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Grand Theft Auto V - PlayStation 3
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About this item
- The biggest, most dynamic and most diverse open world ever created and now packed with layers of new detail.
- Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story.
- Grand Theft Auto V also comes with Grand Theft Auto Online, the dynamic and ever-evolving Grand Theft Auto universe for multiple players.
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Product information
| ASIN | B0050SXKU4 |
|---|---|
| Release date | September 17, 2013 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #3,573 in Video Games (See Top 100 in Video Games) #12 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 0.32 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 47125 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.32 ounces |
| Manufacturer | Rockstar Games |
| Date First Available | October 25, 2011 |
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Product Description
Grand Theft Auto V
Take2 Games Grand Theft Auto V 47125 PC Games
From the manufacturer
PlayStation 3 and Xbox 360 Features
Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets, and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV.
Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
The biggest, most dynamic and most diverse open world ever created, Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story.
All the classic hallmarks of the groundbreaking series return, including incredible attention to detail and Grand Theft Auto's darkly humorous take on modern culture, alongside a brand new and ambitious approach to open world multiplayer.
Developed by series creators Rockstar North, Grand Theft Auto V will be available worldwide for Xbox 360 and PlayStation 3.
Key Game Features
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Los Santos and Blaine CountyThe largest open world yet in a Grand Theft Auto title, spanning vastly diverse cultural and geographical areas - the entire world of Grand Theft Auto V is open from the very beginning of the game to explore. Visitors to the greater metropolis of Los Santos and the countryside of Blaine County will encounter faded celebrities, party people, hikers, bikers, and every other manner of colorful denizen. You'll be able to traverse everywhere from the tops of the mountains, through the streets of Los Santos and to the depths of the ocean floor. |
HeistsPetty crimes, hustling, and stealing cars can only get you so far in Los Santos. To score big, Michael, Franklin and Trevor will work together to pull off grand Heists - big, multi-part missions that require careful preparation, recruiting, and precise (and often explosive) execution. Cash is king in GTAV and while there will be plenty of ways to acquire and spend it - heists are the way to earn the big bucks. |
'Recreational' ActivityThe open world of Grand Theft Auto V is not just massive in scale, but will offer more to get into than ever before. For recreation, play a bit of golf or tennis, zen out with some yoga or cycle through the countryside. For adrenaline heads, parachute over the city, or customize your Cheetah and take it to the streets to race suckers for money. Or earn cash the old fashioned way, by taking it - whether by ripping off liquor stores or by buying and taking over businesses that will earn you dividends. Even minding your own business having a stroll you may meet one of Los Santos' weirdos or starlets and find yourself off on a wild misadventure you never expected. |
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I REALLY want to give into the hype and rate GTA V a 10/10, but I can't do that. After playing the game to 100% completion, my overall rating of GTA V is an 6/10. My hope is that through reading this review, you'll understand why I'm one of the few who rated GTA V below a perfect score. Below I've rated each major aspect of GTA V, with abbreviated bullets for each section and more detailed commentary for those willing to read below each sub-score.
Overall score: 6/10 (Note: this is an updated review, after re-considering my feelings on the game, I beIieve I overrated it in my first pass)
MISSIONS
-My primary complaint about GTA V is the lack of fun missions--there are too many "filler" missions that don't really serve much of a purpose, and they aren't particularly entertaining.
-Main story missions aren't as action-packed or meaningful until the final quarter of the game--too little too late.
-Much-hyped heist missions are too few and far between, although the last couple of heists are very fun.
-Most heist missions and preparation missions aren't as exciting as you'd expect.
