- Paperback: 480 pages
- Publisher: Cengage Learning PTR; 1 edition (March 12, 2009)
- Language: English
- ISBN-10: 1598635662
- ISBN-13: 978-1598635669
- Product Dimensions: 9.1 x 7.3 x 1.3 inches
- Shipping Weight: 2 pounds
- Average Customer Review: 11 customer reviews
- Amazon Best Sellers Rank: #2,177,760 in Books (See Top 100 in Books)
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Going to War: Creating Computer War Games 1st Edition
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Introduction Chapter 1: Computer Wargames Chapter 2: Introduction to MMF Chapter 3: Game Creation Basics in MMF Chapter 4: Creating Ideas Chapter 5: Your First Hex Map Chapter 6: Movement Chapter 7: Terrain Effects Chapter 8: Weather Chapter 9: Enemy Movement Chapter 10: Attack & Defense Chapter 11: Generals and Officers Chapter 12: Digging In Chapter 13: Maps Chapter 14: Money Chapter 15: All at Sea Chapter 16: Look to the Skys Chapter 17: Reinforcement and Supply Chapter 18: Additional Concepts
About the Author
Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.
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Top customer reviews
If you like board style war games and turn based strategy games, it's a must buy.
Enjoyed the book - but I'd like to work on the project...
Jason Darby's book begins with a brief history of war gaming and then a tutorial on using Multimedia Fusion (the demo version is included). Then starting with map creation he takes you step by step through the process of creating a war game. All the files you need are included on the accompanying cd. Jason also covers such topics as terrain and weather effects, morale and using money. At over 400 pages this book contains a wealth of information
Going to War can be used to make all types of war games from ancient warfare to science fiction without the need of learning a programming language like C++. If this is something your interested in then do yourself a favor and buy this book. I'm glad I did.