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God of War: Ghost of Sparta - Sony PSP
About this item
- As players explore the ancient world, prepare to navigate through a labyrinth of challenging puzzles interwoven into the story
- Enhanced melee combat system that allows a variety of finishing moves, air-to-air attacks and devastating grappling combos
- Wield new deadly weapons such as the Spear and Shield and magical powers for more lethal attacks
- Bigger and more diverse gameplay than the earlier Chains of Olympus game, featuring larger bosses, double the enemies on-screen
- Stunning visuals that have never been seen before on the PSP system
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Product information
| ASIN | B003L51GW2 |
|---|---|
| Release date | November 2, 2010 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #36,086 in Video Games (See Top 100 in Video Games) #320 in Sony PSP Games, Consoles & Accessories |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.07 x 4.14 x 0.57 inches; 1.41 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 711719873723 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.41 ounces |
| Manufacturer | Sony |
| Date First Available | May 5, 2010 |
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Product Description
Product Description
In his quest to rid himself of the nightmares that haunt him, Kratos must embark on a journey that will reveal the origins of lost worlds. Armed with the deadly chained Blades of Athena, he will have to overcome armies of mythological monsters, legions of undead soldiers, and amazingly dangerous and brutal landscapes throughout his merciless quest.
Amazon.com
God of War: Ghost of Sparta is a single player action-adventure game for PlayStation Portable (PSP). The second game in the series to be developed specifically for play on the PSP, Ghost of Sparta is set after the events of the original PlayStation 2 game, revealing the previously unknown struggles and history of Kratos as he challenges the deities of Olympus, eventually taking the status and title of god for himself. The game features bigger bosses and more enemies than the previous PSP release, as well as new combat and weapons systems.
The Story of the Making of a God
Set within the shadowy realm of Greek mythology, God of War: Ghost of Sparta allows players to take on the role of the powerful and iconic Spartan warrior Kratos. This new adventure for PSP picks up after the events of the original God of War game for PS2 conclude, telling the story of Kratos' ascension to power as the God of War. Yet this rise is not without its consequences. In his quest to rid himself of the nightmares that haunt him, Kratos must embark on a journey that will reveal the origins of lost worlds, and finally answer long-awaited questions about his dark past. Armed with the deadly chained Blade weapons, he will have to overcome armies of mythological monsters, legions of undead soldiers, and amazingly dangerous and brutal landscapes throughout his merciless quest.
Participate in the events that lifted Kratos' to the status of God of War.
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Gameplay
As with all God of War games, Ghost of Sparta is a single player action-adventure game played from the third-person perspective that blends addictive hack and slash and puzzle play gameplay mechanics. Playing as the iconic, rage-driven Spartan warrior, Kratos, players face level after level of challenges illustrating the Ghost of Sparta's (Kratos') rise from uber warrior laboring in the service of the gods, to a god himself, following the defeat of Aries in the first game in the series. In the process, the game reveals secrets of Kratos' past only hinted at in previous games in the series. Gameplay, especially during boss battles and puzzle play events, utilizes the familiar God of War style on-screen button prompts to secure victory and advancement, with successful battles and puzzle challenges framed by stunning in-game cutscenes. The game features a more diverse cast of enemies, as well as bigger, badder bosses to tackle. In addition, along with Kratos' signature chain blade weaponry, Ghost of Sparta also features the ability for Kratos to utilize new weapons. These include: a spear and shield combo, which opens up the ability to combine new offensive and defensive tactics; and the Eye of Atlantis, a electrically charged handheld weapon that allows Kratos to shock enemies from afar and from different positions.
Key Game Features
- New Combat and Weapon System - Enhanced melee combat features more in your face action with 'Combat Rush,' which enables Kratos to pummel enemies to the ground as well as throw them, an augmented death system featuring unique weapon and magic specific deaths, as well as a larger variety of combination, finishing and air-to-air combat moves. Players will also have new weapons to wield such as the Spear and Shield with its fully fleshed out combat tree along with new magical powers for more lethal attacks.
- Bigger Bosses, More Enemies - Ghost of Sparta boasts bigger and more diverse gameplay than Chains of Olympus. This results in exponentially larger bosses, double the enemies on-screen with more diverse behaviors, and new navigation types all of which add to a more engaging and immersive gameplay experience.
