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About the product
- Brand new story with more story missions than ever, in a richly detailed open world 2.5 times larger than before
- Manipulate gravity and soar through the skies at the touch of a button with the DUALSHOCK 4 motion sensors
- Seamlessly switch between three gravity attack modes to string together devastating attack combos
- Perform powerful new tag-team attacks with the AI-controlled Raven
- Unique visuals blending Japanese and French comic book styles to create stunning characters and environments
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From the manufacturer
Manipulate gravity and soar the skies in an open world.
Manipulate gravity and soar the skies in an open world. Another mind-bending adventure awaits gravity queen Kat as a new danger emerges to threaten the fabric of the universe itself. Still searching for clues behind the mystery of her origin, and with the powerful Raven at her side, Kat must master three unique gravity attack styles as she takes on enemies and massive bosses.
Signature Art Style
French “bande dessinée” comic book aesthetic is artfully blended with Japanese manga and anime influences to create a unique and beautiful atmosphere, with cityscapes and characters and brought to life in stunning detail on PlayStation 4.
The franchise’s famous gravity-based action mechanics have evolved with two additional styles, the lighter Lunar Style and heavier Jupiter Style, each with their own unique attacks. Switch seamlessly between the three distinct gravity styles, and partner with Raven to execute devastating tag-team attacks.
Vast Open World
Enter a bright and bustling floating city, bursting with life. Manipulate gravity with the motion sensors of the DUALSHOCK 4 wireless controller to soar and traverse a vast and detailed open world, 2.5 times larger than the original, packed with an abundance of missions to keep Kat busy.
Another mind-bending adventure awaits gravity queen Kat as a new danger emerges to threaten the fabric of the universe itself. Still searching for clues behind the mystery of her origin, and with the powerful Raven at her side, Kat must master three unique gravity attack styles as she takes on enemies and massive bosses.
Gravity-Based Action - The franchise’s famous gravity-based action mechanics have evolved with two additional styles, the lighter Lunar Style and heavier Jupiter Style, each with their own unique attacks. Switch seamlessly between the three distinct gravity styles, and partner with Raven to execute devastating tag-team attacks.
Vast Open World - Enter a bright and bustling floating city, bursting with life. Manipulate gravity with the motion sensors of the DUALSHOCK 4 wireless controller to soar and traverse a vast and detailed open world, 2.5 times larger than the original, packed with an abundance of missions to keep Kat busy.
Signature Art Style - French comic book aesthetic is artfully blended with Japanese manga and anime influences to create a unique and beautiful atmosphere, with cityscapes and characters and brought to life in stunning detail on PlayStation 4.
Pre-order item: Pre-order Gravity Rush 2 and receive the digital Select Soundtrack and Kat’s White Costume DLC.
Top Customer Reviews
+The graphics and style are beautiful. Seriously, stunning sometimes. The colors really pop and are vivid.
+The gameplay is super fun and controlling gravity is a blast. The action is great and provides challenge but also mastery.
+The music is great and the voice acting is spectacular. I love how it's their own made up language. I wish more games did this.
+The story is pretty good, and having played and beaten the first one, it went in a direction I wasn't expecting.
-The game has a few too many fetch quests, so I held off on some of them until later which helped mix things up. I recommend splitting up main quests with side quests or else the side quests become a bit too irrelevant. They act as a good world builder, but they don't necessarily help move along the main plot at all.
++This game is really a pleasure to play and it's such a different gameplay experience than any game before it. Flying through the world while manipulating gravity is seriously crazy and fun and so smooth. The world they built is creative and refreshing.
I recommend playing the first game first, Gravity Rush: Remastered on PS4 before this game. That game is great too and this game's story takes place right after. You'd still enjoy Gravity Rush 2 even if you haven't played the first one, but why skip a great game?
With the structure of a multi-arc comic book run, Gravity Rush 2 successfully tells the adventures of its heroine in a fun, open world superhero game.
The game stars Kat, an amnesic young woman with the ability to “shift” gravity. She’s able to traverse floating cities by soaring through the skies. At the start of the game, Kat finds herself powerless in an unfamiliar settlement. This starting premise is a great way for newcomers to be introduced to Kat and ease into the game’s mechanics. Although it acts as a typical tutorial, it’s well executed and doesn’t take long to complete.
Being able to shift gravity gives Kat a variety of options in combat. She has a ground combo attack effective against basic enemies. Her main attack is the gravity kick, which is assisted by a soft lock-on system. This works well for most of the game, but does become difficult to aim as more enemies pop-up later in the game. Kat’s stasis field is a cool ability; she’s able to grab objects around her and toss them at will. It’s easy to accidentally pick up people and plummet them to their deaths. The gravity slide shows up sparingly in the game; it’s pretty fun to use, but the camera can be a little too sensitive at times. The sequel fixes Kat’s special attack by having it fill up as you defeat enemies. In the previous game, it was possible to hide or even just wait for it to refill. The most important gameplay aspect in this type of game is the camera. I’m glad to say it performs admirably with only a few hiccups. It doesn’t work well with some confined spaces and one particular boss battle, but those were partly due to level design.
