The Getaway: Black Monday - PlayStation 2

3.5 out of 5 stars 33 customer reviews
Rated: Mature
Metascore: 57 / 100
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About the Product

  • Three playable characters, each with their own agenda, strengths, and resources -- for a variety of gameplay options in one continuous game experience
  • Exciting driving missions as you burn up the city streets in the fastest cars in Europe
  • Dive into the world of organized crime in London, piecing together the whole story from different perspectives
  • Play out all kinds of wild driving missions as you explore a virtual London, filled with shady characters and deadly challenges
  • Multiple endings and outcomes depending on which missions and players you choose

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Product Description

Product Description

Engage in ruthless story as it unfolds from three perspectives, one strugggles to keep London from the clenches of organized crime, one becomes an unforgiving vigilante over-night and the other is looking for the big payout. A brutal devious gangster forces their paths to violently intertwine.

From the Manufacturer

If Guy Ritchie and Quentin Tarantino collaborated on a crime film, only to realize that they hated each other's guts halfway through filming and wanted nothing more than to sabotage the project, a cinematic failure along the lines of The Getaway: Black Monday would likely be the result. Amid hardhearted action sequences and vulgar cockney dialogue, the plot unfolds through flashbacks, flashforwards, blurring time periods, and maybe even some wormhole-related anomalies. I applaud Team Soho's grand scope and attempt to bring ambitious storytelling to the video game front. With beautifully animated and well-acted sequences fueling every second of the story, it definitely feels like an interactive motion picture. Sadly, it's also a bit hard to follow, and not nearly as gripping as Charlie Jolson's twisted mind games from the original entry in the series.

Additionally, you never really get the impression that the three playable characters are connected to the events at hand. In the original title, you really got the sense that you knew who Mark Hammond was, and would go to any length to help him exact revenge on Jolson. In this entry, Sergeant Ben Mitchell's personality is paper thin, Eddie comes across as a cheap attempt to diversify the action with hand-to-hand combat, and Sam's hard-edged ways just gnaw at your nerves. It is nice that you can alter the events at hand to bring about multiple endings, but as you can imagine, my disinterest with the plot to begin with didn't necessarily transition into the desire to see different outcomes.

Without a truly engaging story to fall back on, it was up to Team Soho to create a thrilling gameplay experience. Sadly, the game is still firing blanks and driving on four flat tires. Team Soho did little to improve upon this series' shoddy gameplay. Targeting is still incredibly frustrating, your character movements are very mechanical, the vehicle physics are painfully inaccurate, and although improved, the enemy AI is still prone to blindly running right into the barrel of your smoking gun. The changes or new additions that Team Soho has implemented are minimal at best. The game now boasts a pause screen map system, you can fire a gun while driving, and motorcycles can be jacked. The game does have moments of brilliance, and I was impressed with the diversity of missions, but in an age where Grand Theft Auto continues to improve with each passing release, a mediocre Getaway sequel gets beat down in a bad, bad way.



Concept:
A hard-boiled British crime caper that will make you scratch your head in confusion over the plot twists, and shake your fist over the shoddy gameplay



Graphics:
London's gorgeous details are diminished by the bumbling animations of its occupants



Sound:
The only area of the game that doesn't have faults. The voice-acting and score are perfect



Playability:
Bollocks!



Entertainment:
Very ambitious, but also very disappointing



Replay:
Moderate

Rated: 7 out of 10
Editor: Andrew Reiner
Issue: February 2005

2nd Opinion:
As always, the English are living in the past. In keeping its bad targeting and camera, as well as the awkward movement of its characters, this game has all the grace of the Queen of England getting drunk and stripping for pounds – just like the first Getaway. The simple and repetitive action is sharply contrasted by the explicit care put into everything from the stellar voice-acting to the cinematic cutscenes. Although I like the philosophy behind the HUD-less interface, I often wanted a little more direction during missions to complement the impressive wide-open environments. Rue Britannia!

