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About the product
- The biggest, most dynamic and most diverse open world ever created and now packed with layers of new detail.
- Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story.
- Grand Theft Auto V also comes with Grand Theft Auto Online, the dynamic and ever-evolving Grand Theft Auto universe for multiple players.
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From the manufacturer
PlayStation 3 and Xbox 360 Features
Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets, and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV.
Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
The biggest, most dynamic and most diverse open world ever created, Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story.
All the classic hallmarks of the groundbreaking series return, including incredible attention to detail and Grand Theft Auto's darkly humorous take on modern culture, alongside a brand new and ambitious approach to open world multiplayer.
Developed by series creators Rockstar North, Grand Theft Auto V will be available worldwide for Xbox 360 and PlayStation 3.
Key Game Features
Los Santos and Blaine County
The largest open world yet in a Grand Theft Auto title, spanning vastly diverse cultural and geographical areas - the entire world of Grand Theft Auto V is open from the very beginning of the game to explore. Visitors to the greater metropolis of Los Santos and the countryside of Blaine County will encounter faded celebrities, party people, hikers, bikers, and every other manner of colorful denizen. You'll be able to traverse everywhere from the tops of the mountains, through the streets of Los Santos and to the depths of the ocean floor.
Petty crimes, hustling, and stealing cars can only get you so far in Los Santos. To score big, Michael, Franklin and Trevor will work together to pull off grand Heists - big, multi-part missions that require careful preparation, recruiting, and precise (and often explosive) execution. Cash is king in GTAV and while there will be plenty of ways to acquire and spend it - heists are the way to earn the big bucks.
The open world of Grand Theft Auto V is not just massive in scale, but will offer more to get into than ever before. For recreation, play a bit of golf or tennis, zen out with some yoga or cycle through the countryside. For adrenaline heads, parachute over the city, or customize your Cheetah and take it to the streets to race suckers for money. Or earn cash the old fashioned way, by taking it - whether by ripping off liquor stores or by buying and taking over businesses that will earn you dividends. Even minding your own business having a stroll you may meet one of Los Santos' weirdos or starlets and find yourself off on a wild misadventure you never expected.
Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV. Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
Grand Theft Auto V is the largest and most ambitious game Rockstar Games has yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on the PlayStation3 system.
Grand Theft Auto V ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.
Software license terms in game and www.rockstargames.com/eula; online account terms at www.rockstargames.com/socialclub. Non-transferable access to special features such as exclusive, unlockable, downloadable or online content, services, or functions may require single-use serial code, additional fee and/or online account registration (13+). Violation of EULA, Code of Conduct, or other policies may result in restriction or termination of access to game or online account. Access to special features may require internet connection, may not be available to all users, and may, upon 30 days notice, be terminated, modified, or offered under different terms. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
- Supported Platforms: PlayStation 3
Top customer reviews
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I mean, it is 2013 and I expect more.
Some background: Red Dead Redemption is one of my favorite games of all time - along with Ni No Kuni, Skyrim, Dishonored, La Noire... etc. So, this is a review coming from someone new to the GTA franchise. That said, I am not a casual gamer - when I get a game, I binge-play it until the main story line is complete.
+Some of the details are really cool. I liked how I could mainly find certain cars driving around in certain areas. For example, if I was ever out in Trevor's part of the map, the only cars available were crap.
+In most games that allow me a choice between being a good/bad person, the game is rigged so that my life in the game is easier (e.g. Dishonored, Dante's Inferno) if I choose the good path. GTA 5 is not like that (with some caveats - see "The Bad"). There was one mission I had to redo because I jacked the car up due to being chased by police (the guy I stole it from reported the vehicle stolen). When I was reanimated (haha), I chose to shoot the guy I stole the car from to see if it was a necessary part of the script that the police would be called (I mean, he could have called the police while I was chasing him). Lo and behold - I was not chased by the police and delivered the car without a scratch - to get ripped off again by the people I was doing this for. Sigh.
+I could buy stocks. My missions affected values of stocks.
+Michael, Trevor's, and Frank[lin]'s special abilities are neat.
+If I was super cheap (well, technically I am), and wanted to buy a game just so that it would take up a lot of time, this game could indeed take up a lot of time. I mean, if this game was safe for kids, a parent could just buy a GTA and keep that kid occupied for a year.
+Plane controls are decent, which brings me to...
+I still have nightmares about the helicopter controls. It is OBSCENELY difficult to get anything done (pick something up with a hook, and land in a target spot). It is not fun. Flight school in the game is work - unsatisfying work. Skydiving, and landing on a particular target is also a [bleep].
+There were some missions that took me back to the pointless missions in Mafia II (e.g. Mafia II: SLOWLY handing out illegal cigarettes out of the back of a truck). In GTA, there a some missions in which it is required to drive a slow vehicle (e.g. a semi, old truck). This is okay for a few missions. Fifteen missions of this makes me go crazy - ESPECIALLY if one of these later missions involves driving six miles in one (six miles in GTA is long time in a slow vehicle). It made me feel like these missions were to just take up time and make the main game longer.
+I want to kill all of the characters. They are annoying. I felt rage. The only character I kind of liked was Trevor, but he could have been so much more. Michael has a ridiculously annoying family. Franklin has a ridiculous aunt, and a ridiculous friend. The random people I encountered in missions were annoying. I know, I know - they are all supposed to be spoofs and tropes of character stereotypes - but this was just chalkboard scratching. I never even went to Michael's therapist because he annoyed me in the cut scene in the beginning. Maybe because I am female, but it really did annoy me how all of the female characters are portrayed. This is kind of forgivable because most of the male characters are stupid as well.