- Stunning Visuals - Engine enhancements provide stunning graphics and dramatic camera angles that are coupled with weather effects, depth of field, and higher quality environments to offer visuals that have never been seen before on the PSP system.
- Epic Story - Keeping true to the God of War franchise, Ghost of Sparta provides compelling new adventure for Kratos, one that will go deeper into his past that ever before and answer long-awaited questions about the Spartan warrior.
- Puzzle Solving - As players explore the ancient world, prepare to navigate through a labyrinth of challenging puzzles interwoven into the story.
Additional Screenshots
Videos
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God of War: Ghost of Sparta
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God of War: Ghost of Sparta - Origins
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Customer reviews
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To begin, the environments in this game suffer from the same problems as God of War 3 and Killzone 2. They are dull, grey, and dark for the most part. I played through the game just hoping, just waiting for a new environment to dazzle me, but it never really happened. Rocky cliffsides, deserted temples, and firey hell (hades has made an appearance in every game) are everything the environment has to offer. While I don't mind the dullness, its the cramped feel of the entire game that bothers me. I felt like instead of playing through different environments, I was playing from path to path. The problem is, this game was directed by a former lead level designer. I'd expect the level design to be the highlight of the game, but its one of the main problems. The game feels small, cramped and lifeless. There is no "building in the distance you'll get to later." Its a myraid of pathways.
As for the magic abilities and weapons, sadly I didn't like any of the new additions. Some if it has to do with the fact that you must press the d-pad to initiate an attack, which may be hard for a split second decision. All of the abilities seem underpowered and lack creativity. I found myself NEVER using magic. I was left with the blades. The same good old blades.....the same blades. In addition, you get a spear and shield combination, which is actually kinda cool. You can block while moving like a true Spartan warrior and throw your spear. Its fun to use against one or two enemies, but against 5 or 6, the blades are much more reliable. One again, I found myself never using the ability unless I was forced to throw my spear at an unreachable enemy or obstruction. The shield was only used in 2 instances against the natural environment. Long story short, this game has the worst magic abilities of any God of War, and the spear was used about as much by me as the spear in God of War 2 was. Almost never.
Reguarding the enemies and boss battles, there was some creativity. A new ability giving you the power to ignite your blades is essential against some enemies and obstacles, thus offering a new level of strategy to the fight. Boss battles are few and far between. Of the few, the final battle is the most memorable (obviously), but mainly by default. The final 20 mins of the game are great, and since I was only at the 6 hour mark (10 hours were promised) I was beginning to feel like the story, as well as Kratos' emotions were about to show something completely new, but it all ended 15 minutes later. I won't spoil it, but the final battle brings something new to the series we have never seen, although it was oddly executed. If you know the original, intended ending to God of War 3 (Stig's ending).....then you get the idea. The battle itself was underwhelming as a FINAL battle, but the emotional changes Kratos revealed overshadowed it completely. The other boss battles were completely forgettable.
While the series' story is no Metal Gear Solid, Kratos is an angry man on a quest to find his brother. After finding out why he is so angry, you see why he's so angry. Chains of Olympus really helped with that more than the console versions. This game, although it has been renowned for its great story in the reviews, is not much different from the console versions. Its simple and to the point. The bad thing about Ghost of Sparta is that there is little motivation to continue onward, besides knowing that Deimos is still alive. The story is almost too concise and to the point like God of War 2, but as opposed to God of War 2, there aren't tons of environments, boss fights, and cool abilities and magic to discover.
The God of War series is absolutely legendary in the gaming world. Its practically synonymous with the Sony PlayStation as a company and is the leader of its genre. This title is a lukewarm effort by Ready At Dawn in my opinion, given their impressive track record. I finished the game in 6 hrs, 20 mins; roughly the same play time as Chains of Olympus for me. Part of me believes that this game was made to fill in a few quick plot holes before ending the series, and another part of me feels like its a final effort to revive the dying PSP. I have no doubt in my mind when I say that this is THE WORST in the series. Chains of Olympus is superior in almost EVERY conceivable way. Ru Weerasuriya should have remained the director after his flawless work on Chains of Olympus.
This game is to God of War what Portable Ops was to Metal Gear Solid.
I will not just drop 3 stars and leave. I want to be as honest and as helpful as possible. Yes, I see that the 5 other reviewers have 100% helpful reviews and realize that I'm sacrificing my 90% helpful score by going against the norm. I'm here to answer any questions you may have about the game. ANYTHING. Thank you for reading with an open mind and hearing me out.
