Golden Sun: The Lost Age
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- In ancient times, alchemy turned humanity toward a thriving civilization. When the alchemy was sealed in elemental lighthouses, their corrupting influence was removed. But a new party seeks to unlock the lighthouses & release the alchemic forces.
- Join up with a party and use your powers as an Adept to control one of the four elements
- Exciting turn-based combat combines with immersive puzzle-solving and an exciting storyline for thrilling role-playing action
- Collect Djinn to boost your power and character stats
- Two-player simultaneous play through GameLink cable
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Also, players who have finished the first game can transfer their party into the The Lost Age, either through the separately sold game link cable or through a password.
Top Customer Reviews
you can transfer data from a saved file that's on your Golden Sun cartridge. here's the main story:
in the first game, the main character Isaac and his friends Garet, Ivan, and Mia were chasing after Saturos and Menardi, two members of a northern fire clan who stole the Elemental Stars from Sol Sanctum and wanted to unleash their power upon the world by lighting the 4 lighthouses, all the while keeping Isaac's friend Jenna and the great Alchemy sage Kraden (and eventually a young girl named Sheba) hostage. at the end of the first game, your party succeeded in defeating Saturos and Menardi shortly after they lit the Venus Lighthouse. however, Jenna and Kraden are missing on a piece of land that broke off from the continent, and Sheba fell from the lighthouse into the ocean. in addition, Jenna's long-lost older brother Felix, who had been traveling with the fire clan members, jumped after Sheba to save her.
the second game starts out shortly thereafter. the members of your party are Felix, Jenna, Sheba, and, later on, Piers, a Lemurian they find on their journey. while in the first game the object was to keep the lighthouses from being lit, Felix is dead set on lighting the two remaining lighthouses. and the new foes of the game? Menardi's lil sister Karst and the strongest clansman she could find, Agatio. while they do want the lighthouses lit, they also want revenge for Menardi's death.Read more ›
Anyways, onto part of the storyline I know.
If you played GS1, and beat it, you would have remembered the last scene of the game, where Jenna and Kraden are seen floating on an island after the epic last battle between Isaac, Garet, Mia and Ivan, and the game's big bosses, Saturos and Menardi. You also might have remembered seeing Felix leap off the Venus Lighthouse to try to save Sheba. And Alex catches up with Jenna and Kraden and shows them that Felix and Sheba made it.
Well, GS2 starts slightly before all that. You control Jenna, and find your way down to the ship you first thought was Babi's Lemurian ship (the part where the island breaks off), but it was really Saturos and Menardi's ship. Then you see that oh so familiar cutscene.
Enough of talking the game, let's talk about a rather cool feature in GS2. Remember when you beat the game and in the 'Continue' screen you saw your game and 'CLEAR DATA'. For the love of all that is good and pure, DO NOT DELETE THAT GAME!!!
In GS2, they ask you if you want to upload your old game. How, you ask, as there is no upload option in the menu screen. Well, my friend, if you press L, R, left and b simultaneously and then b immediately after, a new option appears. "SEND".Read more ›
Essentially it's a standard two level RPG game - you can either be wandering the world map or be within individual locations within the world map. The combat system is turn based and very rich with a remarkable number of actions available each turn: spellcasting, item using, direct combat, using djinn powers (djinni are cute looking creatures you collect up along the way which bestow abilities onto their 'owners') or summoning, not to mention the strategic exchange of objects or even character class changing that might go on within a battle. All in all this means that the combat strategy can get pretty interesting.
There's no rush. Almost all of the game takes place at whatever pace you feel like. This makes it a great game to pick up and drop whenever you have free time. This is helped by the fact that L-R-Select puts the GBA to sleep at any time in this game. This makes it the perfect game for the Micro. You can carry it with you all the time and get a moment to play it even if you only have 30 seconds to spare.
The only minor complaint is that the random encounters you meet are too easy. You need to fight them to get the experience but they're a bit easy to defeat so they merely waste time. They also lull you into a false sense of security.Read more ›
Most Recent Customer Reviews
One of the best RPG games for GBA and one of my favorites, great music, great storyline, great graphics, just perfect.Published 4 months ago by Marco
The first RPG I ever played and, even in the age of the 3DS, still my favorite (possibly tied with Fire Emblem: Awakening). Read morePublished 12 months ago by Erurainon Tolkien's man