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About the product
- A New Beginning — His vengeance against the gods of Olympus far behind him, Kratos now lives as a man in the lands of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same
- Second Chances — As mentor and protector to a son determined to earn his respect, Kratos is faced with an unexpected opportunity to master the rage that has long defined him. Questioning the dark lineage he’s passed on to his son, he hopes to make amends for the shortcomings of his past
- Midgard and Beyond — Set within the untamed forests, mountains, and realms of Norse lore, God of War features a distinctly new setting with its own pantheon of creatures, monsters, and gods
- Vicious, Physical Combat — With an intimate, over-the-shoulder free camera that brings the action closer than ever, combat in God of War is up close, frenetic, and unflinching. Kratos’ axe —powerful, magic and multi-faceted – is a brutal weapon as well as a versatile tool for exploration
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Bold New Beginning
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters.
A Second Chance
Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
A Darker, More Elemental World
From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods.
With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War’s breathtakingly threatening landscape—by far the largest in the franchise.
Vicious, Physical Combat
With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling.
From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest. • Bold New Beginning — His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive…And teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat; breathtaking scale; and a powerful narrative—and fuses them anew. • A Second Chance — Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son. • A Darker, More Elemental World — From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods. With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War’s breathtakingly threatening landscape—by far the largest in the franchise. • Vicious, Physical Combat — With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre. Mature 17 plus.
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This is a dark, mature action adventure game that will last around ~20-30 hour game (with no filler content) depending on how much you explore, and difficulty level you selected with emphasis on quality over quantity.
The game has a very nice pacing/progression system that feels very natural. The game does not hand hold you, or set you to your own devices; rather gives you enough information to figure things out on your own
Different from past God of War (GOW) games is that, this game is a over shoulder 3rd person view vs isometric view (camera with birds eye view panning in and out). The camera is very tight fixed, and behind kratos making it more grounded and personal. Entire game is pretty much one-shot (assuming you don't get any game over screen).
The game has beautiful environment and the lighting is very impressive. It runs
1080p 30fps on PS4 (original or slim)
4k 30fps, and performance mode 1080 60fps (dips at times) on the PS4 Pro
If you play on PS4 pro it's preferred you play at 30fps. The combat this time around is less combo based than past games, and more methodical as it's more about precision hits, quick turns*, and dodging; being aware of your surroundings due to the fixed over the shoulder view. So 60fps is not really necessary unless maybe you're playing on the hardest difficulty mode.
* For quick turns there's a learning curve to keep form being disoriented during right corridors.
Sound is amazing. Get your headset or home theater system ready because you're in for a treat as the game has really nice surround sound option. Does not support 3D audio in the PlayStation Platinum headset which is disapointing. Hope they add it in, in the future.
Music typical for GOW games with drums, string instruments and orchestral vocals that really gets you pumped up
There are some audio ques that help unlock hidden items so keep an ear out
Interaction/dialogue with kratos and his son feel very real and not dialed in or exaggerated. very nice banter between the two and other characters as well
As mentioned before, very mature yet dark. The story is more narrative driven and has more character development than past games where you're just full of rage and kill everything in sight. Each character has complex motivations in what they're set out to do
Takes place in Norse mythology instead of Geek
The main plot is that Kratos' wife has died and she wants her ashes spread from the highest mountain
Kratos takes his son with him on this journey and through a bonding experience they both grow stronger as they reach their final destination. the journey isn't that simple as it seems as there are twist and turns along the way and enemies they have to face
You do get some insight on how Kratos reach this land after GOW3, but it's sprinkled throughout instead of one long exposition
Side quests brings out lore of the game and also way to upgrade your skill tree
There are boat sections in the game where Kratos gives his son life lessons, conversely his son gives inside knowledge of the world he learned through observation/what he learned from his mother; which makes you more invested in the characters.
The combat has a lot of layers/options to it.
