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Ghost Squad - Nintendo Wii
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About this item
- The full arcade experience of Ghost Squad comes to the Wii along with exclusive additional content, including a Multiplayer mode for 1- 4 players and much more.
- One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote.
- Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock.
- Alone or with up to three squad mates, players will rescue hostages, apprehend suspects and deactivate bombs as they eliminate terrorist threats around the world.
- Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, hand guns, and more.
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Product information
| ASIN | B000RF7164 |
|---|---|
| Release date | June 4, 2008 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #50,215 in Video Games (See Top 100 in Video Games) #715 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.5 x 0.53 inches; 6.08 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | 65009 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 6.1 ounces |
| Manufacturer | Sega of America, Inc. |
| Date First Available | October 2, 2001 |
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Product Description
SEGA’s top grossing light gun game, Ghost Squad, comes to the Wii system and replicates the excitement of the arcade experience in your home! The Ghost Squad is a Special Forces unit established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions without leaving a trace
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If you are a fan of first person shooters (i.e. Silent Scope, or Time Crisis), this game is definitely for you. Ghost Squad is a very interactive game, not just because the Wii is motion sensor, but because the further you get in the game, the more options you unlock which take your individual missions into different direction (Mid mission you might be asked to pick whether or not you want to disarm a bomb, or save hostages--these options increase as you progress). So Mission 1 at level 1, will be a bit different than Mission 1 at level 5. That is the other great things about this game, you can level up your missions, and your character to unlock different guns, costumes, and even different modes for the game. The ability to level up your character, and missions really increases the replay value of this game.
There is a party mode, in which up to four players can simultaneously play a mission, but at that point it gets kind of hard to tell all the crosshairs apart. I can be shooting a blank wall for a minute and a half until I realize that I'm not the blue crosshair.
If you are really into this game, I advise picking up the Wii Zapper with Link's Crossbow Training . Although the zapper has no inner wiring, it makes the game a lot more fun to play, and personally I feel like my accuracy goes up a bit. Could just be me though ^.^ Also, using the Nunchuk is optional for this game.
The only thing keeping me from giving this game 5 stars was the training mode. Meh... You have one combat training mission that is less than a minute long. There are 16 levels, but each level plays out pretty much except maybe with a few more/less enemies. You also have target practice. Training mode primarily trains you to aim without the crosshair, which is an option you can turn on/off during arcade or party mode.
A must have for arcade and 1st person shooter fans. And its $20 cheaper than most new Wii games. Always a plus!
The story resembles a generic action movie, but that’s fine since it’s an arcade game. The voice acting is unintentionally hilarious and is comedy gold. It is just as bad as the original Resident Evil voice acting. Certain quotes like “Oh man! That’s the enemies’ reserve!” are said in a completely dead pan tone. Or even the barely lip-synched, “You’ve been surrounded! Release the hostages and surrender.” This is even more hilarious when IN context, since it clearly shows that the Ghost Squad is outnumbered 4 to 2. The voice acting is dull for the terrorists and a little humorous for the hostages. The corny dialogue is complemented with how ridiculous the terrorists appear out of nowhere with some of them throwing themselves at you.
Btw, the death sounds for the terrorists are exactly the same. So expect to hear the same exact “AH!” every time you get a kill. This can be very annoying or be very hilarious depending on how sensitive you are.
Unfortunately, the game is extremely short and it can easily be finished in a day or two. There are a few mini-games in the levels to break up the shooting such as QTE, landmine defusual, hostages, sniping, or the occasional stealth segment. Unlocking the alternate paths and harder difficulties might take more time, but its luster would soon dry up. However it is great for quick play in a party. The difficulty starts off fairly mild which is great for making it accessible for others to jump in and play.
There are many other weapons and skins to unlock, but that would require a lot of grinding of the same three missions. The games lastability depends on whether or not you can handle playing the same three missions many, many times. Personally, I’m glad I bought it since I needed to try some Wii games on my Wii U.
1.) I don't know who at Nintendo came up with the crazy idea that the trigger on the front of the zapper (i.e., "B" button) should be the firing trigger, but this game follows that trend when you select the zapper mode. However, if you choose the Wiimote + Nunchuk mode, it reverses the buttons. In this mode, the button located where a trigger would normally be (i.e., "Z" button) becomes the trigger, and the "B" button becomes the action button. It's a lot more fun to play this way. So, if you're using a zapper, don't pick the zapper mode. Pick the Wiimote + Nunchuk mode.
2.) Although this game supports 480p, it does NOT support widescreen. If you play in this mode, everything looks a little stretched out, although it's tolerable. The gameplay itself doesn't look too bad. You really notice it the most when octagon shaped dialog items appear on the screen.
3.) If you have a large TV, this game requires you to be REALLY far back in order to properly calibrate the aim. For my 57" TV, I have to be about 12' back before it will allow me to aim directly at the calibration targets. If you change the TV from widescreen mode to 4:3 mode, it helps a little with the distance.
As a side note, once you do calibrate the aim properly, the aiming is extremely accurate provided that you have a large TV and are using the zapper. In the arcade game, the crosshairs are always jumping around a little, which makes the sniper sessions a little difficult (in a frustrating way, not in a good way). With a large TV and a zapper, the sniper sessions are much easier.
Top reviews from other countries
I like xbox 360 shooter games like Ghost Recon, but for the Wii, Ghost Squad is so much fun. The game's arcade style makes it easy to pick up and play for anyone. For $29, it's great bang for your buck.









