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Gray Matter - PC
| Price: | $12.99$12.99 |
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About this item
- From legendary game author, Jane Jensen, GRAY MATTER combines the elements of science and the supernatural, together with an emphasis on character and story to create an unprecedented paranormal experience.
- Are a reclusive neurobiologist's latest experiments as innocent as they appear? A chain of inexplicable incidents occurring one after another lead the doctor's assistant to investigate the true aim of these experiments.
- What secrets are waiting to cross over from the other side? Alternating between two playable characters, are you ready to tackles questions concerning the nature of reality and the power of the human mind?
- What If Reality Was Just An Illusion? In this acclaimed mystery adventure comprised of 8 massive chapters, you must uncover all the dark mysteries of Dread Hill House to find the answer.
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Product information
| ASIN | B004JMXTNU |
|---|---|
| Release date | February 22, 2011 |
| Customer Reviews |
3.9 out of 5 stars |
| Best Sellers Rank | #108,502 in Video Games (See Top 100 in Video Games) #4,235 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 5.25 x 7.5 inches; 4 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | V00814 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Viva Media |
| Date First Available | January 17, 2011 |
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Product Description
After a tragic accident, neurobiologist Dr. David Styles has become a recluse, rarely leaving his home, the Dread Hill House. One day, Samantha Everett, a street magician, appears at Dr. Style's doorstep just as he is seeking a new assistant. Samantha's first task is to find six people to form “The Lamb's Club” of human guinea pigs for Dr. Style's tests at Oxford University. The experiment starts off innocently enough, but then a chain of inexplicable incidents begin to occur, one after another. Are these experiments as innocent as they appear? What is the true aim of Dr. Styles' research? What secrets are waiting to cross over from the other side? In Gray Matter, legendary game author Jane Jensen (creator of the Gabriel Knight series) tackles questions concerning the nature of reality and the power of the human mind in a mystery adventure that comprises 8 massive chapters. Jensen combines the elements of science and the supernatural, together with her acclaimed emphasis on character and story to create an unprecedented paranormal experience that will keep you riveted until the very end. What If Reality Was Just An Illusion? At the end of the quest to uncover these dark mysteries of Dread Hill House lies the answer.
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Gray Matter revolves around two playable characters, Samantha Everett and Dr. David Styles. Getting lost in a rainstorm, Sam's bike breaks down in front of David's house, who, as it turns out, is looking for a new assistant. David is a tenured professor who was disfigured in an accident and had become a recluse. He mostly keeps to himself and his research, and through his own personal despair, tends to be hard on everyone else. Sam lies and says she's a student of the local University. In reality she's is a street magician who aspires to be a great stage act. She's generally kind, but due to her hard life, doesn't tend to trust people and is willing to use trickery to achieve her goals. Some of her puzzles, in fact, involves her craft and slight of hand to just that. I really like both of them. Not that both are always likable, but are well written. This extends to the most of the characters in the game. Each of them have their own distinct personalities and motives as well.
Much of the gameplay revolves around Sam in her quest to find a secret circle of stage performers. She's also tasked with running errands for David. Her first assignment, find students as subjects for this next experiment. She hears rumors about David around campus and begins looking into the secrets surrounding his past. Meanwhile, David is focused on his research, but eventually discovers that Sam isn't what she pretends to be and looks into her history as well. Their troubled past are slowly reveiled, why she's running and why he can't let go. By the end, you'll find that both of their goals are intertwined.
The gameplay overall is good. Other than Sam's use of magic to solve problems, the gameplay is the usual fare for modern point-and-click games. Basically, take everything that isn't nailed down, then try to figure out what to with it, and talk to everyone about every topic that comes up. As usual, the game is broken into chapters, where everything in a given chapter must be finished to proceed to the next. In each chapter, you are given goals and are free to work on them in any order. However, progress of some task involves completing others first. For example, at one point Sam needs to get into the library to use a computer. Problem is, she isn't really a student. So she needs to "trick" another student into giving her a card. Unlike some games that leave you in the dark about that you need to do, Gray Matter can display your progress for each goal. The game map also highlights points that still require attention and darkens those that are no longer needed to finish the chapter.
The artwork is standard for adventures this days, 3D characters with pre-rendered backgrounds. They are nonetheless well done. The cut scenes are of the minimalist low-budget sort that also has become common, like an animated shoryboard. Budgets for adventures aren't what they used to be in their heyday, so they put their time and effort elsewhere. I be honest, I'm OK with that. I would rather have most of the game look good and have passable cutscenes than to cut somewhere else or not even have the game at all.
