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on August 18, 2016
Vague at times. Rushed at other times. Very little character and story development. But I suppose with my existing knowledge from in game of GW it helps flesh out what I think I would have missed. Damn, those Asuran gates/portals really ruin the adventure and plot timing of what should have been an great dangerous and challenging adventure. Imagine The Lord of The Rings, except there are is portal just outside the House of Elrond and maybe another one just a days walk from Mount Doom, well you'd certainly get right to the purpose of the story, but you'd lose out on an amazing story of everything in between. Unfortunately this is just one of many problems with this book. I love the Guild Wars lore, so what this book really does is draws attention to key characters within Guild Wars 2, characters I interacted with in game but really had no understanding of their back story. So it does that very well. So now I get it! Should of read the book and then played the game:-)
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on July 9, 2015
This story sets up the narrative for the GW2 personal story (at least giving context to some of the dungeon storylines with Destiny's Edge). I have now read all of the books in the Guild Wars universe (three total) and this one was the worst, by far. That said, if you're looking for a way to learn about the primary GW2 story, this is fine. Otherwise, I highly recommend Ghosts of Ascalon, which also preps players for some broader GW2 context, over this book.

I have two major issues with the storytelling in this book.

1. The dialogue is always just a bit too campy. In this universe, I expect a little light-hearted quip after an enemy is defeated, but this book takes it just a little to far for my taste. Moments that should feel powerful and triumphant can sometimes be undermined by a goofy line.

2. Probably my biggest issue is that the fights are just way too short! Big fights in the book that clearly warrant longer descriptions end up being a few sentences or a paragraph. This is partly a lack of description, but also poor 'fight design'. This results in several moments feeling severely anticlimactic.
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If you enjoy the Guild wars games and find the lore interesting then this is definitely the book for you. It will explain away some of the questions you may have about the characters of Guild Wars 2 and it is well written that even if someone who has never played the game picked this up and read it they would find it an enjoyable experience. Whether you are into the lore of the game or just someone looking for a great fantasy story this book will not let you down.
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on June 5, 2012
Compared to Ghost of Ascalon, I found this book to be near equal. The story is different and there are a few parts that didn't flow well, but overall I think it is a great story. The thing about this book is it features Destiny's Edge's origins, who are a bit more iconic in Guild Wars 2. The book's beginning was good, but around the middle, it did feel a bit lacking. The story felt a bit rushed with shorter chapters covering events that got larger amount of details before. I would have liked to see the events expanded to feature more character interaction, especially bonding within the group. While it is implied that the group was close, I never really saw them being that solid of a thing or ever truly declaring themselves as a guild. These changes would have certainly made the story stronger. The ending seemed to get better again with more detail of the events. The ending may feel lacking in some ways, but it is meant to set the stage for Guild Wars 2 and show the story of how the guild fell apart.

In short, I feel the middle could be improved and the relationship of the characters could have been strengthened more, but the story was worth reading. I would probably recommend it more for players who are interested in the back-story of Guild Wars 2 than as a Fantasy story. Still, it is a good story, just not as conclusive and fulfilling as the previous.
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on August 24, 2012
The book is great in that imparts important lore having to do with the Guild Wars universe, particularly as a lead up to the release of Guild Wars 2. From a writing standpoint though, this book is abysmal. These great, epic battles are described in a few pages, taking all of the epicness out of the equation. These almost godlike enemies are dispatched in a matter of sentences, robbing these powerful villains of any gravitas or even real threat. The characters are laughing and joking with each other in some lame machismo-drenched one-upsmanship through most of the book, it just seemed highly inappropriate for the situations that were being described. The writing tends to use the same descriptions over and over, a thesaurus would have been of great benefit to him (the author). If I wasn't so interested in the topic, I don't think I would have finished this one, the writing was almost physically painful at times. I found myself more than once groaning and reading passages from this book to people around me because the writing was so trite and hackneyed as to be amusing, but for the wrong reasons. Read it for the story, but go in expecting some awful dialogue and pacing; maybe you can avoid some of the disappointment I felt.
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on July 30, 2014
After reading Ghosts of Ascolon, this is truly bad. The dialog between Logan and Rytlock is a joke, it wants to be modern and it shouldn't. It's just really bad. It's like some teenager helped write the dialog. "Dude, you are so wrong." "Yeah, you're momma coulda wrote better dialog!"

