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+ $3.99 shipping
89% positive over last 12 months
100% positive over last 12 months
100% positive over last 12 months
for Sale Card Game, 96 months to 9600 months
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Purchase options and add-ons
- Ages: 8 and up
- Number of Players: 3 to 6
- Playing Time: 20 to 30 minutes
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Product information
| Product Dimensions | 8.5 x 6.25 x 2 inches |
|---|---|
| Item Weight | 12 ounces |
| ASIN | B001PQLNY0 |
| Item model number | 101124N |
| Manufacturer recommended age | 8 years and up |
| Best Sellers Rank | #58,934 in Toys & Games (See Top 100 in Toys & Games) #591 in Dedicated Deck Card Games |
| Customer Reviews |
4.8 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | June 1, 2017 |
| Manufacturer | Gryphon Games |
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Product Description
Product Description
One man's castle is another man's cardboard box… or maybe his RV, tree house, igloo or skyscraper. In this fast-paced game of bidding and bluffing to get the highest-ranking properties, it isn't how much you pay for the properties; it's how much you sell them for. All players try to purchase the most valuable properties for the least amount of money and then “flip” them (turn around and sell those properties) for the highest-valued currency cards. Whoever has earned the most money at the end of the game wins!
From the Manufacturer
One man's castle is another man's cardboard box. or maybe his RV, tree house, igloo or skyscraper. In this fast-paced game of bidding and bluffing to get the highest-ranking properties, it isn't how much you pay for the properties; it's how much you sell them for. All players try to purchase the most valuable properties for the least amount of money and them "flip" them (turn around and sell those properties) for the highest-valued Currency Cards. Whoever has earned the most money at the end of the game wins.
What's in the box
Customer reviews
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There's nothing wrong with For Sale as a game, but our table found No Thanks (the game) to be more fun and also more accessible.
POSITIVE: I love the different houses! -- It's so cute and creative. The bidding aspect was pretty fun and I like the second half of the game as well! We have a lot of long game so it's nice that this one only takes about 15 to 25 minutes to play.
NEGATIVE: Not many of our friends wanted to play it again. It was kind of a one and done sort of fun thing. Maybe it would have been better if we played with a different group who was more excited and goofy, but overall it wasn't the most enjoyable game to play especially for the price.
We just got a copy of modern art and that is an extremely fun bidding game! That dynamics are just more interesting
The game is broken up in to two auction rounds. In the first round the players are given coins for buying properties. The way the auction system works, a number or properties equal to the number of players are turned face-up (ie 4 players = 4 properties). Players can then place a bid higher than the last bid, or pass. When a player passes, they get to take back half of their bid (rounding down) and the lowest ranked property on the board. Once all of the players have passed, the highest bidding player pays their full bid and is left with the highest valued property. Sets of properties are bid on until they are all gone.
In the second round of bidding, the player are selling their properties for checks. As in the first round, a number of checks equal to the number of players is turned face-up. Instead of bidding with coins, the players a bid by placing the property they are selling face-down. Once all players have chosen a property to sell, the property cards are turned face-up. The highest ranked property gets the highest valued check, and so on down the line. The property sales continue to all the properties have been sold. The winner is the player with the most money in checks and coins left over from the auction round.
At first glance, this game seems like it is very prone to random chance, but there is actually a bit of strategy involved in knowing your opponents and what they are likely to do. You may be faced with a situation where all low-ranked properties are on the board -- do you just pass to take the lowest ranked one, or do you bid to get a slightly better one and potentially overpay? Likewise, when all high-ranked properties come up, will everyone pass so you can get something really good cheap, or will you end up in a bidding war when you could have had a slightly worse, but still good card for free? The same sort of dynamics can show up in the selling round. If all high-money checks come up, you may be able to sell your low ranked property for $12000. You could also get stuck selling a high-ranked card and getting a small check for it.
In conclusion, this is fun, quick (10 to 20 minute) game. On the surface, it looks like it is all luck, but a lot of your decisions will be based on what you think your opponents will do, and how you can maximize you value.
The components are pretty well made and are attractive to boot. The colors and the art style were eye-catching from a distance, and the box insert holds all of the components well. With that said, the group didn't seem to enjoy the game our first time around. Jen (my other half), who doesn't sit in on our gaming sessions all that often, found the game to be boring. She began picking cards willy-nilly at one point, which pretty much spelled the end to game night. She even made the comment: "I'd rather tie my shoes twenty times in a row rather than play this game again." Ouch.
What I found odd is that she enjoys "Lost Cities"...so it's not like she an anti-gamer by any means of the definition. I'm proud (and sort of ashamed) to admit that she's put more hours into the video game "Dragon Age" than I have. So I have to ask myself, what happened? For one, she doesn't like to think too much in the games she plays...she likes action, to put it simply. Dice rolling and simple move mechanics like those found in "Lost Cities", "Sorry", and "Trouble" are more attractive to her. I of course, don't blame her for being this way...every person has a right to like what they like, end of story.
There is a bit of strategy involved in this game, one that requires you to pay attention to what cards have been played and what cards you're currently bidding on. I found the game to be ingenious at what it does, but it may not appeal to everyone. Everyone in the group needs to be onboard with the strategy and bidding mechanics...and as proven by our first play session, one dissatisfied player can make or break the experience. Personally, I found the game to be fun to play...simple and quick for an experienced gamer. If I can find the right group of folks to play it with, I have a feeling I'd enjoy bringing it out of my closet more than I do.
In the end, I do recommend giving "For Sale" a shot...but it's important to consider the type of people you plan on playing with. If they don't mind thinking a little, bidding on cards, and reading other players' tells, then this may very well be a big hit in your household. It requires three or more players, but is friendly enough for kids of most ages. "For Sale" is a solid card game and would serve as an excellent filler on game nights.