Those who found the combat system monotonous in the first Gravity Rush might want to reconsider. Two new styles are introduced in this game: Lunar and Jupiter. Once acquired, Kat can switch from either style at the swipe of the touchpad. In the Lunar style, Kat becomes light as a feather allowing her to glide across surfaces and leap buildings in a single bound. This modifies her combat by weakening her attacks, but adding noticeable speed and an automatic lock-on system. In the Jupiter style, she becomes a walking boulder adding much needed power. Kat is able to charge her gravity kick, which can completely demolish large groups of enemies. During certain parts of the game, Kat’s powers are restricted and you’re forced to play with a particular style. This helped to keep the gameplay fresh, but I can see it being unappealing to those of you who want complete freedom of Kat’s abilities at all times.
Boss battles in this game vary from good to slightly annoying. Kat faces a variety of enemies in all shapes and sizes. The bigger the bosses were, the more obtuse the fights felt. Some battles were more straightforward, and others required figuring out the “trick” in order to win. Especially in the latter half of the game, many boss battles were interrupted by short cutscenes. I felt like it was done so often that it made some boss battles feel disjointed and anticlimactic because I expected it every time.
One of the best aspects about this game is its style. Its comic book inspired cutscenes are a great way to convey its story and characters. Not all games need cinema-quality motion captured cutscenes to feel like they have a high production value. Characters generally have softer features that are more in line with Studio Ghibli’s art style. This gives the game a slightly wider appeal for those who don’t particularly like the look of traditional anime. The world itself has personality; each district has its own feel with plenty of NPC’s to populate them. In reference to other games, I can see Jet Set Radio for the cell-shaded graphics and Skies of Arcadia for the floating cities.
Characters are designed beautifully. Kat feels unique with the combination of her red eyes, tan skin, and pale blonde hair. Her main outfit heavily reminds me of Xena: The Warrior Princess, which I idolized as a child. Past characters return along with many newcomers. They fit traditional molds and archetypes with little surprises, but I found them charming nonetheless.
The menus have a nice flair and simplicity to them. Everything was clear and easy to find. Maps are color coordinated: story missions are red, side missions are blue, conversations are yellow, and so on. Just click, and your marker is set to go. Kat’s power ups are bought with red gems littered throughout the game. The upgrade system only has one path for each category, which was actually refreshing. You’ll have to spend an excessive amount of time exploring areas – above and below – to collect these gems. Talismans are a nice introduction that I admittedly didn’t spend too much time with. They improve stats, attacks, and other various upgrades. Later in the game, they can be combined to create more powerful talismans.
Side missions helped me connect to the world and see personality in its citizens. There’s a mix of tasks to do such as fighting Nevi, stealth missions, finding locations via photog raphs, and more. Photographs were definitely a surprising part of the game. It’s heavily integrated into the online features and quite a few story and side missions. Players can take photographs and upload them online creating side missions. One particular online side mission tasked me with finding a chest with my only clue being a photograph taken by another player. It took me way longer than I expected to be able to find that chest, but it was nice distraction that promoted me to explore for gems. Along the way, I ended up finding a small glitch that allowed me to fall into a building.
Perhaps the most annoying thing about this game is its save system. There were a few times where I consciously explored to collect gems for upgrades only to find that it wasn’t saved even after I manually saved to a new file. Correct me if I’m wrong, but it seemed like the game only really ever saves once missions are completed.
If you went into this game wanting to learn more about Kat’s backstory like I did, you’ll be glad to hear your questions will be answered. It’s a satisfying part of the game that’s completely different from the rest.
There’s something about this game that I keep wanting to go back to. The characters have great designs, the world is vast and filled with a sense of wonder, and the story fully fleshes out its main character in her own secret origin. A few stumbles with boss battles and level design choices don’t stop this game from being a great experience that more people should try.
Graphics: It feels like you are running through a watercolor manga. It's is very good quality cell shading, runs pretty great at 30fps, with only a few drops.
Gameplay: Flying through the air as Kat is one of the best parts of the game. This is one of the games where you feel truly free. The combat is not as repetitive because of the new gravity styles. If you get bored of a style you can use another.
World/side quests: The open world is very fun to explore, because there are gems hidden everywhere. Some parts of it are also destructible which is great fun too. The side quests are initially dull, but the later ones are ore interesting. There is also a lot of side quests.
Story: The first story is very good. The rest become very 'anime', so the best way to enjoy it is not to take it too seriously.
Music: The music is really good, and reflects the situation perfectly.
Characters: The characters are interesting, and my attachment to them helped carry me through the later not so good parts of the story.