The game puts emphasis on the the characters of Destiny's Edge and I was truly curious how that partnership broke up. After reading Ghosts of Ascalon I couldn't wait to read this. I couldn't even finish the story it's so bad. I'm going to try and finish it for the sake of the story line but Gah! It is definitely going to be painful!!!

Good luck to me trying to finish the story.

I've read better reviews for Sea Of Sorrows - Please let it be good.
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on February 15, 2013
If you've been playing Guild Wars 2, as I have, then you know about Destiny's Edge. They're a major component of the game's storyline, a group of heroes who joined together to fight the agents of the Elder Dragons of the world. Elder Dragons in the Guild War universe are basically sentient, elemental forces that want to destroy everything. This group fought back against them, until something happened and they entirely broke apart. If you're like me, you're curious about what the full back-story there is. With Guild Wars: Edge of Destiny, J. Robert King attempts to fill that story in. Sadly, aside from giving basic details, he does this completely unsuccessfully.

The first part of the book splits its viewpoint amongst two groups. One consists of Eir, a norm craftsman who is sick of watching people die to the Elder Dragon who threw her people out of their homeland, and Snaff and Zojja, two Asura inventors who want to try something they've invented. Using this invention, they get close to killing off their foe before they are entirely vanquished. Given the wrath of the dragon killed dozens, the norns suggest the three of them not return until they have a plan that would be actually successful. Meanwhile, a human named Logan and a Char (think a sort of humanoid wolf-creature) named Rylocke are having out over disputed territory - the humans and the Char have long been at war, and the two of them find themselves fighting until they reach hostile territory for the both of them. They are joined by a Sylvari (a sort of plant-creature) named Caithe, out to see the world. Their particular travels end with them in a city, fighting as gladiators.

The book has all the tools that would be necessary for an awesome, epic read; it simply chooses to fumble them. The dialog in the book is, at times, painful - the writer seems more concerned about making particular scenes "funny" than emotionally engaging. One example of this comes fairly early, when Logan and Rytlock are both burning the dead bodies of their companions, and use that time to engage in witty banter. This lack of interest in emotional engagement continues into action scenes, which seem more about showing how clever a particular member of the party is than getting our attention or adding any sort of tension.

The worst of this comes at the moment of the breakup of the group - this is a critical moment; if the reader doesn't believe that this is believable or engaging, then they're not going to buy into the entire plot arc in the book or (potentially) in the game. And, as should be expected from the rest of the book, this scene falls flat. The betrayal that leads to the schism exists as a single thirty second act of betrayal that was basically telegraphed through the entire book, and a single comical mis-understanding. The entire thing happens in under a page.

In short, this was not a good book. If you are absolutely desperate to know what happened to Destiny's Edge, I suppose you should consider picking it up. If you are not, or you only want to read good fiction, than don't - this book doesn't even rise to the level of a good media tie-in, and should be avoided.
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on October 4, 2012
A shallow, superficial novel worthy of the reputation video game tie-ins have. After the pleasant surprise that was GHOSTS OF ASCALON, this was a disappointment. The plot boils down to a band of characters teaming up to fight monsters in a land plagued by Elder Dragons. Characters have one or two defining traits if they're lucky. Every other chapter seems to devolve into action scenes without any suspense since the characters are all supremely capable. It's like an eight year old mashing his action figures together. Author J. Robert King fares a tiny bit better in dialogue, since I have a rather juvenile sense of humor and I don't mind reading characters exchanging elementary school level barbs. Avoid.
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on June 21, 2013
I bought this book because I was really into Guild Wars and enjoyed the game + the story. This book continues that story and tries to set the scene for the Guild Wars 2 story and world. I have to say the story is pretty cool and it does get you excited about Guild Wars 2. However, the dialogue and scene descriptions aren't very compelling. They are full of cliches and anticlimax. Most of the characters come off as obnoxious and they do some really stupid things.

Overall - Reads like a B movie, but if you are a guild wars fan helps bring some insight into the world of Guild Wars 2
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on April 10, 2018
A lot of people say that this is the weakest book in the series. I can see why. Playing the game however this book fills in a pretty important piece of story and explains why certain characters act a certain way towards eachother.
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