Score: 5/10
Comments: The missions are the bread-and-butter of every GTA game. I was fairly disappointed with the lack of truly fun missions in this game, and I felt that it was a definite downgrade from the high quality missions of San Andreas and GTA IV. A substantial number of missions feel dull and don't fully utilize the environment or weapons to the extent that they could. The much-hyped "heist" missions were also surprisingly underwhelming. Not counting the prologue, there are only six heists throughout the entire game, which feels like too little, since some of the earlier heists are pretty straightforward. The heist preparation missions are also very simple and boring for the most part--I feel that a huge opportunity was lost on these missions. The quality of the missions increases significantly in the final quarter of the game to what I would consider GTA-level expectation, but this occurs too little too late. The final mission itself felt like a big let-down, considering that the finale missions in all other previous GTA games have been so great.
STORY
-The main story is far too fragmented and uninteresting until very late in the game.
-Main characters are bland except for Trevor; too many superficial side characters who have no real purpose.
-Lack of primary antagonist gives the story a directionless feel.
-Voice acting is top-notch; script is very well-done.
Score: 6/10
Comments: The folks at Rockstar almost always tell a phenomenal story in all of their games, with top-notch writing and voice-acting. Although GTA V retains some of these high-quality elements, the decision to split the story amongst three characters has diluted the game. GTA V is the first game in the series in which I did not care one way or the other what happened to any of the main characters at any point throughout the entire game. Michael, Trevor, and Franklin are--for the most part--cookie-cutter criminals, with a notable exception in Trevor, who was the only real "spark" for me in the game. The voice actors, as always, are very talented; they certainly do the best job that they can giving life to what is otherwise a mostly uninteresting cast. My major complaint is that the story of GTA V feels directionless: There is no primary antagonist that really stands out, and the conflicts and dynamics between the three main characters were just not enough to keep me interested.
WORLD
-Easily the best GTA world in the series--extremely expansive, dynamic environments with seemingly infinite amounts of things to do and places to explore.
-Visuals are gorgeous and extremely varied, from draw-dropping views of Los Santos from the summit of Mount Chiliad to the many wilderness areas of San Andreas.
-High level of interactivity with the people of Los Santos makes for exciting random encounters with often interesting results.
-Los Santos is an extremely accurate recreation of Los Angeles--Rockstar researchers have definitely done their homework in creating a virtual city that's really close to the real deal.
-Drawback: Lots of unused spaces that you will not travel to for any mission or side quest, which amounts to a lot of lost potential.
Score: 8/10
Comments: The world/environment in GTA V is the most breath-taking open world that I've ever encountered in any game, which is why it deserves a perfect score. The level of variation in the urban jungle of Los Santos and the sprawling forest/mountain areas is truly a sight to behold. One particular aspect I loved was the vast amount of "vertical space" in GTA V compared to its predecessors. GTA IV felt very flat, but GTA V takes full advantage of elevation--when you reach the summit of Mount Chiliad, it truly feels like you're standing atop a massive mountain. The Rockstar team has also done a stellar job recreating a very accurate architectural, organizational, and demographic model of Los Angeles. The pain-staking detail and polish of Los Santos and surrounding areas cannot be ignored, and the team at Rockstar that spent months (possibly years) working to make this happen deserves huge kudos for their efforts. Beyond the amazing visuals, the world itself is the most interactive of the series. Random events occur when not on missions that will prompt you to either intervene and meet interesting characters and/or gain a reward or ignore. There are a huge number of these events that occur throughout your exploration. They may be as simple as hunting down a wallet thief and either keeping the money or returning it to the victim, and some of these encounters become much more complicated, feeling like actual side missions in and of themselves. These random events inject GTA V's world with a lot of excitement from the uncertainty of their encounter. If there is any complaint regarding the world, it's that the missions did not utilize the world to the fullest extent. One example of this is the military base, known as Fort Zancudo. I was fully expecting a mission that involved infiltrating or even attacking Fort Zancudo in some way, but this never happens throughout the game on a mission. Regarding the lack of space comment, the game has multiple large sections that simply have no purpose and in which there is really nothing substantive to do, which is a major issue. In Vice City--admittedly a much smaller game in scope--almost every area of the map had a purpose or use at some point in the game. I suppose when you expand the map to the level of GTA V it is inevitable that there will be superfluous areas, but it was quite noticeable during my playthrough.
