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Guild Wars Game of the Year - PC
- After learning the game and building up your first character, you can jump right in to head-to-head competition or guild warfare
- Choose from a wide range of professions - Master nature as an Elementalist, serve divine spirits as a Monk, subvert with charisma as a Mesmer - along with more traditional classes like Necomancer, Ranger and Warrior
- The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums -- guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder
- Unique streaming technology means no more patches -- new content is always being streamed to you directly, for new challenges and a continually changing world
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Product description
From the Manufacturer
Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder.
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.
Built for Competition
After learning the game and building up your first character, you may choose to test your skills in head-to-head competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.
Unique Streaming Technology
ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any that has existed before.
Product information
| ASIN | B0002BJQDY |
|---|---|
| Release date | April 28, 2005 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank |
#35,837 in Video Games (See Top 100 in Video Games)
#1,092 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.25 x 1.75 inches; 6.08 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | FG-XP-00050-1 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 6.1 ounces |
| Manufacturer | NCsoft |
| Date First Available | October 2, 2001 |
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Top reviews from the United States
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When my wife and I first trialled this game, it was a "no brainer" to switch. We found that the lack of crowds in the wilderness just feels right. Out biggest gripe with WoW was waiting in line, and that goes away with this game.
I have a fairly high end machine and have experienced many lagging issues with World of Warcraft - even with graphics settings turned down, meaning I've lost a bit of the "beauty" of the world. In GW I was able to set the video settings at maximum and experienced no delay in screen refresh whatsoever, meaning I am able to experience the game scenery fully.
We have found the 20 level cap to actually be favorable. At first, we had our doubts, but we have found that the low cap means it is a lot easier for us to get together with friends that may have been playing longer than us and be on an equal footing. Unfortunatly in WoW, the gap between new character and advanced character is HUGE, meaning you have to power level (missing much of the "story") or get your friends to start new characters, meaning they might not be getting to play their favorite toon waiting for you to catch up. The low level cap in GW helps with this a great deal.
We have also found that the graphics style is more to our liking. We would call it almost a "gothic renaissance" style. When you play Guild Wars, you are definitely not a cartoon character! The landscapes when one journeys into the wilds will take your breath away! Yes, we did enjoy the scenics in WoW, but after walking in meadows knee deep in grass waving in the wind, we couldn't go back.
Guild Wars has a nice concept called "collectors", so instead of having "get me X number of item Y" you have folks around that will offer to trade you a nice item if you happen to be carrying a certain number of an item they are collecting.
One problem with Guild Wars is indeed the Camera Angles. It is very frustrating to be in a major melee and have to constantly try and adjust my view because it moved behind a tree!
Hero's and Henchmen are a very nice touch in the game. My wife tends to play magical types while I lean more toward warriors or archers - this usually leaves us seriously lacking in healer support. Being able to hire an NPC henchman to cover our backs when we can't find a PC healer really ups the enjoyment factor for us!
We do miss the (very) occasional person we met while exploring the wilderness in WoW - but this is more than offset in GW by the feeling of immersion we are getting while trying to rid the wilds of the next nefarious evil that may be lurking....
The fact that there is no monthly fee is a huge bonus.
Guild Wars, the fantastic game of fantasy that has so graced the computer world. Do you want to go on fabulous adventures without hundreds of people getting in your way? Do you want to be the hero and save the day? Do you want a character that is all your own both in look and accomplishment? Here you go!
You get to make and maintain 4 different characters when you purchase this game. There are NO monthly fees to participate and updates are done automatically while you play. The world is vast with hundreds (if not thousands) of quests and places to explore. Combat is engaging and fun - there are many different powers and skills to use; which translates into many different ways to overcome the obstacles.
The game was designed well and feels alive and interactive. As you progress your character's appearance is very much up to you. You can dye your equipment, customize gear, and have all sorts of neat magical devices. So go and find that sword, dye it red, and put a nice bright gem on the handle - how's that look? The fact that you can manipulate the environment and objects in this fashion, adding your personal taste, makes the game that much better.
