- Series: Media, Religion and Culture
- Paperback: 266 pages
- Publisher: Routledge; 1 edition (November 9, 2011)
- Language: English
- ISBN-10: 0415781450
- ISBN-13: 978-0415781459
- Product Dimensions: 6.1 x 0.6 x 9.2 inches
- Shipping Weight: 14.9 ounces (View shipping rates and policies)
- Average Customer Review: Be the first to review this item
- Amazon Best Sellers Rank: #556,554 in Books (See Top 100 in Books)
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Godwired: Religion, Ritual and Virtual Reality (Media, Religion and Culture) 1st Edition
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'Godwired is a timely, relevant, and sophisticated book. It is an insightful, well-informed discussion of game theories, storytelling, and the religious imagination, offering a convincing argument about how playing games can, at times, participate in the construction of worlds, and worlds of meaning.' – Gary Laderman, Emory University, USA
'Rachel Wagner explores the intersection of the two other-worlds known to human beings; the supernatural world of the spiritual, and the virtual world created by on-line communication technologies. In doing so, she brings new light to scholarship in both religious studies and new media studies, both of which can profit from her research in this book. It is a fascinating study that is sure to provoke further discussion.' – Mark J. P. Wolf, Concordia University Wisconsin, USA
'Wagner goes far beyond simply demonstrating the presence of something the religious scholar would recognize in games, web sites, and Second Life. She helps us understand the religious and theological implications of the emerging media culture and identify as well as understand the locations of the religious impulse within it. […] Readable and teachable, the book holds clear promise to advance the emerging discourse on religion and virtual reality.' – Jeffrey H. Mahan, Iliff School of Theology, USA in Religious Studies Review
About the Author
Rachel Wagner is Associate Professor of Religion at Ithaca College, USA. Her work centers on the study of religion and culture, particularly religion and film and religion and virtual reality.