CONTROLS/SPECIAL FEATURES:
-Some significant changes to controls that will take hard-core GTA fans time to acclimate.
-Switching between characters is seamless--injects much-needed variety into many missions.
-Very fun to reap benefits of upgradeable stats and character special abilities.
-Fun to replay some missions when switching to different characters to try new strategies, although the game often makes it too obvious which character the player should switch to for optimal results.
Score: 9/10
Comments: The controls are solid, but there are some changes that will take GTA fans some getting used to. For instance, switching weapons feels a little awkward, even after acclimating to the controls, and I often found myself still equipping the wrong weapon when in a tight situation even halfway through the game. That being said, once you've worked the kinks out, GTA V handles very nicely, and the cover and combat system is essentially the same as GTA IV. One of the coolest features of GTA V is the ability to switch between the three different characters both on and off missions. I will say that character switching while on missions was a little under-utilized--the game generally holds your hand and tells you which character to switch to when on a mission, which saps the joy out of trial-and-error and discovering the best strategies on your own. In the open world, switching to a different character can often lead to exciting and unexpected events. For example, when switching from Franklin to Trevor, you might find yourself taking control of him right in the middle of a two-star wanted level, or you might find him waking up drunk in a random alley. This sort of uncertainty adds a bit of excitement to the game. Special abilities are a great addition to GTA V. Each character has a unique special ability activated by pressing R3 and L3 at the same time, and the duration of these abilities can increase if a player uses them frequently and to good effect. These special abilities make combat much more fun, giving the player more options for taking out and evading enemies.
VEHICLES
-Most varied and numerous vehicle selection in any GTA game yet.
-Vehicle handling/controls is much improved over GTA IV--driving is finally "fun" again.
-Customization options are rampant, but not really practical until late in the game due to high cost.
-Vehicle damage physics are somewhat of a downgrade from GTA IV.
Score: 9/10
Comments: Vehicles and planes are now much more numerous than ever before, but the biggest improvement is the more arcade-like handling in GTA V's vehicles compared to GTA IV. One of my few criticisms of GTA IV was the very sluggish handling of any and every vehicle in the game. Driving cars felt like riding boats, and riding actual boats felt like riding barges. This is now an issue of the past, as GTA V had struck a perfect balance in vehicle handling between GTA: San Andreas and GTA IV. The customization options are also incredible; however, I found myself unable to take full advantage of many of these prohibitively expensive options until the end of the game when they are almost useless. Although driving/piloting vehicles is very fun in GTA V, vehicle damage can be strange and frustrating at times. This is the first GTA game in which cars do not often explode, even after taking extensive damage. Sometimes I found myself in a nice new stolen Comet, only to hit a guard rail or another vehicle at a high speed, which ended up bending my front tires to the point that I could not drive it at all. Moments like these are somewhat rare, but common enough to irritate players when they do occur.
WEAPONS
-The biggest and best selection of weapons in any GTA series.
-High degree of customization for each weapon is a long overdue feature.
-Shooting range challenges offer easy way to upgrading shooting stats and are more fun than many of the missions.
-Most missions do not allow player to use high-powered weapons to maximum effect, which can be frustrating.
Score: 9/10
Comments: The weapons in GTA V are phenomenal, by far the best in the series, but they are somewhat underutilized throughout the missions. The minigun is back, along with a wider selection of all weapon types. The Jerry can is a fun new addition ideal for would-be pyromaniacs out there, and sticky bombs and tear gas are very fun to use. One big problem: given the lack of extended shooting/action sequences in many missions, many of the weapons feel over-powered and under-utilized. It's not until the last quarter of the game that you really start to feel like each weapon starts to get really good use out of all of your best guns.
MONEY
-Money is very difficult to obtain in significant quantities throughout most of the game, even after several heists.
-GTA V stock market is a fun new feature--players can also influence stocks through various actions in and outside of missions.
-Properties can be purchased and yield weekly income, but the vast majority of the affordable properties throughout three quarters of the game do not pay much.
