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Getting Started with Dwarf Fortress: Learn to play the most complex video game ever made 1st Edition
Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.
The bookâ??s focus is the gameâ??s simulation mode, in which youâ??re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. Youâ??ll soon have stories to share from your interactions with the Dwarf Fortress universe.
- Create your own world, then locate a site for an underground fortress
- Equip your party of dwarves and have them build workshops and rooms
- Produce a healthy food supply so your dwarves wonâ??t starve (or go insane)
- Retain control over a fortress and dozens of dwarves, their children, and their pets
- Expand your fortress with fortifications, stairs, bridges, and subterranean halls
- Construct fantastic traps, machines, and weapons of mass destruction
- ISBN-101449314945
- ISBN-13978-1449314941
- Edition1st
- PublisherO'Reilly Media
- Publication dateJuly 10, 2012
- LanguageEnglish
- Dimensions7 x 0.51 x 9.19 inches
- Print length245 pages
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Product details
- Publisher : O'Reilly Media; 1st edition (July 10, 2012)
- Language : English
- Paperback : 245 pages
- ISBN-10 : 1449314945
- ISBN-13 : 978-1449314941
- Item Weight : 15.5 ounces
- Dimensions : 7 x 0.51 x 9.19 inches
- Best Sellers Rank: #1,040,677 in Books (See Top 100 in Books)
- #727 in Game Programming
- #2,121 in Video & Computer Games
- #39,936 in Unknown
- Customer Reviews:
About the author

"Peter Tyson is a human born in 1975 in New Zealand. He is the oldest son of Ron Tyson and Ann Tyson. In the Summer of 1996 Peter became a student at Auckland University. In the Summer of 1999 Peter became a student at Victoria University. In the Spring of 2000 Peter became an Analyst at Datamonitor. In the Spring of 2002 Peter became a Community Manager at Codemasters. In the Autumn of 2005 Peter became an Administrator in the New Zealand Government. In the Summer of 2008 Peter married Laura. In the Winter of 2009 Peter wrote popular tutorials for Dwarf Fortress on his blog, afteractionreporter.com. In the Winter of 2011 Peter was struck by a Strange Mood.
In the Summer of 2012 Peter wrote "Pasubabo Thrathdad Teme", "Getting Started with Dwarf Fortress", a legendary wood-pulp paper bound book. The written portion consists of 180 page guide to the game Dwarf Fortress entitled "Getting Started with Dwarf Fortress". The writing is lighthearted with moments of humor.
In Summer 2012 "Getting Started with Dwarf Fortress" was stored in O'Reilly by the human administrator, Peter Tyson."
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Do you need to read it from cover to cover? No, if you have played the game and are just looking for hints and tips, you can just go to the chapter you need. It also has a very useful appendix in the back of the book that allows you, at a glance, to see how things work - what workshop does what, what ore produces what metal, what you need to do this and that.
And then there is the wonderful images by Tim Denne that help explain many of the points hit on in the chapters while showing us the rich and detailed history of the game, Dwarf Fortress, and its many famous characters.
While the fact the game is always being developed may make this book outdated soon, 90% of the information and tactics inside will likely never become outdated. Remember, this book is on the Dwarf Mode of the game. The Adventurer Mode is not explained inside this book - that is a whole different kettle of fish.
Once you are comfortable with the game you can do almost anything. Grand engineering projects, above ground apartment buildings, underground zoos, massive greenhouses, grand dining halls, redirecting rivers to make pretty water falls, and even Dwarf breeding programs! Yes, people are carrying out eugenic programs on their Dwarfs. Some players have done so well that there are Fortresses out there that are hundreds of game years old.
And remember, in the end, Losing is FUN!
CON: If you learn how to play Dwarf Fortress, you may not be able to stop.
I had been curious about Dwarf Fortress for several years, but I never approached the game due to its intimidatingly minimalist graphics and so-called "learning cliff". I wasn't 100% certain I would enjoy DF, but after hearing some amazing stories and reading a handful of the reviews here I threw caution to the wind and bought the book without having played the game first. Buying the book was a good move!
On first play through, I followed the first four chapters of this book to the letter. The author's lighthearted approach and the book's sprinkling of humorous/educational illustrations made following along feel like fun instead of homework. Hotkeys, menus, and actions are explained in detail and marked in bold text. The bold text and smattering of screenshots were both very helpful, as it was easy to locate key interface items when I forgot something and needed to go back a page (or chapter). I paused gameplay frequently to stay in sync with the book, and as I tackled more and more that the game had to offer I boggled at how I could have figured any of this stuff out on my own. As I started to get the hang of things, I used the book's later chapters as reference when I had questions or wanted to yet again expand my horizons. It would appear the book (somehow, incredibly) is able to describe how to play Dwarf Fortress in detail without delving into spoiler-y territory.
My book is marked with numerous post-its and bookmarks, which I recommend keeping close at hand while playing. :) I can't imagine this book will leave my desk anytime soon. I can't imagine I will stop playing Dwarf Fortress anytime soon, either.
I decided not to give up and looked for good starter guides on DF. Thankfully I spotted an amazon ad on one of the articles I was reading about DF that took me to this book. (Ironic I hate ads but they led me to this book) So I went ahead and purchased this book and two days later I was playing DF and actually could understand what was happening, what stuff meant, and the basics of creating your group of 7 dwarves, picking a place to start your fortress, and actually starting to create your fortress.
This book does not tell you everything about DF. It simply does a great job of getting you started with DF. I owe my many hours (don't want to say how many) on DF to this book. This is truly a great game and this book is an excellent place to start if you want to start playing DF.
The book now is on my coffee table and always a great conversation piece with my friends.
For a person like myself, who is a tactile leaner, I just find the idea of watching someone else play unhelpful. Peter Tyson, on the other hand, presents the concepts of Dwarf Fortress into a straight-forward, "learn as you need it" sort of manner. I originally learned to play Dwarf Fortress from his well-known After Action Reporter guide online (published back in '09). Coming back to Dwarf Fortress recently (and discovering the now-infamously complicated military screen), I figured I would need a more modern brush-up.
This book was just what I needed. I know that Losing is !!FUN!!, but because of Peter Tyson, I have never suffered from many of the early deaths that I see mentioned on Reddit and the Bay12 forums. I have always been well-prepared - never running out of supplies or succumbing to early tantrum spirals.
Highly recommended.
Top reviews from other countries
Very good for beginners, it covers every basics and every game mechanisms. It also give great advices and tips.

