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Glory of Heracles - Nintendo DS
| List Price: | $29.99 Details |
| Price: | $20.00 |
| You Save: | $9.99 (33%) |
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- Pit your heroes against monsters of myth in turn-based battles.
- Receive the powers and magical abilities of the gods.
- Players travel the countryside to meet new characters, collect helpful items and gain experience.
- Strategy is key during battle, but once the fighting is over, players can gather the spoils of war.
- Players can opt to use the stylus or +control pad and buttons to control movement in the game, while the touch screen is required to complete optional challenges used to power up spells or skills during battle
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Product description
Product Description
A Land of Myths--A Time of Heroes...In ancient Greece, not everything is as the legends say. Great cities wage war. Mythological monsters terrorize the land. The gods of Olympus squabble while heroes and men suffer. A young boy washes up on the shores of Crete, robbed of his memories but blessed with immortality. Who granted him this gift, and to what end? Will his quest to restore his memories bring glory to the gods or spark a war that destroys them all? Explore this unique take on Greek mythology as you travel through Crete and Athens to the halls of Mount Olympus themselves. Face off against gryphons, harpies, the fierce Echidna, and the unstoppable Hydra, and earn your place among the great Greek heroes! Pit your heroes against monsters of myth in turn-based battles! Pray to the Titan Prometheus to receive the powers and magical abilities of the gods. Unleash these skills in battle, and enhance their power with stylus based minigames!
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Embark on an Epic Quest to Ancient Greece
Not everything plays out exactly as the legends say. Great cities still wage war, mythological monsters haunt the land and the gods of Olympus fight while heroes and men suffer difficult lives, but in the midst of this chaos, a young boy washes up on the shores of Crete, devoid of memories and divinely blessed with immortality. Who granted him this gift, and to what end? Will his quest to regain his memories shed light and hope on the gods or ignite a new war that destroys all?
Product information
| ASIN | B002EE5RKI |
|---|---|
| Release date | January 18, 2010 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank |
#17,144 in Video Games (See Top 100 in Video Games)
#108 in Nintendo DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.61 x 5.39 x 4.92 inches; 3.53 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Everyone 10+ |
| Item model number | NTRPYEKE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.53 ounces |
| Manufacturer | Nintendo |
| Date First Available | December 7, 2009 |
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Glory of Heracles - Nintendo DS
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| Customer Rating | 4.4 out of 5 stars (80) | 4.6 out of 5 stars (123) | 4.6 out of 5 stars (87) | 4.5 out of 5 stars (223) | 4.4 out of 5 stars (78) | 4.8 out of 5 stars (472) |
| Price | $20.00$20.00 | $29.99$29.99 | $25.98$25.98 | $29.99$29.99 | $19.99$19.99 | $43.99$43.99 |
| Sold By | DealTavern USA | JADD ENTERTAINMENT | Fuuun Shop | Online-Source | The Best Only | arastash |
| Computer Platform | Nintendo DS | Nintendo DS | Nintendo DS | Nintendo DS | Nintendo DS | Nintendo DS |
| Item Dimensions | 0.61 x 5.39 x 4.92 inches | 5.71 x 5.44 x 0.6 inches | 4.5 x 5.5 x 0.5 inches | 4.75 x 5.25 x 0.75 inches | 5 x 5.5 x 0.5 inches | 5 x 5.5 x 0.25 inches |
| Item Weight | 3.53 ounces | 3.77 ounces | 1.00 lbs | 0.52 lbs | 4.80 ounces | 3.95 ounces |
| Platform | Nintendo DS | Nintendo DS | Nintendo DS | Nintendo DS | Nintendo DS | Nintendo DS |
| Platform for Display | Nintendo DS | — | Nintendo DS | Nintendo DS | Nintendo DS | Nintendo DS |
| Video Game Region | NTSC U/C | Region free | NTSC U/C | Region free | Region free | NTSC U/C |
Customer reviews
Top reviews from the United States
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To be honest the first hour of this game was actually really really boring and the battles were pretty tedious so I ended up using "auto" for all the battles (there is a button that just lets the AI of the game battle for you but you have to press this during each turn of the battle) because that was easy and it worked.
I almost didn't pick it up after playing on it the first time. I don't mind giving up on games at all but when I picked up the DS the next day it was still in there so I was like alright I'll give it another try. It's actually surprised me, the story picked up a little and I ran into a battle were "autoing" it wasn't working at all, which forced me to actually play the battle and learn all the cool things my characters can do and the neat mini games for the magic attacks.
I actually really appreciate having to think about the battle and also using "auto" to supplement my battles. The more you play the more you will run into hard battles were you will either play completely manually or half manually and half auto and then you of course can all auto for super easy battles. Combined with story being picked up after the first few hours this game is hard to put down now. I can't wait to get home after work and play this game.