The 3D rendering and effects are a bit more intensive though, such as rendered shadows, but can be adjusted depending on your computer's capabilities. Setting everything to high looks awesome, but my computer couldn't handle it at a playable rate. I was able to turn the settings down to a playable framerate, but still looked decent overall. My biggest problem here was setting the resolution. The game supports the native resolution of my high-def widescreen monitor, but the game was only playable at the lowest graphic settings. Most lower resolutions, however, wouldn't format properly. Rather than setting the display to fit the format for a given resolution, the game kept it in widescreen and padded the top and bottom with black bars. Then, to maintain the dimensions, my monitor padded the sides with black bars, making the display a small island in the middle surrounded by a sea of black. I found this really frustrating as other similar games never ended up like this, regardless of the resolution.
The voice acting was OK. The main characters were priety good, so I really don't have many complaints. The music choice was interesting. I liked the general feel it gave to the game and cutscenes. My only issue is that most of the game used the same looping track. I wish there were more variation in the ambiance, like different music for different areas. Or at least make the main loop longer. Also wanted to point out that the band featured in the game, the Scarlet Furies, turns out to be a real group, which you can find on Amazon.
I've played many adventures, old and new. Some have good game writers, some have good characters writers, but few this days have both. Jensen is not just an excellent writer, but a *game* writer. Adventure games are a marriage of both gameplay and story. First, and foremost, adventure games are games--they are meant to be played. A great adventure demands more than just a great writer, or even a great character writer, but also a game writer. Other forms of storytelling are linear, were the writer ties all of the plot threads together into a single string that is followed from start to finish. And indeed, I've played other adventures that were exactly like that, where the only "game" was picking each piece in the *exact* order the writer had in mind. A game writer doesn't tie all of the plot treads in a single string, but spreads them out for the players to find and tie together on their own; a great game writer can tell a great story regardless of which way the player weaves the pieces together. Adventures are also heavily weighed on character. Most adventures tell their story through the player's character, where everything and everyone you interact with in the game world is through this character's perspective. Games that hinge on the depth of the character takes a great character writer.
what it's like-the game looks AMAZING! it looks like a lot of fun, I just got the game in the mail and am about
to try it.
however, when I recieved the game there was a small issue-a personal peeve of mine.
the packaging on the outside is the cover art and is card board, which is just fine. but once I slipped off the
cover I realized that underneath is just a blank-black DVD case.
there's a CD, but NO booklet and NO cover art!
for me this is kinda poor packaging and marketing, usually you're supposed to have a DVD case with the cover art
underneath the plastic sleeve on the case-along with a booklet (instructions, advice, etc.) and the game itself.
but all you get is a blank DVD case with all of the installing instructions on the back of the box...
this might possibly be just a rushed product, or maybe it was designed in mind the thought that some people like to
just open up the packaging and throw it away-and leave the CD lying around after playing it.
this may not be a problem for anyone who buys the game, but I personally like to keep my games in their respective
cases.
but, being the knit-picker that I am, I actually cut up the box art and slipped it into the plastic sleeve.
so it's fixed now and sitting pretty on my shelf, but it really kind of disappoints me that the company did not
entirely plan this through. but oh well.
on another note: if you're thinking about buying ANY games, I do suggest that you research carefully and watch some
videos online to see EXACTLY what you're buying!
-*-*-*-*-*-*-*-*-*-*-
please note that this is a point-and-click game!
you move your mouse cursor and click on scenery and objects, I think these are nice games and you can take your time
playing them without the risk/scare of things jumping out at you.
they're not for everyone, but they're definitely worth a try!
-UPDATE (11/4/11)-
I just beat the game some time ago, I LOVE IT!
the game is easy to install, no problems with it. (uses Windows Vista)
however, towards the end of the game, the game may not let you go to the ends of the screen unless you click twice.
I certainly hope that there's going to be a sequel for it, it left an interesting bit at the end of the credits!
by the way, you're going to want to get the soundtrack for this game. it's amazing!
I think my favorite part of the game was exploring Timmons Park, it's such beautiful autumn scenery.
NOTE: please don't let your kids younger than 15 play this game! (has dark undertones, blood, and a death scene)