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Grand Prix 3 - PC

Platform : Windows 98, Windows Me, Windows 95
Rated: Everyone
3.0 3.0 out of 5 stars 29 ratings

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Grand Prix 3 - PC

Grand Prix 3 - PC


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Product Description

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Grand Prix 3 is an officially licensed Formula One racing simulation, featuring all the teams, tracks, and races of the 1998 Championship Season. There are five difficulty levels and three game modes: quick race, nonchampionship race, and Championship Season. Eight driving aids include: auto brakes, auto gears, self-correcting spin, indestructible, ideal line, suggested gear, throttle help, and steering help. Visually, you see a virtual cockpit, weather effects, a detailed vehicle and track, and a wide range of TV and game-style camera views. You can review races with a detailed performance analysis, including data logging that offers a wealth of information on each saved lap. The data includes: speed, steering demand, rpm, throttle, brake, gear use, ride height (for each wheel), suspension travel (for each wheel), wheel spin (for each wheel), as well as longitudinal and lateral acceleration. The game supports four or more racers over a LAN.

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Customer reviews

3 out of 5 stars
3 out of 5
29 global ratings

Top reviews from the United States

Reviewed in the United States on September 16, 2023
Geoff Crammond's GP2 was a fantastic game. It built upon the foundation of WGP1 and brought very good 3D graphics for a DOS game, and even had an SVGA mode that only the absolute top PCs of the time could make use of. 2 years after its release came GP3, and expectations were high, however...

Geoff Crammond/MicroProse did not quite deliver. It was still the best modern F1 game of the time but that spoke more about the competition. There were some welcomed updates but not as many improvements as expected. The 3D engine was very limited and a subjectively small improvement in the 2 years since its predecessor, with a shared shape for all chassis and limited modding scalability due to very firm poly count limits. It was again a CPU-demanding game but this time, there was a good reason, and let's give it a new paragraph for the positive piece...

The weather system! Oh, it was so good. You could have rain at one part of the track and dry tarmac at another. It progressed so well, either a developing wet area or a drying line. The circuits had good art direction with eye-popping colors and textures, and precise geometry made driving Hockenheim, Suzuka, and Monaco, a delight.

Another area keeping the great building blocks from its predecessor was the menu. Great photographs, extremely in-depth setup tuning options, and a very atmospheric opening. You just didn't hit Enter to skip it!

But back to reality, the game was the best modern F1 game at the time but also underwhelmed fans. There were no real alternatives until 1999 but even then, no game could fully stand on its own. For PC owners, it was GP3 and F1 World Grand Prix (of the same family of games released on the N64 and PS1).

GP3 did not age as well as GP2 and its Grand Prix 3 2000 Season released in 2001 is "just nice." The manual provides a good read, not as good as GP2's, but still a good read. The United States was graced with a bland cover while S. America, Europe and Japan had the red motif with the cover featuring a Ferrari and a McLaren in the rain.

To run the game on modern machinery, you must look up directions on pcgamingwiki or archivedotorg.
Reviewed in the United States on June 14, 2001
I bought this game 3 weeks ago. In the first week i wasn't impressed because i found out that there wasn't any full replay mode. Only replays of what happened in the past 20 seconds. NOW IT DOESN"T BOTHER ME BECAUSE THE OTHER FEATURES ARE WORTH MUCH MORE
Grahics:
It is very realistic if you have a high end machine like 256 MB RAM on 866 Mhz (wihtout A Graphics Card). If you have Graphics card it better be with 64 MB or more.
Sound:
Very realistic sounds in Gp3. Just like it sounds from inside the cockpit. If you have heard sounds from cockpit view on TV The track side camera sounds are awesome. Sounds like a real F1 race on TV.
Game Play:
Game play is the best compared to any F1 game. At first i thought this game is the worst at game play. NOW I REALIZED THAT WIHTOUT THIS SORT OF GAMEPLAY THE CARS WOULDN'T LOOK AS REAL AS THEY DO AT HIGH SPEED. I recommend a wheel rather than keyboard to get the best gameplay. a keyboard is not dissapointing though specially if you are a big fan of F1.
AI (opponents):
This game beats every other F1 game considering the AI. The Ai are so realistic in behaviour. You can drive side by side with another driver though 4 to 5 corners, unless you give up the place or he does. Mostly they give a good fight. if you are in a superior car, you win the battle. (WHAT AN ADVANTAGE.)
Circuits:
The circuits are the same as in 1998. Malaysia and Indianapolis are missing. But doesn't make a big difference because the current tracks are so realistic to drive at. If you get the setup right (YOU CAN ALSO LOAD OTHERS SETUPS FROM THE NET)... the feel is very realistic.
You can... Swing the back end of the car around at "Pouhon" the double lefthander at Spa as it is in Real F1, Lock-up and bounce over "bustop" chicane and weave the tail on exiting the chicane.
Swing the car thought 's' series at suzuka and go flat out at the crossover (super fast left-hander).
Really drive fast through maggots and becketts at silverstone right over the kerbs slipping and sliding your way through. Looks really real.
IMP: But remember that this won't happen at if driving aids are turned on, except automated gears. This won't happen if the setups are wrong for the particular track. So download good setups from the net. Don't try all this when you are new to the game. This is poosible only when you are used to it. It took me 2 weeks to get used to the game.So don't think im a liar.
The main thing is that this game is very flexible. You can change almost everything from Frame rates to driver performance levels. You can also update to the latest season drivers and teams instead of using 1998 data. A utility is available for this. You can make tracks but it's too damn tough. So rather play on the tracks available or download others tracks.
Reviewed in the United States on May 14, 2002
Infogrames, Hasbro Interactive, and Geoff Crammond have a lot of guts to put out such [junk] as this. I own several other racing games of all sorts and this is by far the poorest. The calibration is poorly defined, I was never sure what I'm supposed to do. I've got a $[money] racing wheel that can't be calibrated-don't tell me this game was designed for a joystick!!! To make it even worse, technical is non-existant, and I mean non-existant. I challenge anyone associated with this game to contact me to explain how to calibrate this because I would really like to give it a fair shake, but as it is now, I wish I would have used the $[money] bill that I spent on it to have wiped my nose (once again a more apt term couldn't be used); at least I would have gotten some utility from my money. And Amazon should be ashamed to offer something like this for sale.
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