-Overall a constant struggle to obtain meaningful amounts of cash, and by the end when you finally become super-rich it has no more use.
Score: 8/10
Comments: Money is very tough to get in high quantities in this game, much more so than any other GTA game. Unlike most previous GTA entries, the vast majority of missions in GTA V pay nothing or very little. This is clearly intentional, as Rockstar wanted to make the pursuit of wealth a key theme in GTA V. However, this takes away from the game at several points. It's very frustrating in particular that the best properties that yield the most money are prohibitively expensive until after the final mission, at which point you really don't need the properties. The lack of easily obtainable money also hurts the ability to purchase and fully utilize vehicle customization options, which feels more like bad design than anything else. Playing the stock market is fun, and influencing it through actions in the game and exploiting the aftermath of these actions to their maximum potential by investing in the right stocks at the right time is highly rewarding and can yield huge riches, but without this it is very difficult to obtain a large quantity of money.
COPS
-A lot harder to evade than in GTA IV, which is both good and bad.
-No longer able to cheaply lose wanted level by going to sleep/saving; again both good and bad.
-No 6-star wanted level--I believe the first GTA game without this?
-Overall cops are much more effective and relentless at pursuing you in GTA V.
Score: 9/10
Comments: It just wouldn't be GTA without a great police chase, and GTA V certainly delivers on that. Losing even one star can be a huge hassle, a huge contrast to GTA IV where players could easily lose three stars without too much trouble. Once you leave the cops' immediate notice, you need to stay away from their patrol awareness cones (reminds me of Metal Gear Solid soliton radar) for an extended period of time before they stop pursuing you. You are also unable to switch characters or save for any easy way out of the wanted level, so this makes evading police even more challenging. As a plus (or minus), the military will not pursue you unless you directly attack Fort Zancudo.
MUSIC
-Very subjective, but in my opinion the music selection is one of the weakest of the series.
-Huge variety of stations and music genres should appeal to an eclectic audience (15 radio stations, ~240 songs).
-Certain sequences in missions and wanted levels above three stars are scored with music, which is a subtle but neat addition.
-Talk stations and commercials are still pretty funny, but not as good as GTA IV.
Score: 8/10
Comments: The radio stations in each GTA game contribute a minor but significant and lasting effect on the atmosphere of the game. They capture the ambiance of the time, and provide a huge chunk of the entertainment throughout the entire game. I feel that GTA V was a let-down in terms of the quality of the radio stations; I think that GTA IV had the best soundtracks of any game in the series, by far. I loved (and dearly miss) Electro-Choc; I think that the Techno/Electronica station in GTA V (Soulwax) is a poor substitute. The West Coast Classics is a pretty good station featuring a number of good hits, and the Country station (Rebel radio) was surprisingly good. I was a little disappointed with the rock music selection (all types), and the omission of a station with heavy metal and/or death metal is notable. Again, I understand this is HIGHLY subjective, but I just felt like there was a lot more "fluff" songs in GTA V than any previous installment. The talk stations and commercials are alright, but leave a little to be desired. I remember laughing so hard at the talk stations in GTA IV that I occasionally crashed my car or even killed myself while listening to such classics as "Just or Unjust," "Integrity 2.0," and "The Martin Serious Show." While "Chakra Attack" on GTA V is a great rip on self-proclaimed hollywood spiritual gurus and is genuinely funny, the other stations don't really hold up. The commercials are alright, but again not nearly as funny as they were on GTA IV
CONCLUSION: I stand by my score of 6/10 (see note above, this is an updated rating). GTA V is certainly worth playing, as it is a very good game with many redeeming qualities, but I was underwhelmed with many of the core aspects of the game.
As of GTA IV, Rockstar went for more of a series tone with the franchise and it didn’t fit well with all the anarchy that players could get into. Now with GTAV the story is serious again and this time told in a more exciting way which lends itself to having some lighthearted moments that mix with the serious moments smoothly without feeling out of place for the most part. The story works well and that is helped by some of the best characters in the series and once again great depth to the world around you, but GTAV still leaves room for improvement with the characters as well as how things work in the world.
