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Ghost of Tsushima - PlayStation 4
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About this item
- Available Now - Ghost of Tsushima: Legends, a new cooperative multiplayer experience inspired by Japanese folk tales and mythology.
- Beyond war, ancient beauty endures: Uncover the hidden wonders of Tsushima in this open-world action adventure.
- The rise of the Ghost: Forge a new path and wage an unconventional war for the freedom of Tsushima.
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Product information
ASIN | B08BSKT43L |
---|---|
Release date | July 17, 2020 |
Customer Reviews |
4.8 out of 5 stars |
Best Sellers Rank | #4,138 in Video Games (See Top 100 in Video Games) #171 in PlayStation 4 Games |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 0.6 x 5.3 x 6.6 inches; 2.88 Ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 3003170 |
Item Weight | 2.88 ounces |
Manufacturer | Sony Interactive Entertainment |
Date First Available | July 16, 2020 |
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Product Description
It’s the late 13th century, and the Mongol empire has laid waste to entire nations in its campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai resolves to do whatever it takes to protect his people and reclaim his home. Beyond war, ancient beauty endures: Uncover the hidden wonders of Tsushima in this open-world action adventure. The rise of the Ghost: Forge a new path and wage an unconventional war for the freedom of Tsushima. Mud, blood and steel: Challenge opponents with your katana for an immersive samurai combat experience, master the bow to eliminate distant threats and develop stealth tactics to ambush enemies. Available Now - Ghost of Tsushima: Legends, a new cooperative multiplayer experience inspired by Japanese folk tales and mythology. Choose from one of four classes - Samurai, Hunter, Ronin, or Assassin – and play with friends or via online matchmaking in a series of two-player story missions or four-player wave-based survival missions. Ghost of Tsushima: Legends is available as a free download for Ghost of Tsushima owners. (Internet and PlayStation Plus required to download/play Legends Mode. PS Plus is a paid-for ongoing subscription with a recurring fee charged automatically at the frequency chosen by the consumer at purchase until cancelled.)
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Customer Review: VERY DISTASTEFUL SCAM
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Ghost of Tsushima Story Trailer
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Ghost of Tsushima - Trailer
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Customer reviews
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Reviewed in the United States on June 7, 2021
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In terms of gameplay, it's honestly a bit shallow and sometimes frustrating. It uses a very standard open-world non-linear quest setting not unlike Assassin's Creed or Far Cry. The map slowly opens up over the course of 3 distinct story acts, with those 3 acts taking place in 3 separate 'sections' of the whole map, each with distinct and recognizable geography or weather. The moment-to-moment combat and core gameplay loop comes at a reasonable pace and introduces new concepts, skills, and enemy types to keep combat engaging up until the end. It uses a pretty standard light attack, heavy attack, parry, and dodge system. The combat can be frustrating if you aren't used to or adept at quick reactions. Although not strictly crucial a lot of the combat relies on quick button presses to parry or dodge enemy attacks leaving them open for counter-attacks. You can also break enemy defenses without parries, although it leaves you more susceptible to counter-attacks yourself. Stealth is also often a viable option for a lot of confrontations, but I think the level design isn't always well-suited to engaging stealth gameplay, although it's serviceable.
The story is painfully predictable in a number of sections, although I was a bit surprised toward the end. Essentially, the Mongols invade Tsushima island in preparation for a raid on mainland Japan. They wipe out all the samurai except the player character Jin, who vows to drive the Mongols away and stop their plans. As he does this he slowly loses his grip on the honor that drives what it is to be a samurai. He starts to become the Ghost of Tsushima and take on a new identity that clashes with the well-established lineage of his family. You're introduced to handful of supporting characters over the story's progression and they each have their own mini story arcs that can be optionally followed and help flesh them out and provide more context to how the Mongol war has affected the population. A neat aspect of the supporting character side missions (called Tales in-game) is that a lot of them can be done out of sequence without affecting that story's structure. Obviously some need to be first and last, but a lot of the Tales in the middle can fill out the story without relying on others before or after it. Each one wraps up well and feels like care was taken to make the stories stand on their own. Voice acting is between great and good; broadly speaking the main characters are all acted very well, but not all sequences and cutscenes are animated as naturally as others. Ambient music and sound effects are fantastic and 3D tracking is incredible; this is a joy to listen to on a proper 5 or 7 channel system.
