I purchased this book in the hope that it would be a good reference for a 3D engine I was building that has a requirement to load 3DStudio and Lightwave format files. On the surface, the information is clearly presented and well structured. However, code is presented as examples but is taken from the authors own library, Crossroads. This has the down side that it has a very strict copyright which practically forbids you from using it. So, no use of the code was possible - not good, particularly when you are developing an open source project!
As it turns out, the code I've generated is very similar to the authors and I start to wonder if copyright problems will arise - I guess only time will tell.
In summary:
If you want to learn how a format is built up and wish to play around with the authors copyrighted files then great.
If, however, you wish to develop your own program that reads one or more of the formats outlined in this book, then look elsewhere first. There is a wealth of information on the internet that is completely free.
Not a worthy purchase.
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3D Graphics File Formats: A Programmer's Reference Paperback – October 1, 1996
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Keith Rule
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Keith Rule
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Print length530 pages
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LanguageEnglish
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PublisherAddison-Wesley
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Publication dateOctober 1, 1996
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Dimensions7.75 x 1.25 x 9.25 inches
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ISBN-100201488353
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ISBN-13978-0201488357
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Editorial Reviews
Amazon.com Review
A programmer-oriented guide to the details of and conversion between the most commonly used 3D formats (VRML, 3D Studio, TrueSpace, AutoCAD DXF, POVRay, World Toolkit, and RAW), accompanied by a CD-ROM containing 100 royalty-free 3D objects, all the source code from the book, a robust 3D file format converter, and several commercial demonstration packages.
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Product details
- Publisher : Addison-Wesley; Pap/Cdr edition (October 1, 1996)
- Language : English
- Paperback : 530 pages
- ISBN-10 : 0201488353
- ISBN-13 : 978-0201488357
- Item Weight : 2.08 pounds
- Dimensions : 7.75 x 1.25 x 9.25 inches
-
Best Sellers Rank:
#6,660,600 in Books (See Top 100 in Books)
- #927 in 3D Graphic Design
- #1,599 in Desktop Publishing
- #7,459 in Graphics & Multimedia Programming
- Customer Reviews:
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Reviewed in the United States on May 8, 2000
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Reviewed in the United States on February 7, 2006
If you want a reference book for common graphic formats this is an excellent all-in-one book. Unfortunately the samples use the authors "helper" library code that is has copyrights and can not be used in your own software.
I have had the book on my shelf for years and it has actually been cracked open a few times for reference.
I have had the book on my shelf for years and it has actually been cracked open a few times for reference.
Reviewed in the United States on November 3, 1997
Ok, so maybe it won't win the pulitzer prize anytime soon, but if you're looking for a reference for the varied and complicated 3D file formats out there, this is it. Rule has chosen an excellent collection of formats and his source code is clear, concise, and error-free. Perhaps my one qualm is that he uses the Crossroads class library extensively in this book, which I can't say I'm exactly familiar with; but it's a moot point anyway as his clear examples can be extended to any type of project
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