Instead of playing as one character running amuck across town, this time you take on the role of three different characters. You are introduced to all three characters over the first few hours of the game one at a time, getting a small piece of their lives while doing so and learning a little about them. There is Michael, who was a career criminal that has now slowed down, retired from the life with his wife and kids in Los Santos, which is game's version of Los Angeles. He has been spending his time bored out of his mind sitting around his house drinking; meanwhile his wife and kids hate him. Then there is Franklin, who is a low rent gangster. He and his best friend Lamar are the more typical style for this kind of gang as they are doing basic crimes trying to step up to bigger things.
Franklin and Lamar at the time though are working for a crooked car dealer stealing cars for him, which is what leads to the meeting between him and Michael. From there the main story really starts going as Michael takes Franklin under his wing and they start working together and making a name for themselves, at least enough to catch the attention of Trevor, who is an old partner in crime of Michaels. Trevor is your typical loose canon, basically his whole life is lead by acting out like when you get bored in a GTA game and run around causing havoc. He swears, drinks and kills as he pleases with little remorse. His main gig is running a meth lab operation in the country/deserted area north of Los Santos. Trevor has spent the last ten years thinking Michael is dead until now, leading him into town to see for himself that Michael is still alive. This leads to a shaky and uneasy relationship between these three characters.
Rockstar has done a great job of making it easy to switch between these three characters, unless you are in the middle of a mission. Some missions are for just that one character you have selected, while others are for two or maybe all three. Most of the time you can switch to any of the three you’d like and be introduced to whatever is going on in their life at that time. You can switch to Michael as he wakes up screaming from night terrors or walking out of a coffee shop throwing his cup on the ground. You can switch to Franklin playing with his dog Chop or trying to keep his friends from fighting or you can switch to Trevor puking into fountains or in his underwear chasing girls out of the strip club. It is nice giving the idea that all three of these guys are out living their lives even when you are not controlling them at all.
The mission structure is pretty standard for a GTA game. There is a letter on the map that pops up and you drive to it, have a little cut scene and most likely end up driving someplace else to really get going. Some missions have multiple parts to them as well. Those types of missions usually end up mixing it up with one or two of the other main characters from the game. For example there is a chain of missions were Franklin is boosting unique cars and Trevor comes in to help and they take off with the cars on the back of a truck down the highway and as Trevor you have to try getting away from the police that catch on. However you can’t shake them so the game has you switch to Franklin to climb into a \car on the back of the truck, drop it off the back and shoot the police are that are in pursuit. There are other missions where the characters find themselves in a shoot out and you can switch between them making it kind of tactical when it needs to be.
This also plays into the game’s special abilities and stats for each character. All the characters have a list of stats for things like driving, shooting and energy. Again for example, Trevor is better at shooting then Franklin. However stats like the shooting don’t make any difference seeing that there is an auto-aim that makes picking off enemies (or the police) just as easy for everyone. The only statistic that seems to make any difference is the character specialty ones. Each has their own, such as Trevor goes into a rampage-esque mode and takes less damage, Franklin can use his while driving and slows down time to make better moves on the road and Michael has the ability to become more focused when in a firefight, having kind of a Max Payne feel to it, but not as dramatic. These all come in handy, however when it comes to the combat oriented ones if you use the cover system along with the previously mentioned auto-aim you will easily make it out of most encounters with enemies.
There are times that missions deviate from the normal style such as when your crew takes on different heists. These missions take some extra planning and happen at pivotal points in the main story. These missions usually start out by getting information on the building or area you are going to have the heist happen and then choosing a “Plan A” or “Plan B” and depending on which you decide on you will make plans from there. You can play a sloppy way that is more dangerous or a more laid out plan that is less risky and makes for a more smooth in and out situation. From there you choose a crew (outside of the main three characters). You will higher a shooter, hack and a driver. Some of these missions you won’t need all three, maybe one or two. You will choose these people on their stats and those with higher stats will cost more money that is received from the heist. If you choose a shooter that is not as experienced he might die during the job and the money he was caring is gone and taken out of the total at the end. However, whoever you choose and make it through the mission the stats can go up, but the percentage of their take will stay the same. So it is possible to use inexperienced people and keep from paying them more as they get better.
