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Gryffon Master: Curse of the Lich King (Crystal Sword Chronicles) (Volume 1) Paperback – November 6, 2013
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From the Author
"Once there is value and a significant reason to pursue a goal, it makes the steps to get there seem more deliberate and enjoyable." - H.M. Schuldt
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This novel is unique in many respects, not the least of which is the fact that it was written by not one but five authors. Despite that it flows seamlessly and I, for one, could not tell when one author stopped and another began. The adventure itself is pure fantasy and reminds me of some of the sword-and-sorcery video games that the sons and daughters of my friends play. The action - and there is a lot of action in this book - shares the same levels of intensity that are found in those video games and it is easy to see why they hold such attraction for millions of gamers around the world.
The detail in this round-robin novel is rich, the characters who either assist or do battle with our two heroes are well thought out and the ultimate theme of the continual battle between good and evil is well expressed. This is also a novel that speaks handsomely of the loyalty warriors feel for one another and the bonds that those who face a shared adversity develop.
It's an engaging book and one that fantasy fans - and gamers - should enjoy.
Ragnar was told of the fall by the Arab, Ahmad Ibn Fazat, who had also experienced the same, at some point. Ahmad is from Damascus. But where they had fallen was now a mystery. The two men were surrounded by thick jungle, unlike their natural habitation. Ahmad recollects his home with beautiful trees, gardens, sand. . .dry and hot.
Ahmad, gifted to speak many languages, explains that he was "heading to the siege of Jerusalem" when a blinding light claimed him, and he found himself there, in the jungle.
Ragnar, wearing a bone necklace, claims that he was in a boat that landed in Frisia, and had purposed to raid the land. And the same thing had happened to him. . .a blinding light had brought him there.
The two take their journey through the thickness of the jungle, following the sun, trying to find a way to escape their surroundings. They walk for hours. They arrive at a clearing, that was seemingly a perfect circle. A beam of sunlight draws them to a glowing crystal sword with beautiful gems. Noticing that Ahmad had no weapon, Ragnar (who is armed with an axe) tells Ahmad to take the sword. The atmosphere announces the impending doom that is about to come upon them.
Just as Ahmad touches the sword, a "blood-curdling roar" thunders from the jungle, and the sound of footfalls rumbles the ground. "It's Jotun!" Ragnar shouts.
They must run!
Jotun is a frost giant with many powers, including the power to lure one into a death sleep (sleep into the afterlife).
Having escaped the Jotun, the two men continue their journey. Then suddenly, the jungle cleared and there appears an enormous gryffon from the sky! Its wings spanned many feet, stirring the air with gusty wind. It's claws were like iron, clutching the boulder where it landed, set to leap forward. And it did leap, swooping up Ahmad like an eagle after its prey, and flying off into the distance until it disappeared!
Ragnar finds himself alone and lost in the strange world.
The reader soon discover they have ventured into a fantasy interconnected with creatures and spirits either from the ether, netherworld, and/or otherworld, which seemingly may have intruded on the living world. The reader encounters a host of strange, unusual, magical and fantastical beings. Some are lovable, frightening, sinister, mystical, even mythical, possessing various powers and super strengths. There are ghost giants, elves, dwarfs/dvergars, trolls, poison scorpions, beasts, giant-sized creepy-crawlies, living skeletons, a Shaman, a lich and liches, an evil dark dragon and dragons, a scout goblin (a wise lizard), a giant dragonfly, a boneman, a wicked sorcerer (undead, wanting his undead existence back), a scarab beetle, a green goblin, a squirrel with horns, gryffon warriors, a Djinn scout and djinns, a wizard, among a myriad of powerful, and not so powerful creatures that inhabits this transcendental fantasy world.
The king and queen of the Dwarf Mine of Davlin seem to disagree on a gemmed necklace. The dwarf queen, Valona--now an "avaricious harridan"-- obviously doesn't take into consideration her husband, King Andren's demand to get rid of the cursed necklace with the inscription: THORA.
Is the necklace cursed? Could it be a curse for some, but a blessing to others that possess it?
How are the gems' pattern (ruby, sapphire, and emerald) in the necklace connected to the sword that Ahmad possesses?
This story uses spectacular imagery and elemental objects. There are gifts given, such as fireproof armor (a talisman), magical transportation: the desert ship. Mythic beings give potions, visions, a broken arrow, a magic match, prophecies, special periwinkles for a powerful tonic, and yes, there's a magical tree. . .
This fantastic story is pure fantasy perfection, cleverly and beautifully written to perform it's "magic" on the reading audience. I place it among the legendary classics of beloved fables and folklore, such as The Brothers' Grimm and The Jungle Book. To write such a spellbinding masterpiece could only be mastered by a cleverly orchestrated, talented group of writers: Christian Warren Freed, Joyce Shaugnessy, Heather. M. Schuldt, Randall Lemon, and Lynette White.
Take the journey along with Ragnar. You'll be glad you did!
Ragnar Olafson, a Viking warrior and Ahmad Ibn Fazzat, an Arab soldier, are adventures mysteriously transported to a strange and frightening jungle. In this world where an evil dragon, trolls, living skeletons, and other mysterious creatures roam their journeys begins.
Ragnar must find a way to conquer the Lich King. Aided by two dwarves, Ragnar seeks to reclaim a magical crystal sword in order to destroy the evil beings that threaten peace-loving creatures who live in the jungle.
Ahmad is snatched from the jungle, and must return because it is his destiny to help the Gryffon Master. How will Ahmad and the Gryffon Riders return in time to help save them?
Gryffon Master is an amazing flight of imagination. With well-developed characters, a comprehensive, vivid new world and mystical creatures.
Gryffon Master: Curse of the Lich King is a remarkable work written by H.M. Schuldt and four other authors (Chrisitan Warren Freed, Joyce Shaughnessy, Randall Lemon, and Lynette White) in a round robin style. Yet, the story flows as if written by one person. A creative, fantasy, story for the entire family, packed with action and thrills. The Gryffon Master leaves every YA reader with the understanding that there is a warrior hero in all of us. A perfect escape book.
More books from H.M. Schuldt and creative team:
Lava Storm In the Neighborhood: Nature's Raw Power Unleashed (Giant Tales Apocalypse 10-Minute Stories) by H.M. Schuldt, Gail Harkins, Christian Freed and Joyce Shaughnessy
Giant Tales Dangerous Days: Tales of Climate Change & Crowns (Giant Tales 3-Minute Stories Book 4) by H. M. Schuldt,Joyce Shaughnessy, Randall Lemon and Sylvia Stein
-Learning at home by Rhonda Cratty is a parent resource, filled with ideas to help children become the best they can be. Daily activities for family fun, that make subjects become more than pencil and paper, moving learning into everyday life. Learning at home can be purchased in print or eBook form through http://www.amazon.com/dp/1494917203
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