So I definitely advise you to not give up on this if you only played for an hour or two because it really does pick up and it's a lot of fun when you reach the harder battles in this game.
The controls are easy to master and constant tutorials introduce each new feature.
Battles are interesting. Your group plays on the bottom screen, enemies on the top screen. Each side has a 2x4 grid, allowing for movement and some strategy. Still, it plays like a standard turn-based rpg. I like the blending of rpg and strat in the battles. It makes me think in new ways.
There are lots of areas to explore. Some NPC's are into their own lives, others give hints of how to play or where to go next, others drive the story further.
I am enjoying this game a great deal and would gladly recommend it. Although the game is somewhat linear, I will play this game many times.
By Holy Diver on July 10, 2019
Pros:
The story is very humorous and well-written.
Great Greek myth feel to it
Combat is fun and challenging
Cons:
Some repetitiveness
Some characters aren't quite as developed as others
Some of the pop culture references (there are a few) may annoy people. This isn't Lunar: Silver Star Story, but it does make a few anachronistic comments here and there.
Overall, it's a cheap game that will keep fans of old-school RPGs happy.
Top reviews from other countries
First things first, yes the game is set in Antiquity, Greece to be exact, but don't think this is a serious take on it. Creative license has been taken, wed and had babies in this title. Anachronisms and unlikelihood run amok too. Still, it's all to good effect because oddly, the story is interesting. I didn't expect things to be for the better when I found out that not only is the hero mute but he is also amnesic. But it works out to be much more surprising than the beginning would let you imagine.
The game adds a minigame gimmick to the spells and skills, in that you can increase the damage by a 100-170% multiplier for the basic spells and skills and up to 270% for more advanced ones. The games consist of tapping precise combinations, either by tapping numbers in order, or tapping circles when they overlap or dragging roman numerals into the appropriate boxes. There are other types of minigames, but the ones associated with basic spells tend to stand out. The idea is not new, as other RPGs have had timing/skill exercises to give an attack bonus, but it does use the stylus and touch screen capabilities of the DS, so that is kind of different. Other than that, they quickly become repetitive, and because of the availability of skills to your different characters, you will become very well acquainted with a few of them, to the point of annoyment. Sure the game lets you skip those minigames, but you don't get your damage multiplier and that can make a difference for boss battles and overkilling (ie, gaining MP) monsters.
Also, the gameplay is turn based, but the fact that you can only use a certain amount of elemental ether at a time, (and that ether doesn't regenerate too quickly) makes you look for the best use of those spells. Also, overkilling an enemy will replenish your MP, so timing attacks to the best effect or "wasting" a character's turn to overkill an enemy can be valid strategic gambits. Not to spoil anything, (because this will happen within the first two hours of gameplay) but some enemies will be undead and will keep rising from KO until no enemies are left standing or you overkill them. Making good use of the overkill is then the best way to fight your way through the dungeons of this game.
Another twist on the old school system of equipment is that you can add bonus skills, abilities or spells to your weapons. This is very useful to round off some of the weirdly unblanced spell selection for those characters that would have seemed to be fated to be spellcasters or to give bonus abilities to your melee fighters. One of the most useful ability (peak) allows your character's abilities to activate more often and the first time you get the first piece of equipment that gives this to one of your character is within the first hour of the game, on the lowest form of head equipment and you get to choose whether to sacrifice DEF for it. Same goes for equipping a shield or a secondary weapon. Altogether, maybe not a HUGE innovation, as other games have offered systems similar to this, but at the same time, it is very well done in this one.
Graphics don't make or break this game, but the black edges around the edges are very sloppy. The animation works for AoE (or attack on a row of enemies) show every enemy getting successively and that can get battles to become longer pretty quickly. The undead foes that keep getting up and that you either have to KO all at the same time or overkill also becomes time consuming, especially at times when the encounter rate is so high. (Underground Castle in Athens comes to mind). Another irritant is that the character can't run on the world map. That is very obnoxious and makes trudging to place to place like wading in mud. The world map also doesn't provide much interest, and exploring has absolutely no point.
The music is unobtrusive. I am no great judge, but it was good, mostly non-annoying but it isn't anything anyone will buy a soundtrack of.
The game is incredibly linear. Even some early games let the exploring determine when you'd have this item, or affect how you discovered things. Not this one. At times it nearly drags you by the hand, and at others forbids you from going back. From the start the game makes its own mechanics accessible to newcomers to the genre, the number of tutorials and the actual presence of tutorials on how to use items speaks for itself. Maybe the degree of difficulty is also uneven for this reason. At some points the enemies are complete pushovers. At others they pose a serious problem to the party, especially the "dangerous encounters" in dungeons. But the boss fights are the most uneven, some require almost no strategy while others require that you figure out how to even damage the boss and then demand that you engage in a long war of attrition in order to actually win.
Still for all its flaws the game has quite a few good moments and will yield about 35 hours of gameplay.