PSN: I-Am-theIRONMAN
UPDATE NOVEMBER 20th, 2010
I finished the game in 3 days, 2 weeks ago. All the challenges, unlocked the vids, costume, EVERYTHING. There are NO incentives to playing the challenges or playing on a harder difficulty because you win nothing for either. If you are a fan like me, you'll play them for the entertainment. Unfortunately, the challenges are so easy its insulting. No need to look at youtube walkthroughs this time around lol, but WARNING: for some reason, whatever setting you have the difficulty on in the combat arena, it will be the difficulty of the challenges. Set combat arena to normal if you wanna breeze through them. The only difficult challenge is the one where you can't get hit once. Those spider things spray green goo at you and kill you instantly!
Another disappointment is the lack of any type of Making of featurette. As a matter of fact, there is no videos of Ready At Dawn at all. The game directors live (with preorder) more than makes up for it though. Also, the videos that you purchase with the orbs in the temple of Zeus add NOTHING to the game. In fact, 2 of the 3 reiterate things that were already in the story! In short, those extra videos sucked.
For the cheaters, if you want to get a million orbs in 15 minutes, go to the combat arena, select infinite magic and life, and choose 2 minotaurs and a cyclops to fight. Set their attack to off, and MAKE SURE YOU ALLOW THEM TO HAVE INFINITE LIFE AS WELL. When you get to the arena spam the attack you get from Thanatos' daughter. In 15 mins, if you continually hit the left directional button, you'll have a million orbs.
I consider myself a fan of the God of War series. I played the first and loved it, but never finished the second. I'm still playing through the third and plan on finishing it within a week or two. What I'm trying to convey is that I know about the Ghost of Sparta and his plight to stick it to the gods of Olympus. If you are new to the series or haven't really delved too deep into your Greek mythology, you may be a little lost. That doesn't mean you can't enjoy the game, you just might be a little behind on why this "God of War" guy is so pissed and his skin is white (hint: it's his family...literally).
The game takes place somewhere between God of War 1 and 2. After defeating the god of war Ares, Kratos takes over as the new god of war in Olympus. While he is now a god and no longer a mortal, he still has mortal dreams and memories. One such dream in particular has been tormenting him and he takes off on a journey to find out what it's about. The journey will take you through the normal gambit of offerings of locations and bosses and if you've played any of the previous games you'll be instantly familiar with it. The puzzles are a little lighter this time around but the combat is just as frantic as ever.
Speaking of the combat, the developers did one hell of a job making the combat feel like the others in the series. You'll have your weapons and special moves just like in the other games and it all feels just as smooth as before. The only complaint I can think of would be the PSP itself. At times, it gets a little awkward holding the PSP and performing the moves. You get used to it, so stick with it, but it can be a little disorienting at first.
The graphics in Ghost of Sparta are truly amazing for a PSP game. You'd be hard pressed to find another game with graphics this nice of the PSP. The devs seriously milked the PSP for every ounce of processing power they could to get the graphics as nice as they did. Just like in the other installments, you'll awe at the architecture and ahh at the gore.
The music is another strong suit of the game, just like the others. While you are battling the hordes of enemies, you'll constantly hear the notorious God of War battle music playing in the background. At times while exploring, the eerily haunting music of the more solemn bits will tone it down a notch and bring you into the story. For me to notice the sound of a game is a big deal since I normally just blend it into the background.
Ghost of Sparta is a solid PSP game that action fans will like. Whether you love the game depends on how ingrained into the God of War story you are. If you are looking for a solid action game this holiday, God of War: Ghost of Sparta has you covered.
Awash in a sea of fresh resentment Kratos decides to sink Atlantis and free his brother. I don't want to spoil anything else for you, the consumer, because that is what the internet is for. I'm here to merely convince that your decision to purchase this game is a good one, and it is.
If you are one of those "Graphics make my life complete" kind of people...this game also will satisfy that need as well. There are weather effects and fancy lighting and shadows. I don't how much PSP processor power it uses, but it probably is all of it. For fans this game if is a must. If you are new to the series start with Chains of Olympus and then get this one, and all the other games as well.
Kratos is meant to be an anti-hero. In time he'll probably be seen as one of gaming's biggest jerks. Maybe that is true, but this game humanizes him a little bit. For that it is definitely a nice addition to the collection.















