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About the product
- Create incredible combos and try your hand at magic as you explore a strange new world filled with amazing enemies
- Intuitive combat system with a wide range of options -- and even more waiting to be unlocked
- Incredible visuals bring the strange and beautiful world of Grandia to life
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Sky Captain Schmidt was a legendary flyer who could fly faster and more beautifully than anyone in the world. Although he has nearly faded from the memories of most, he is still an inspiration to a generation of aspiring young pilots. On a small island in the middle of the sea is Anfog, a quiet and peaceful village. And tucked away in a corner of this village is a simple garage, from which the sounds of hammering can frequently be heard. Inspired by tales of Sky Captain Schmidt, a young man named Yuki is building his own airplane. Someday Ill leave this village and fly over the sea, all the way to the mainland, he thinks. Yuki stares at his Flight Unit, the magical orb that provides power for all airplanes, his eyes distant as he imagines the vast sky stretching out in front of him. In the woods not far away, a young girl rides alone on a horse-drawn carriage. Her name is Alfina, and she is a Communicator, one of the few who can speak with the Guardians, the giant beastlike gods that protect the citizens of this world. She is hurrying to the temple at Arcriff to take the place of her brother, who has disappeared. As the world faces the greatest danger it has ever known, fate brings these two young people together. Can a would-be pilot and an inexperienced Communicator save the world?
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The clockwork game pace allows for a perspective of timing, team play and strategy. This is very refreshing when considering the hundreds or RPGs out there that are similar to Musket battles reminiscent of colonial USA: Line up, fire, reload, take a hit, fire.
The lack of equipment leaves variability to be desired, along with different spells and fighting techniques. Some of the battle scenes take forever (resurrect) and you use it all the time, so you watch rainbows and butterflies the majority of each battle.
However the story is pretty good, the scenery is gorgeous and I enjoyed playing the game overall. A different perspective on RPGs for anyone bored with Final Fantasy
*Great ring-style battle system - battles really don't get boring
*Combines the best of Grandia 2 and Grandia Extreme
*Magic 'eggs' with egg fusion from Grandia Xtreme
*New skill powers
*A very cool, powerful 'Arial Finish' technique
*Printed 'speach' bubbles print out painfully slowly, with no way to make them faster. If you read above 4th grade, it gets very annoying very quickly
*The ending was kind of short and kind of a let down after all that work
*Game was a bit short. I suspect that parts were cut: there's a couple of characters who were never really fleshed out. What's up with Li-Ilim, (the bird-man) anyway. What's his beef and why is he around at all?
The flaws are there, but really, they're pretty minor. Hopefully we'll see them fixed in Grandia 4!
The dialogue is amusing and has its corniness, but it only adds to the mood and keeps things relatively light-hearted when the moment needs it. The graphics are definitely enjoyable, and I like the mix of CG and art for dialogue. Although having a different kind of cutscene rather than the game's general graphics would be nice, they work well enough.
The gameplay is smooth, and the characters are very enjoyable. Playing through the games makes me feel like I'm playing through a well developed anime, one that is mostly simple and doesn't try to take itself too seriously, but obviously has more in store for you.
I think it's worth the buy if you enjoy Grandia games, or just want a good game to play through.