- File Size: 3720 KB
- Print Length: 316 pages
- Simultaneous Device Usage: Unlimited
- Publisher: Fickle Dragon Publishing; 2 edition (May 15, 2016)
- Publication Date: May 15, 2016
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B01FQ57I7G
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #18,199 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
|Print List Price:||$12.50|
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Give No Quarter (Privateer Tales Book 10) Kindle Edition
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|Length: 316 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
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Top Customer Reviews
1) Bigger fleet. Author spends the time to stop and collect booty and war prizes. This is great stuff. It also means a lot of flexibility in the types of scenarios Loose Nuts can take on now from fleet battles to little dirtside landings of 2-4 people. The whole piracy/trade is done very well.
2) All the favorite characters are there, plus a few new ones without adding so many you get lost. Good growth in the Jonathan character (hive of intelligences). Some people come and go, sometimes violently. We’re left with an even more interesting crew than we started. The only really neglected characters this time around are Nick the “smart sidekick” and Ada the “cute brown-skinned girl that’s great with big ships.” This was fine and necessary because so many other characters did develop and receive page time.
3) Larger universe / bigger stakes. Again this was done right in small enough bites that Liam can be pitted against whole new races without it being preposterous. A lot of mystery left to explore. I thought this book would see the story start to run out of gas, but instead it’s like an onramp to the freeway that somehow manages to keep our core of plucky crew as the focus.
4) Aliens. At last. First contact element was a bit simplistic but still a solid high point. Again there’s mystery here, good characters to meet, etc. The only thing I think that fell short was no clear villain/org to face. The enemy is still just kind of “them guys” and there’s no perspective as to the other side. We only get life through Liam’s eyes.
5) Liam is becoming a bad*ss. He’s a commodore. He makes the calls quickly without any drama and pages of second guessing over emotional angst. He’s a kid but also rapidly becoming “the old man” that has earned respect in the line of fire pulling people through battle after battle. I also really liked the scenes where Liam is stone cold with outsiders. You can see his steel underneath the yokel façade. Now he just needs a good XO to make him look even better.
6) Space Fighters. It’s not that big of a deal story-wise, but a nice little bonus. Throw in some bots, Chinese armor repairing machines, etc. and Liam is getting quite a bit of hardware/capability to go with his ragtag fleet.
There is good interplay between existing characters along with some maturity and development. There are also new and interesting characters added into to mix. The ending felt a bit rushed but was still fairly complete. Another fun read from McFarlane.
Aside: Jamie finally understands the difference between a frigate and a cruiser (not an easy task for the uninitiated.) Now maybe we can work on the difference between a lieutenant and a gunnery sergeant.
Having read this series as it was written over a period of years, I often lose track of things that happened in previous novels. I can't for the life of me remember what happened to Liam's cat. But with a new trans-loc gate between Mars space and Ophir, i suspect other characters from earlier in the series may come out to play once again.
- The fight against Belirand and their standing with the rest of human space.
- The exploration and assistance to the other abandoned Belirand colonies.
- The building up of an industrial base since they are mostly cut off from main earth space.
This book did an excellent job of managing all three at the same time.
Individual characters don't get a lot of time for development but the overall way they all interact was starting to change, as they pick up some new crew members to fill out the larger ships they have. That was interesting, I hope it gets talked about some more over the next few books.
Of course the pacing and action stay at the extreme end. Fortunately their ships get fully repaired in hours, and not months.
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