Performance, Graphics, etc: The visuals in this game are nothing short of eye-candy! With the graphic settings turned all the way up (need a rockin' PC) the world of Guild Wars is breathtaking. I haven't been blown away by a computer-generated natural landscape since I first played Morrowind. The soundtrack and sound effects are top notch - some may get repetitive if you play often but at least they sound good.
NOTE: make sure your PC exceeds the minimum requirements by a comfortable margin - this game, though very efficient, is HUGE and BEAUTIFUL: both memory hogs. Update any system drivers, disable any unnecessary background programs, and optimize your system before installing & playing. If you don't have high-speed internet this could be a painful experience: broadband is definitely needed. My recommendation for MINIMUM PC requirements: CPU of 1.0ghz, 512mb RAM, 64mb AGP video card, 24-bit sound, and a Broadband connection. More CPU speed, RAM, and Video memory will boost performance significantly.
Check your system, get this game, and get going!
Top reviews from other countries
- The game is online even when it's only you. You need a high speed internet connection and that's final.
- I can play this with my 32MB RAM Video Accelerated LAPTOP. Video sticks on massive cooperative missions, but I can bear it.
- the download is even engineered to withstand dial-up speeds. I've tried it and if you REALLY need an hour fix during a weekend through the phone you can manage it. However if you're a regular dial-up user I would not recommend the game basicly because you're going to get some big phone bills.
- I haven't gone Player vs Player. Cooperative missions, though, are a joy when everyone is on the level, and so far I've manage to run into decent people. Perhaps that is also the reason I dodge PvP.
- There is no Armor of the Whale (Diablo thang). What I mean, is that there is no super-ultra-item that will make you into an uber-character. There are different items that will give you a noticiable edge, but not raise you to godly levels.
- There is no need to repeat the same area a hundred times. Not that you can't but experience is gained faster by quests. Levels dont go higher than 20 so CHILL and take your time with quests.
- Can't stand the "l33t" ppl? Go solo. You will have to take henchman, and you will have to choose wisely. Cooperative Missions require several brains, so seek out a group. Gamers are looking for gamers on this areas.
- You will get a storage area after the beginning. This is accessible by all your characters, so no need for 'mules' or creating characters for the sake of space.
- In the beginning you can try out your secondary profession, but I sincerely recommend researching character combinations. There is no BAD one but you might end up discovering your favorite fighting style does not suit the combo you've chosen. On the other hand, you might discover something new.
- Skills are categorized. Categories can be assigned attribute points as you level, and skills in this category improve. However, the attribute points are not FIXED! You can move the points around and shift your focus from one area to another - this is great for someone like me who wants to explore what the character can do.
- Getting killed means revival at a certain point in the area. Your character will have a penalty (lower life, lower energy) if you keep playing, but you lose 0 points and 0 cash. If you enter a town, the penalty is gone. Also you can succeed at a mission and get a moral boost, lowering your penalty. Getting a morale boost with no penalties INCREASES life and energy while you stay in the same mission.
- You will get tons of skills and as I mentioned, you can move around your attribute points to try each and every one, but you can only use eight at combat time. You will have to enter a town to select other ones or move the points around. The one exception is that if you learn a new skill in the battlefield you are able to equip it, and you can assign any points you win but once you do they stay fixed until you enter town.
- There will be one great city in each kingdom, but there are several small towns spread around that you can rest in. They will not have all the crafters and traders, but they usually have one merchant and the xunlai agent that handles your storage.
- Since areas are instanced you won't 'run into other players' during a mission. This may detract real MMORPG players, luckily I'm not one of them.
- If you go to kill a boss you know it's there, it will be there. In real MMORPG's you might find someone killed them right before you got there and you have to wait.
- Traveling between cities is just a matter of bringing out the map and clicking on it
- Weapons do not wear out due to use.
- Looks great. I like taking my lynx out for a walk.