Instead of Quick Timed Events (QTE) there's a stun meter which which needs to be filled up for kratos make his signature final finishing moves on enemies. Feels very natural as you don't get a huge button prompt the middle of the screen
I like how the core combat is mapped to the trigger buttons instead of the face buttons making combat feel more natural
There's a skill tree that cater to how you want to play: defensive, offensive, focus on physical or magical attacks, range vs close combat, master a weapon over the other, etc
You can upgrade weapons and armor by collecting materials
Kratos' main weapon this time around is the leviathan axe (very similar to Thor's (Marvel movies/comics) weapon Mjolnir) instead of his chained blades of chaos. You can throw the axe and have it call back to you like a boomerang. You can swing and throw the axe at enemies and fun to master as you have to judge the timing of when the axe will return to you as without your axe you may only have your bare fists to do battle till it comes back
There is some strategy involved especially in the higher difficulty settings. Some enemies are super effective against certain weapons/skills you have to be aware of
Krato's son comes along with you on the journey and is able to help with by stunning/detract enemies with an arrow which you can control the activation. Overtime as he becomes more experienced in combat more options are available. He'll also yell out tips when needed** or jump onto enemies to slow them down. Also you can view his journals after you defeat an enemy to find out hidden weaknesses
**Seeing the camera is so tight, he'll give you tips you are not able to see at times due to blind spots
Armor and clothes can be crafted, purchased, or upgraded via dwarf blacksmiths in game . It changes krato's physical appearance in game. Some armor/clothing piece has slots for enchantments which effects stats
Enemies attack you gorilla style as they can attack at anytime they want instead of gathering up in a circle and attacking one by one. Each enemy have different variety of skills, health, size, weakness and speed
There are backtracking at times that builds on exploration. Also the environments sometimes change when going back making the location feel different yet the same. There's also hidden areas you cannot access until you get a particular item giving the game this somewhat of a metriod-mania style to it
Through mini objectives like kills specific about of enemies to get exp rewards
Side quest gives you glimpse of story narrative, exp gain and or material. It doesn't feel like fetch quests or something you have to do to directly upgrade your character . There's no fluff and the side quests does not feel tacked on as it feels necessary, yet optional
You'll naturally stumble onto some side quests as the map only shows an overview of the land with a compass that points you to your main objective. Fast travel is limited, making exploration in the forefront. There's not too many side quests making it feel open and direct at the same time
As of this review, this is best PS4 game in my opinion. Sets a new standard for video games
The new God of War is absolutely stunning. The fact that the camera never breaks away - ever - over the course of the 30 hour campaign is one of the craziest things I've ever seen. I had never even imagined such a feat was possible. It simply follows along the whole ride, never pausing to load or change angles or switch to a cut scene. This is a technological marvel, but more importantly, it makes the game completely immersive. It's a thing of beauty. I'm playing on a 120" 1080p projector screen with super sampling and boost mode enabled (PS4 Pro), and I don't think I've ever been more sucked into a game's world or characters. I can't stop playing it, and I can't stop thinking about it when I'm not playing it.
This game is surprising - very, very surprising.
Ive also played and finished all the God of War of games and loved every minute of them. When I saw the new one with a slightly aged Kratos I was very interested...so much so I ordered a PS4 Pro just to play it.
I set everything up tonight and popped the disc in. I have to say the opening scene alone was incredible! The visuals are jaw dropping and the audio in my theater room is some of the best Ive heard in a while. This was all excellent but I still didnt get to try this new game style something that was totally different than previous iterations of the game.
I dont want to ruin anything but I played until I met someone willing to upgrade my Levithian Axe. All I could think about the entire time I played was how amazing this experience has been. The way the snow pushes out of the way when you or Atreus walks through it is mind blowing. The combat system so far has been very cool a welcome addition to the franchise in my opinion. Fast paced, but not as hectic hack and slash as previous games...It just feels more controlled and I love throwing the Axe! The story is very cool so far and Kratos has this maturity to him thats just awesome (dont worry hes still a beast!). Overall Id say purchasing a PS4 for this game alone was well worth it!!
Dont hesitate to pick this one up and experience something completely out of this world!
Update 4/23/18: So I spent the weekend playing this masterpiece! I was kind of happy were still thawing from a blizzard. I gotta say GoW actually gets better and better as you play. I know a lot of people miss the blades of kaos and the frantic hack and slash but I just love the combat in this game!
As I got out of the woods and headed towards the mountain, Im just blown away by the scope of this game, i find myself looking up just to take in the whole “picture”. I still dont want to post any spoilers but the scenery and locations I’ve seen are incredible! The size of the creatures and landscapes is enormous, even the Godly Kratos is dwarfed in size by the things this game presents. I can truly say this is probably the best video game I’ve ever played.
This is just the pre-load option people - buying this today does not mean you will get to play it early. So giving it one star is just idiotic!
As of 12;05AM PST on 4/18, the game will be playable in little over 1 day and 20 hours.