Where I take most of my issue with Ghost of Tsushima is in it's pace and choice of open world. Open-world games will always inherently have pacing issues because you lose the ability to guide a player along a tightly constructed path. It doesn't suffer the way other games like Assassin's Creed can where the map turns into a huge icon-filled collect-a-thon, but there's still too much stuff to be distracting from what could have been a tighter story. Some folks love roaming open worlds, but I love being drip-fed a brilliant story with tight pacing and insane attention to detail. Ghost of Tsushima strikes a pleasant balance that kept me engaged, but ultimately I feel as though the open-world wasn't necessary.
The game also has RPG-lite elements. Performing story quests, liberating areas of the map, and meeting bonus objectives earns you "technique points" that can be spent to unlock or upgrade abilities. Some I found useful or at times compulsory, others are far less practical and are just there to make 100% game completion easy. Weapons and armor can be upgraded by finding common and rare supplies in the world (and yeah, they are actually just called "Supplies") and spending them at vendors throughout the world. Abilities can be augmented with 'charms' that can be found in the world - take less damage, deal more damage, stealth is easier, etc. It's all a very "fill out the skill tree" type of thing, but it gives the player choice of where to put their points.
Overall it's a very good game and is incredibly pretty. It controls reasonably well, and I encountered very few visual bugs and no game crashes on a PS4 Pro and PS5.
Once that threshold crossed, the world inside this box began to bloom. Slow at first as things tend to, but before too long I'm finding myself stopped by a waterfall or cloudy hillside, or walking slowly through the woods to find a possible flower and just to see what all there is unfolding to me. Fireflies and ancient spirits gilding by, souls weigh the mist of war-torn Japan. stark white ethereal, oceans on stone translucent doe floating in a backdrop of the serene inner calm this game begs. Though, seemingly, this game is about killing -- it isn’t. It is truly about sacrificing and understanding how precious each moment is, the true cost that a person can bear. You are not savagely anything, but rather a sentinel of persistence, endurance for Tsisiham to feel the powerful strength that cannot be broken because he is not fighting. He is peacing. And if one is not fighting, then there is no fight, where if one is peaceful there will always be peace.
‘Posits come, as I am sure they must, for a samurai. It is not my pain that is savaging the world. And it is not my pain that will fight it. But instead, a loving endurance to stand and risk everything for what is truly sacred. I find myself growing and learning alongside Jin as he grows from a young-hearted ready for revenge fighter, to an enduring heart calm at peace, who accepts that it is easy to fight bloodthirsty into a battle you know you cannot win. But it is not the ease of things that define us. And it is not for us to spare ourselves the hardship of becoming what we must nor deafening the struggle with which we must survive. And it is not anyone else choices that hurt me. They take a life, that is on them to take that life and cannot blame righteously anyone, even if it is their own. If I cannot save someone it isn’t my blade hurting them nor my hurt to endure.
Each character has their own weakness and while everyone has their faults that does not “make everyone a murderer.” And as we shadow Jin on this self-fulfilling journey toward inner peace we see just how much the world can try to burden him, blaming everything that goes wrong on him, their suffering, torment, betrayal, sacrifice, and anger on him, while he must battle the quiet from his own mind where, in silence, his sword is what screams.

Reviewed in the United States 🇺🇸 on June 7, 2021
Once that threshold crossed, the world inside this box began to bloom. Slow at first as things tend to, but before too long I'm finding myself stopped by a waterfall or cloudy hillside, or walking slowly through the woods to find a possible flower and just to see what all there is unfolding to me. Fireflies and ancient spirits gilding by, souls weigh the mist of war-torn Japan. stark white ethereal, oceans on stone translucent doe floating in a backdrop of the serene inner calm this game begs. Though, seemingly, this game is about killing -- it isn’t. It is truly about sacrificing and understanding how precious each moment is, the true cost that a person can bear. You are not savagely anything, but rather a sentinel of persistence, endurance for Tsisiham to feel the powerful strength that cannot be broken because he is not fighting. He is peacing. And if one is not fighting, then there is no fight, where if one is peaceful there will always be peace.
