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Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do Hardcover – April 15, 2008
From Publishers Weekly
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Review
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a controversial, opinionated book that discusses the effects of computer gaming on children. The authors, Lawrence Kutner and Cheryl Olson, are knowledgeable and have written extensively about the topic.
As the title indicates, many of the authors' findings may come as a surprise: chiefly, they believe that exposing children to violent games is not as risky as the public has been told. Moreover, they argue that much of society's concern about children's computer use has resulted from junk science, hypocritical pundits, and politicians who waste millions of dollars legislating a nonissue. Grand Theft Childhood is intended to remedy these concerns by critically reviewing the literature, discussing the authors' own research findings, and giving parents advice--lofty aspirations, which the book fails to accomplish.
The book consists of 229 pages of text plus end notes and an index. It is organized into 9 chapters that cover a remarkably wide array of topics. Included is a well-written chapter that reviews the history of media violence in American novels, films, and comics. Next, there is a review of selected research about computer game violence. In the chapter titled "Science, Nonsense and Common Sense," papers written by preeminent figures in the field such as Brad Bushman, Craig Anderson, and Dave Grossman are savaged, sometimes unevenly. Another chapter is devoted to the authors' research. The book closes with sections on how the content of games is rated in the United States, on politics and gaming, and with advice for parents.
The text is written for parents and, as such, is nontechnical. For example, terms such as "cross-sectional study" are defined in everyday language. The book often employs breakout sections in which topics are further explored or an expert is interviewed. This method is used too frequently and distracts the reader with what is often insubstantial material. Otherwise, the editing is superb and the writing is engaging.
While the authors demonstrate a good mastery of complex literature, the book has problems. One deficit is that the authors seem to know their cases through mass surveys or "focus groups." When it comes to specific cases, their clinical understanding seems less insightful. For example, on page 212, the authors report being consulted by the mother of a 22-year-old man who is "addicted" to video gaming. The authors conclude, "Clearly, the young man had some major problems. The obsessive video game play was much more likely a symptom than the root cause." Kutner and Olson do not seem to understand that while the computer use can often be a symptom of other disorders, it can also be a serious, self-perpetuating problem in its own right. The computer use is often an early defense against despair, but it can also socially isolate, perpetuate false feelings of power, and socially de-skill people; it can become its own source of pain and isolation. In persons such as this young man, if there are coexisting diagnoses (and there almost always are), eventually these diagnoses and the excessive computer use intertwine so completely that it becomes unclear--and in some ways irrelevant--which came first.
In another example, the authors discuss, by name, a man who shot and killed himself in front of his computer. They dismiss the event on the basis of a magazine article that reported on it. They write, "It's much more likely that his obsessive video game playing was a reflection of his other, more profound problems--a way he tried unsuccessfully to handle the intense emotions and stress he was feeling--and not the root cause of his suicide." Having discussed the suicide with the man's mother at several conferences, I found Kutner and Olson's synopsis disturbingly trite and inaccu-rate. Moreover, the ethical breach of publishing the man's name and speculating as to his diagnosis from afar was disturbing, to say the least.
A third issue results from the authors' own study of 1254 seventh and eighth graders in Pennsylvania and South Carolina schools. Their study found that children who were exposed to violent computer games became substantially more violent. Among other things, children who used violent computer games were "much more likely to get into physical fights, to hit or beat up someone, to damage property for fun, or to steal something from a store." The relationship was even stronger for girls. This seems, most directly, to contradict the thrust of the book's argument. While the authors were correct in explaining the many reasons that this link may not mean causality, they leave out the possibility that violent or obsessive gaming can indeed be dangerous.
Overall, the book is well-written, engaging, and interesting. It is unfortunate that in an effort to make an all-inclusive text that is accessible to a wide audience, the authors' reasoning often becomes flippant and simplistic. --Psychiatric Times, Jerald Block, M.D. http://www.psychiatrictimes.com/display/article/10168/1349837
About the Author
Cheryl Olson, a former teen issues columnist for Parents magazine, was the principal investigator of the first federally funded, large-scale research project to take an in-depth look at the effects of electronic games on preteens and teenagers. She has served as a health behavior consultant to a number of nonprofits and corporations, and is an award-winning video producer and writer.
- Print length272 pages
- LanguageEnglish
- PublisherSimon & Schuster
- Publication dateApril 15, 2008
- Dimensions6.5 x 1 x 9.5 inches
- ISBN-100743299515
- ISBN-13978-0743299510
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Product details
- Publisher : Simon & Schuster; English Language edition (April 15, 2008)
- Language : English
- Hardcover : 272 pages
- ISBN-10 : 0743299515
- ISBN-13 : 978-0743299510
- Item Weight : 15.2 ounces
- Dimensions : 6.5 x 1 x 9.5 inches
- Best Sellers Rank: #3,371,785 in Books (See Top 100 in Books)
- #4,910 in Baby & Toddler Parenting
- #11,810 in Popular Culture in Social Sciences
- #43,735 in Sociology (Books)
- Customer Reviews:
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About the author

Lawrence Kutner, Ph.D., one of the best-known psychologists in North America, is the executive director of the Jack Kent Cooke Foundation near Washington, DC. Prior to joining that foundation in 2009, he was on the faculty at Harvard Medical School, where he was founder and co-director of the Center for Mental Health and Media at Massachusetts General Hospital.
For seven years he wrote the "Parent & Child" column for the New York Times, which was syndicated to approximately 350 newspapers around the world. He also was the "Ask The Expert" columnist in Parents Magazine.
In 1990 he received the National Psychology Award from the American Psychological Association, citing his New York Times column as the best writing about psychology in the country. In 2008 the APA gave him its Award for Distinguished Lifetime Contribution to Media Psychology.
He lives with his wife, Dr. Cheryl K. Olson, outside of Washington, DC. They have a son who's in college.
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Academic research and its requisite statistics can appear daunting, but Olsen and Kutner guide the uninitiated through this maze.
If you're expecting a clear-cut condemnation of video games, you won't find it here. Nor will you find an unfettered endorsement. (So it's likely that neither critics nor supporters will be satisfied with this book.) What you will find: interesting and easily readable background information, some surprises, acknowledgment of the difficulties in drawing any blanket conclusions -- and of the remaining knowledge gaps, and well-reasoned suggestions for what to worry about (and what not to).
If you're interested in the space, this is an interesting read. If you work in the space, you should own this book.
Highly recommended. My complete review of their book can be found on the Technology Liberation Front blog.
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是非、日本の保護者や教育関係者に読んでもらいたい1冊である。


