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- Card game for 2-6 players
- 1-4 hours
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Plutocracy Welcome to the world of the rich and powerful. Plutocracy is the strategic card game where you, as a serial investor, strive to build your financial fortune, using your wealth and political influence to dominate and crush your opponents. - Invest in new technologies to build up your companies - Use your new-found wealth to manipulate the corridors of power, or create attestations to your persona - Exert your political influence and amass even greater wealth and power - But beware economic or political shifts that could wipe out your fortune, and your political clout In this world reward does not come without risk. Misstep and you could lose everything. But play your cards right and you'll rule the Plutocracy! ----------------- There are three kinds of cards in Plutocracy: 1. The companies, representing 28 distinct companies in five different sectors. 2. The actions, which you use to improve your companies or gain special favor. 3. Events, representing shifts in the economy or the political landscape. Use the dollar token to represent your monetary capital and the gun token to represent your political clout. Plutocracy uses the value token, marked with the Chinese symbol for value (价), to track the success of the companies and other outfits, such as foundations.
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Two of them were so eager, they went to the website to download the rules immediately.
If you just read the rules, it looks like it might be too complicated to play, but once game play starts, understanding the rules is a lot easier.
Political power and financial power create value for companies, most of the companies start out as privately owned. You get shares which you can buy into public companies with, and with the flip of the right action card, you can also put shares into companies that are privately owned by other players. The goal of the game is to get as many value chips as you can from publicly owned companies, monuments and other things you can build. There are also event cards mixed in with the action cards. When an event comes up, it's turned over and effects the whole game. Action cards can include goals as well actions that you can use against other players.
It's all very intricate, and game play led to some great conversations about how the world economy works, how power and wealth determines value. It seems like the goal would be to get as much money as possible, but money doesn't equal value. A lot of concepts were simplified to keep the game playable and fun while still being educational. Even in it's simplified form, it's pretty complicated the way different events, actions and power affect value.
Strategically, action cards give you a lot of ability to change the game quickly. You can bankrupt a company that's owned primarily by other players, you can make private companies public with an IPO card, or you can run for office and get political power that way.
The game pieces include a LOT of action cards, company cards, small rubbery chips for shares in different colors for each player, bigger rubbery chips for value, and the cardboard money and political power chips. They are all very well made. I like the rubbery chips for placing on cards. The texture of them makes them very stable so they don't get knocked off the cards easily.
Playing a full game, all the way through the deck of action cards can take all day, but playing that way is a great way to get a deeper understanding of how different things interact with each other. A shorter game, lasting only a couple of hours, can be achieved by playing an "End Game" card in the deck of action cards.
It's a lot of fun, and it's a new favorite. Very quickly addictive if you really enjoy games like this. It's more complicated with more game changing cards than Illuminati Deluxe. Highly recommended! Play with good friends who won't stay mad, it's a ruthless game.
[I received a free copy from the game designer in exchange for my honest review. My reviews are always my own opinion]
Plutocracy is a card game where the objective is to become the most valuable plutocrat amongst your peers. You can do this several ways: one is by starting companies and making them public, another is investing in them and manipulating the factors around them to gain wealth. For example, a rival plutocrat may have ran a smear campaign against one of your companies, driving down the stock price, so you invested heavily while the value was low. You then manipulate the trade tariffs and run a sucessful PR campaign which boosts the stock price immensely and makes all of the investors rich. Wealth isn't what counts towards victory, as victory is determined by the value attributed to your character. You increase this value not only by making your companies more valuable but also by creating charitable foundations and monuments that increase the odds of you getting elected.
Elections are one of several events in this game that allow for huge shifts of power. If you have the available funds, you can invest heavily into your campaign to increase the odds you will become elected. Opponents have the ability to run campaigns against you (although a smart plutocrat knows when to holster his gun). If you manage to take an office (Senator or President), you then have enormous political power at your disposal. This can really open up the game, as there is a scramble to make sure the newly elected does not become too powerful, but so much effort is not put in to be put in the newly elected's crosshairs. Along with this, there are events that occur (economic booms and crashes [like the dot-com boom/crash]). This is just a small part of what can occur in this game, but lets just say there are enough opportunities to backstab and ruin the wealth and power of your friends to keep you entertained for endless hours.
The rules are involved but intuitive, and like any good board game, take a couple playthroughs and some general consensus to be fully comfortable with. Once they are understood and followed, the game runs surprisingly smoothly and quickly (a feeling of business as usual) until a decisive event happens, which is often when all hell breaks loose and the drama occurs. These are fun events where lots backstabbing and scratching occurs.
One of the nice aspects of this game is it end when you choose, as an "end of game" card is placed wherever you wish, making anywhere from 30 minute quickies to satisfying marathons that become as complex as our current business environment.
Overall this was a surprisingly fun card game that mixes business and politics with the events we can't control and many that we can. For a better understanging of the rules, visit [...] as the designer has placed the rules in PDF form.