‘Posits come, as I am sure they must, for a samurai. It is not my pain that is savaging the world. And it is not my pain that will fight it. But instead, a loving endurance to stand and risk everything for what is truly sacred. I find myself growing and learning alongside Jin as he grows from a young-hearted ready for revenge fighter, to an enduring heart calm at peace, who accepts that it is easy to fight bloodthirsty into a battle you know you cannot win. But it is not the ease of things that define us. And it is not for us to spare ourselves the hardship of becoming what we must nor deafening the struggle with which we must survive. And it is not anyone else choices that hurt me. They take a life, that is on them to take that life and cannot blame righteously anyone, even if it is their own. If I cannot save someone it isn’t my blade hurting them nor my hurt to endure.
Each character has their own weakness and while everyone has their faults that does not “make everyone a murderer.” And as we shadow Jin on this self-fulfilling journey toward inner peace we see just how much the world can try to burden him, blaming everything that goes wrong on him, their suffering, torment, betrayal, sacrifice, and anger on him, while he must battle the quiet from his own mind where, in silence, his sword is what screams.


Top reviews from other countries


The tutorial is quite long and in 2 parts. Learn the controls because they are not what you expect.
Firstly this is not a slash and burn game, although I suppose it could be played that way. Finding Fox Dens (Inari Shines) and shrines on the top of mountains is important, don't ignore them. The fight controls seem easy and quite simple, however once you learn the various stances for fighting it becomes interesting.
This is about choice and doing what you have to, and not what your beliefs are, although the choices you make do not have the same consequences as others. This is a semi open world, I say semi because you cannot access certain areas until you have completed certain missions.
The cut scenes are about poignant and thought provoking and most characters having to make difficult decisions although unlike other games in the news (hi Cyberpunk) you cannot make the choices for the characters.
Generally I get more enjoyment by being an assassin / sniper and this game is perfect for that. Therefore when I first started I did not carry out the first mission involving Sensei Ishikawa and found that you have to carry out the first mission to get your first bow. I died very many times without my bow to kill from long range.
IF you like to slash and burn, you can challenge each group of bad guys and provided your timing is good, kill at least 1 (or 3 if you have developed the necessary skills).
To me, this has a great story and lots of areas to visit and I cannot recommend this enough!
Enjoy, while you wait for the Cyberpunk 2077 patches to be issued.

If you enjoyed Uncharted 4, the Ezio trilogy of Assassin's Creed, Sekiro: Shadows Die Twice, the Batman Arkham series, or the Witcher 3, then you'll enjoy Ghost of Tsushima! The world feels alive with real characters, the story is excellent, and the combat is amazing!
REVIEW
There are lots of things to love about this game. The world-building is properly fleshed out and the different characters you meet all feel like real people. The story is full of inner conflict and growth, and the main character has a really interesting journey (no spoilers!) – like Uncharted 4, this feels like a cinematic masterpiece that you can play.
The UI is pretty minimalistic, so you can enjoy the brilliant visuals. From snowy mountains and dense forests to bright purple lavender fields and foggy beaches, this game is absolutely beautiful in every setting. I often found myself exploring new regions on the map just to see more of the world.
Combat is probably the best part of this game. It's fluid and strategic, but easy to master. There are 4 main stances when fighting. Depending on the enemies you're fighting, you'll have to switch between different stances pretty quickly. The game challenges your speed and reactions, but it's so satisfying when you cut through hordes of enemies without taking a single bit of damage!
If you prefer to go the stealth route like Assassin's Creed or Batman, you can do that here as well! You can use things like smoke bombs or kunai or sticky bombs to take out enemies on by one. You can take out entire bases without anyone realising you were even there! The game offers a great blend of different combat styles that stay true to the overall story/character (no spoilers!) and let you play how you want to play.
You can upgrade your character's weapons as the story progresses (enemies get harder!) but it's never overwhelming or annoying. It's a simple and clean UI that keeps you focused on the story and mission at hand. There are collectibles with interesting facts as well as lots of side missions that provide interesting backstories for some of the other characters in the game.
I cannot recommend this game enough and am eagerly looking forward to the next one!

