody is happy.
2 people found this helpful
Report abuse
Top reviews from other countries
Stéphane B.
3.0 out of 5 stars
I must admit though that this book is very nice to get some illustrations of some properties of multivectors
Reviewed in Canada on June 15, 2015Verified Purchase
As a C++ software engineer in video game industry with mathematical physics background, I thought this book was well suited for me. However, even though I respect its authors, I must admit it is not very appropriate for what I was looking for (neither as a Library nor as a reference book). I must admit though that this book is very nice to get some illustrations of some properties of multivectors, which may be nice on its own! It is also got a nice brief discussion about affine (homogeneous) and conformal spaces in addition to traditionnal linear space.
I would suggest any interested readers either one (or both) of David Estenes books on geometric algebra or Doran and Lasenby's Geometric Algebra for Physicists. The later is a very good introduction to the subject and goes in some great détails. Interested readers will then want to have a look at Estenes' books.
I would suggest any interested readers either one (or both) of David Estenes books on geometric algebra or Doran and Lasenby's Geometric Algebra for Physicists. The later is a very good introduction to the subject and goes in some great détails. Interested readers will then want to have a look at Estenes' books.