Rated: 7 out of 10
Editor: Matthew Kato


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Product Information

ASIN B00005YXW7
Release date September 8, 2006
Customer Reviews
3.5 out of 5 stars 33 customer reviews

3.5 out of 5 stars
Best Sellers Rank #25,374 in videogames
#1,456 in Video Games > More Systems > PlayStation 2
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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By Lisa Shea HALL OF FAMETOP 500 REVIEWERVINE VOICE on January 29, 2005
Getaway - Black Monday is the sequel to the Getaway game. This is set in an almost photorealistic version of London, with cops and robbers trading bullets.

For better or for worse, everyone is going to compare this game to GTA - San Andreas, as well as to the first Getaway that came out several years ago. So it's a strange situation in that the game is truly amazing in its own right - but it is very weak when held up to the standards of today's gaming.

First, the amazing parts. You literally are driving around the actual streets of London in this game, in real cars. If we had shown this game to gamers 5 or 10 years ago, they would have been blown away. Every detail of the streets is paid close attention to. If you played this game for a few weeks and then visited London, you would know your way around. That is an amazing achievement.

The game is very much like an interactive movie. Often the cut scenes almost seamlessly merge into your action. The shadows and movements in game are quite impressive. Some say the cut scenes are too long - but again this isn't a game about blasting away. It's about being drawn deeper and deeper into the story.

The graphics are very impressive, with tons of details. For example if you pick up dropped ammo, you actually stoop down and pick up something that looks like ammo. If you're in a car that is hurt, it goes more and more slowly, and the smoke obscures your vision.

The sound equally draws you in, from the various accents of the characters to their dialogue and background sounds. Also, unlike most of the games of this style on the market, you're actually playing 'good' most of the time. Instead of just killing people for fun, you are able to handcuff them and only take out the truly bad guys.
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When the first Getaway came out, it was naturally compared to the revolutionary Grand Theft Auto 3. It was the first game similar in the city re-creation aspect to follow GTA3. After years of creation, it was released with much fanfare and a lower price of $39.95. While it wasn't a failure, it sure did not live up to the hype.

Now the sequel has been released in a much more subdued launch, with much lowered expectations, and though it is extremely flawed, it's an enjoyable game. It's a strange game. In terms of gameplay, in terms of problems, and in terms of wasted potential, this game should be terrible. Despite all that though, for weird reason, I couldn't put it down.

Even though it has the City of London to traverse through, the game is mostly a third person shooting game with just a smaller part consisting of driving or chasing missions. You play as three different character in 22 chapters, a cop and a criminal, and a teenager.

First, the bad. The most glaring problem are the camera angles. In many missions, the camera is the toughest enemy. Close quarter angles are just terrible. This is mostly an indoor shooting game, and much of it relies on stealth and looking over corners . The camera just doesn't want to cooperate. It's just bad. I can't stress that enough.

This brings up the stealth missions. Now, with the camera described above, it makes it annoying. While doable, you'll be spotted, but you'll never see who spotted you. While a nice change of pace from the constant gun firing, the camera ruins it as you can't see half the stuff you need to. It's also sometimes pretty unintuitive to figure out where you need to go.

The game is short, which is what I prefer, but the reply value is virtually non-existent.
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This game is simply a true masterpiece. As I've gotten older, I slowly tended to not care about story in the games that play as they usually got in the way of me having fun with the gameplay with long drawn out cutscenes. The Getaway series is an exception to it all. TGW: BM is a game in which an adult could take seriously with real world conflicts both internal and external. Not only that, but unlike many other games that try so so hard to focus on story and realism, this series actually has fun gameplay. That is what separates this series from other games that aim at realism.

The cars were fun to handle and drive
The guns were nice to use(Though I wish they gave you more variety)
The stealth could have been better but was better than the first and you need to use your brain for the girl section of the game
And lots of little things to do after you beat the game like races,replay chapters if you want,police chases,and free roaming
The graphics simply look great of an open world game only on PS2 and far better than the first

If you want a realistic game in which is fun and challenging at the same time, get this game and before you get this game, get the original getaway first as some stories link up.

There is truly a place for great storytelling in video games, but most developers go about it the wrong way.
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Yeah. I liked the 1st one better but not too much. I do like Sam with her stealthy skills and the cop who's struggling to stay on the side of the law since he grew up lawless. The 3rd protagonist is alright as a boxer. I'm just not that emotionaly involved as I was with the 1st game but its fun to play nonetheless. You can buy with confidence!!
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