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Grand Theft Childhood: The Surprising Truth About Violent Video Games and Paperback – January 1, 2011

4.3 out of 5 stars 6 customer reviews

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Editorial Reviews

About the Author

Lawrence Kutner is the author of five books about child psychology. He wrote the award-winning weekly New York Times "Parent & Child" column, was the "Ask the Expert" columnist for Parents magazine and has been a columnist and contributing editor at Parenting and Baby Talk magazines.

Cheryl Olson, a former teen issues columnist for Parents magazine, was the principal investigator of the first federally funded, large-scale research project to take an in-depth look at the effects of electronic games on preteens and teenagers. She has served as a health behavior consultant to a number of nonprofits and corporations, and is an award-winning video producer and writer.
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Product Details

  • Paperback: 272 pages
  • Publisher: Simon & Schuster (January 1, 2011)
  • Language: English
  • ISBN-10: 1451631707
  • ISBN-13: 978-1451631708
  • Product Dimensions: 6 x 0.7 x 9 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #287,736 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Kindle Edition Verified Purchase
The authors present a very sensible, well-researched argument for why violent video games might not be as evil as we are often led to believe by the media and politicians. I'd highly recommend this to any parent, teacher or counselor who has concerns about kids' obsession with these games, especially parents of pre-teen and teenage boys. I, for one, will be much less worried about why my son likes them so much and will allow him to use them. There were some especially helpful suggestions for talking with kids about the games and using the games as a way to prompt discussions about values rather than simply shutting them down.
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VIDEOGAMES AND VIOLENCE - This book is unique, well researched and gives a rational alternative as to why violent videogames cause violent behavior in some children and teenagers and not in others. Violent behavior has more to do with children and teenager birth, hereditary factors, unstable families, depression, mental health problems, drugs, alcohol, teenage hormones, aggression, divorce, etc., than the violent content of the videogames themselves. Youth violence has been here forever, but our culture is different now with another 100 million people in the USA since the 50's, technology advances, globalization, the ERA, and a culture of violence. The Japanese play violent videogames, but their culture is not a culture of violence and guns. There are even many learning pluses to videogames. There is even a college chemistry course being researched as a game teaching tool for chemistry 101. Although not surprising, girls are much less attracted to mature violent videogames than boys. There are lot of poorly done research articles that try to connect teenager violent behavior to violent videogames as the primary source. As indicated, there is no clear connection to teenage violence related to interacting with a violent game, and addiction has yet to be proven as it has been for Heroin, Alcohol, etc. I have read a number of books on this subject and many have a clear agenda, Religious, former addicts, parents, etc. and few come to the same conclusions which I feel also makes the most sense in my experience.
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excellent info for book report my son needed to write. would highly recommend it to any one who needs info on this subject
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