+When driving I could switch between radio stations. However, this feature soon loses its luster because I am jacking cars all of the time with different pre-set radio stations. Also, unless it is part of a mission, buying and/or changing clothing is kind of a waste of time. Every time I switched to another playable character, and then switched back, the character would be wearing one of the stock outfits. This especially annoyed me with Trevor.
+I started to skip through cut scenes later on as soon as I realized that cut scene was not that important because of the s[bleep] dialogue. It is annoying to listen to. Then I learned that could even skip "important" cut scenes without losing story details because the characters would chat about it in game.
+There aren't enough cool random event missions. I don't care about a blonde lady's purse getting stolen or a chef's money getting jacked. If I could, I would take everyone (WHY AM I NOT ALLOWED TO KIDNAP PEOPLE?) to the Altruist cult (the Altruist cult - one of the glimmers in this game).
+There aren't enough cool cars.
+There is a lot of detail in the city, and for how everything looks. But, barely anything is playable. I have a huge house, but pretty much the only thing I can do in it is sleep and change clothes? ARE YOU KIDDING ME?
+The story line is atrocious. When I quit, I had played a little over half of the main story line. The main characters get ripped off in a good percentage of the heists, so I felt trolled. The story is predictable. I confirmed this when I looked up the ending[s] on line. I want to feel some type of attachment and emotional triggers in the story line - I did not get any of that.
+Even though I could buy stocks and property, it felt pointless to me after the first two or three times. I didn't have anywhere I wanted to use that money. In Yakuza 4, there were mini-games for certain businesses (e.g. the Hostess club).
+One time, a bit early on in the game, I spent 100k on a car. I took it to my garage, and realized there was not room. There was a car in there I did not care about. I parked the 100k+ car in one part of the driveway as I backed out the other car, there was one second in which the view went away from my 100k+ car... it was gone.
All in all, I actually ended up HATING this game. I have given it three-stars because it has "good bones". It is a pimped out shell of a game (in the same way that the Phantom Menace is a pimped out shell of movie, if that makes any sense).
I love games with a good story so that I am motivated to continue the game. If the story is not epic, it should at least have fun game play and side missions. I can spend hours wasting time roaming around Skyrim, discovering new caves, cooking, upgrading weapons and armor, and scavenging. I can spend hours grinding in Ni No Kuni, having fun doing side missions. Red Dead allowed me to walk into a saloon, play poker, lose in poker, and then tie up the guy who won, ride him on my horse to the train tracks, so that he would die, and I could take all of the money. There is nothing cool like that in GTA.
I didn't have fun playing GTA V. It just felt like a Twilight Zone world where everyone is annoying, and I can't sit down on my couch or open 99.999% of the doors. The game had some good moments - but I already experienced those moments in better form in Red Dead and The Saboteur - a game that wasn't even finished, but still blows GTA when it comes to story and simple, necessary features - like being able to climb.
I shouldn't have to compare GTA V to games that came out three and four years ago, and say, "Oh, sacrifice a bit of graphics and play a more worthwhile game."
This review isn't going to change the mind of someone who loves the GTA franchise. However, for anyone who is on the fence, and who really cares about a game's story, or has a similar "gaming merit" philosophy - this game is probably not for you.
And while all of you have been screaming for joy, praising the big gigantic map that took 265 million dollars to make, the real failure is that Rockstar refuses to take the next leap in open level game design.
You see Rockstar have a billion dollar formula. And GTA is now sitting snug next to the Call Of Duty and EA sports franchise. Refusing to implement new gaming dimensions. GTA V is simply an exercise of tweaking at its best.
No matter how much you want to dress up this game with mini-games, side missions, random encounters, car mods, tattoo parlours, clothing stores or property ownership, the reality is that we have played these mission a thousand times before. The game in itself is a dated piece of gaming. The Graphics, the size, the numbers may have been tweaked. Sure, the physical realm of GTA has been enhanced... but the open level design hasn't changed since GTA III from a decade ago.
GTA V as a stand alone game is breathtaking. But its not a stand alone game. Its in fact the 15th instalment of a decade old franchise and when you put things into context, GTA V is a complete failure.
This game is scripted by way of checkpoints. No matter how much you like to think otherwise, the 15 million copies of GTA V sold worldwide will all be completed in the same exact way.
Somewhere along the long line of GTA instalments, this game became a very linear experience. Rockstar continues to tinker and improve storyline and missions and this game just falls further and further under the constraints of predefined waypoints.
What this game has needed for quite some time is a gaming overhaul, a new open world level design to go hand in hand with the open world environment. One that is undefined. Undetermined. One to interact with. Not one to complete.
Rockstar spent so much resources on mapping the physical realm when in reality what GTA needs is mapping of a different kind.
The interaction is dated, it is lagging and lagging heavily behind.
Playing Yoga is pointless, having money is pointless, getting tattoos is pointless. These are pointless novelty interactions posing as open world game design. The world around you doesn't evolve, doesn't change, not significantly, not permanently. Not unless you proceed with a predetermined mission. This isn't real time. And your personal choices have no significant meaning.
You can't be a policeman, you can't be a FBI agent catching criminals, a SWAT leader busting criminals, a vigilante killing criminals... a hitman, a warlord, a politician, a mafia boss, a gang leader, choose factions, break factions, double cross friends, make friends, make enemies, spy, defect, disband, destroy.... These real world options are never yours to make. This type of mapping is what Rockstar should have spent some of its world record breaking money on creating.
Instead rejoice. Praise to all.... we have a GTA map that is bigger than all other GTA maps combined. Congratulations!
see? what's the big deal?
spend the rest of the time driving badly, hurting innocent passers by.
i really don't know how this game can be educational, or even entertaining.
Most recent customer reviews
I try on two different PS3 ... no good