Fidelitas Card Game
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- For 1-4 Players
- 30 minute playing time
- Ages 10 and up
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In this quick card game, players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown. Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Keen maneuvering is key and attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power. Fidelitas is a game for 1 to 4 players and is designed by Jason Kotarski and Philip duBarry. .
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|Item Dimensions||1 x 5.5 x 4 in||4.2 x 7 x 2 in||1.5 x 4.75 x 5.75 in||1 x 5.5 x 4 in||1 x 5.5 x 4 in||2 x 5 x 4 in|
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1. Place the five Location Cards in a row in numerical order to form the city. These cards will be bookended by the Castle card and the Harbor card. (These five Location Cards each contain ten locations to form ten different locations.)
2. Shuffle the Virtus Cards (citizens) and deal one face up to each of the ten locations above. Then, deal each character two cards to form their hand.
3. Shuffle the Missio Cards (goals) and deal two to each player.
4. The remaining Virtus and Missio Cards are placed in separate piles near the city.
1. Play a Virtus Card to one of the two locations matching its guild symbol (located in the top right corner of the Virtus Card). Carry out the action at the bottom of the Virtus Card.
2. Score one or more Missio Cards, if possible.
3. Draw a replacement Virtus Card (unless the one you played this turn had an X at the bottom) and draw back up to two Missio Cards.
4. When one player reaches a certain number of points (10 in 2 player, 8 in 3 player, and 6 in 4 player), play continues around the table to ensure that everyone had the same amount of turns. Player with the most points at the end is the winner.
Fidelitas is a hand management game where you are placing cards to complete your goals and indirectly hinder the goals of the other players. With only two cards in your hand at a time and a set number of places to go for each card, your decisions may seem limited, but the effect of the card you play will ripple throughout the city. For example, if you play the Baker, then you can move 2 cards to any 2 different locations. If you play the Professor, you can discard 1 card and draw 3 in its place. The other thing to consider with only 2 cards in your hand is that you can overthink your decision. Do you overtly go for your goal or do you occasionally throw your opponent off by doing something that has nothing at all to do with your goals?
There are a lot of pros to this game including artwork, portability, time to play, easy setup, and simple rules. However, the biggest pro is the replay value. With 14 different character actions and 20 unique goals, you'll always have a different game. This game is a solid 8 and one that has earned a permanent spot on my game shelf!
This game is fairly simple to learn, but the genious comes in using each individuals powers at the right time to either accomplish one of your mission cards or block your opponent if you think you know what they are going for. Getting people to the right place takes both patience and planning. It's a small game, but one with a lot of thinking and moving cards around. It's a great game to play when time is an issue - at the end you will feel like you played a bigger sized game.
We've played this game a good number of times, with groups as large as four and as small as two. We tend to gravitate towards "filler" games or games with a smaller footprint/simpler format, and to us this falls into that category.
The game has a fun, unique dynamic. There's enough strategy there to keep it engaging for the long-term, but it's not too difficult to pick up. We've found that it has a lot of replay value, and it's been hitting our table quite often since we got it. And, the artwork is absolutely gorgeous (I personally find the art in a lot of indie games to look sort of amateurish, but this is top-notch stuff).
My only (very small) complaint would be that the wording of the rules is a bit vague at times. We had a number of instances while we were learning the game where we had to consult the internet (BGG forums) for rules clarification... but we did buy the very first version, so some of that is to be expected. Perhaps they will edit/revise in future versions.
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