Some heists will need extra steps to complete before starting the heist. Maybe the job requires masks, clothing and weapons. You can have one of the main characters go buy it all or have one of each do a few steps making it feel like it was a team effort to get everything set up. You will sometimes also need to get yourself a getaway car and find a good place to stash it for once the job is done you can get away easily and quickly. Sometimes the job will call for specific vehicles like garbage trucks or maintenance vans and you will have to steal those as part of the set up. All this is a nice and welcome changed from the typical mission structure of the GTA series and they come a long just in time to keep things fresh and different. The only complain about this is there should have been a lot more of these types of missions.
So you have your story missions and heists and of course there are side events. Outside of that there are random events that pop up when you are cruising around, these are usually simply things like someone stealing a purse from a woman or stealing a car. You can stop these from happening and do one of two things, keep the money you pick up or keep the vehicle that you get from the thief. After all you are playing as one of three criminals in their own right. There are also missions referred to as "Strangers and Freaks". These missions have little structure to them, but just enough to be something different. They are pretty typical for an open world game and each character have different events that unfold from them. Trevor for instance runs into some border control nut jobs in the desert bent on locking up whoever they assume is an illegal alien. Michael lets some random woman talk him into a footrace and Franklin gets mixed up with a weirdo that wants to get marijuana legalized. It is missions like this that keeps GTAV down to earth and brings in some humor. It keeps the game from feeling too serious all the time. There are also other things to do like street racing what not to do in the world, like any game of this caliber. Of course there is the simplest thing to do like joy ride around and see how long you can last with five wanted stars.
As mentioned and of course expected there is a ton of driving that happens in this game. Unfortunately Rockstar still doesn’t seem to grasp the concept of gravity when it comes to the driving. The GTA series sense turning into a third-person game in GTA3 has had an awful time with the driving. Even now in GTAV it feels like you’re driving on icy roads while there is hardly any gravity. It is something that you do get use to, but really shouldn’t have to after all this time. I hate to bring it up, but the Saint’s Row series has had a better handle on driving the entire time compared to the GTA series. Also the flying is still a problem and like driving only becomes bearable after getting use to it. Although, when it comes to flying there is also the landing which is even more of a chore. Landing a plan in GTAV reminded me of trying to land a fighter jet on the aircraft carrier in Top Gun of the NES.
GTAV is by far the best game in the series. Rockstar is so great a creating a world to live in and great characters to play as and they have out done themselves here once again. Driving is the only real downer about this game and even though you shouldn’t have to get use to it, once you do it works pretty well. There is also an online component to the game, but that is not out until October 1st. With all that GTAV offers though it is alright for Rockstar to take their time and get the online done right. There is no need to rush it with some much in the world already. GTAV might not be as surprising as it seemed like it would be, playing as more then one character and having such a huge open world, but it still makes it the best. I can see already other games trying to bring in the multiple main character aspect that GTAV has and they already perfected it as far as I am concerned. I just wish that GTAV came out earlier to help get through the summer drought of no game releases, but it is here now and worth picking up right away. It will also keep those afloat for awhile that don’t plan picking up next-gen systems anytime soon.
Top reviews from other countries
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Also, the fighting mechanics are improved a lot over GTA IV, and the incredible city feels real all around, with plenty to do aside the main story (even delivering strangers to a secret cannibals sect)!!!
But the funniest part is still to steal a car and drive as fast as you can through the traffic to escape the cops, and blast choppers... True GTA spirit!!!
One of the 5 best video games ever, period.











