Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Other Sellers on Amazon
+ Free Shipping
+ $3.99 shipping
+ $3.99 shipping
The Glass Town Game Hardcover – September 5, 2017
Frequently bought together
Customers who bought this item also bought
* "A throwback to classic children’s literature: it has the cleverness of The Phantom Tollbooth, the imagination of Alice in Wonderland, the whimsy of Edward Eager...A lovely, fanciful piece of middle-grade fiction about the worlds we make, and the lives they can take on." (Booklist, starred review)
* "The story’s real delights come from the wit and cleverness woven into every description and conversation, as well as the sharp insights Valente brings to the children’s insecurities, longings, and hidden desires, which burst to the surface in this magical and perilous world." (Publishers Weekly, starred review)
* "In a middle-grade fantasy reminiscent of beloved tales from Edward Eager and Pamela Dean, the imaginary realms of the Brontë juvenilia come to wondrous life...An absolute must for fans, of course; but even readers who've never heard of Heathcliff will be captivated from the first page to the last." (Kirkus Reviews, starred review)
"The wildly imaginative Brontë siblings might have invented Glass Town, an imaginary land of romance, intrigue, and splendid battles, but they have met their creative match as Valente brings it to vibrant fictional life in this novel." (BCCB)
About the Author
Catherynne M. Valente is a New York Times bestselling author of fantasy and science fiction novels, short stories, and poetry. She has been nominated for the Hugo, Nebula, and World Fantasy awards, and has won the Locus and Andre Norton award. She lives on a small island off the coast of Maine with her partner, two dogs, one enormous cat, a less enormous cat, six chickens, a red accordion, an uncompleted master’s degree, a roomful of yarn, a spinning wheel with ulterior motives, a cupboard of jam and pickles, a bookshelf full of folktales, an industrial torch, and an Oxford English Dictionary.
Browse award-winning titles. See more
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
This is the tale of the young and talented Bronte siblings (yes, those Brontes) and their journey from gray, 19th century England to the place not found on most maps or globes. Though it is technically a middle grade book (i.e. written for children ages 8 to 12), do not let that stop you from cracking the cover. Inside you will find a wonderland that would make even Lewis Carol envious. Each chapter is a sumptuous component of the book's complete meal.
As with her Fairyland series, Valente may have targeted this book at a younger audience, but she never talks down to her reader. The language is engaging and challenging. The adventures are whimsical and dangerous. The characters are beautiful and flawed. Valente recognizes that children are intelligent, that children feel deeply, and that children are strong enough to handle life in all its tumultuous majesty.
Whether you're looking for something for your young one to devour (replete with fire breathing chickens, wooden solders come to life, and the most accommodating luggage ever), or whether you are just looking for something beautiful and different for yourself to enjoy, you can not go wrong with The Glass Town Game. Crack the cover and take a bite; I promise you'll be pleased by what you discover.
The Brontë siblings enjoy their days imagining all sorts of adventures with their toy soldiers, but they known that it will all end when the Beastliest Day arrives. On that day, Charlotte and Emily must return to the boarding school—one full of all sorts of torments and danger. When they arrive for their carriage too early, the siblings instead discover something amazing and soon find themselves swept away into an imaginative adventure and the ever exciting place named Glass Town.
The story is a celebration of imagination and centers around the Brontë siblings' writings about the Glass Town. But by no means does the reader have to have any knowledge of these writings or the siblings. However, there are lovely nods to the siblings, which are sure to make Brontë fans' hearts beat faster.
Adventure, fun and fantasy fills every page. Imagination flows without bounds, allowing the strangest characters to come to life and the most obscure situations to unfold. From one adventure to the next, this is a book packed full of goodness. It's never clear what the Brontë children will face next, nor what course of action will be the best for them to overcome their difficulties. This vibrant ride into fantasy is accompanied with masterfully placed descriptions and metaphors, which are simply a treat to read and enjoy.
The Brontë siblings must not only face what the Glass Town throws at them, but their real life fears, emotions and dreams are peppered in as well. The first chapters are spent on getting to know the children and their situation well, and these original fears and traits spin along with the rest of the adventure to give it a lovely depth without every feeling preachy.
At over 500 pages, this is a tale younger, reluctant readers ages 10 an up might shy away from. While diving into the book is a sheer, literary delight, readers who enjoy a little more action and faster pace will feel left behind and only certain readers in the intended age group will have the patience to appreciate all the gems this book offers. Older readers, who will thoroughly enjoy the artistic quality of the writing, will not find a deep plot, but be flown away into a more childlike world—something which will not appeal to every literary friend. This mixture makes it difficult to pinpoint an exact audience to recommend this read to. Still, for the right person, it's a magical tale to get lost in.
I received a complimentary copy and enjoyed it enough to want to leave my honest thoughts.