Dungeons & Dragons Guildmasters' Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting)
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| Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
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Book details
- Print length256 pages
- LanguageEnglish
- PublisherWizards of the Coast
- Publication dateNovember 20, 2018
- Reading age14 years and up
- Dimensions8.6 x 0.7 x 11.2 inches
- ISBN-100786966599
- ISBN-13978-0786966592
Book overview
Stand with your guild in the first Dungeons & Dragons book to explore the world of Magic: The Gathering.
In Guildmasters’ Guide to Ravnica, the world’s most popular roleplaying game meets the world’s most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, it’s the perfect blend of story from the creators of Magic: The Gathering, wrapped around the rules, monsters, and magic of fifth edition Dungeons & Dragons.
• Everything you need to create characters and run adventures in Ravnica—one of the richest, most beloved settings in Magic: The Gathering.
• 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items.
• “Krenko’s Way:” a ready-made adventure for level 1 characters.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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Our recommended age:Manufacturer's minimum age: 14 years
From the Publisher
The First D&D Book to Take On Magic: The Gathering
With the Guildmasters’ Guide to Ravnica, you can create characters and run adventures on Ravnica, one of the richest, most beloved settings in Magic: The Gathering.
Ravnica is a worldwide cityscape, teeming with intrigue, driven by conflict between 10 powerful guilds, each with its own identity and interests.
D&D fans will love exploring the book’s additions to D&D, with new classes, races, and magic items to delve into, while Magic fans will love bringing their favorite cards to life in the world’s deepest roleplaying game, with all the rules needed to play a Loxodon Smiter, a Goblin Electromancer, or any other Ravnican characters you can imagine.
Inside the Guildmasters' Guide to Ravnica
Explore The World of Magic: The Gathering
When you build your character, you’ll not only choose a race and a class—you’ll choose a guild.
Defend nature with the Selesnya Conclave or spread the vengeance of the underworld with the Golgari Swarm—each guild has a unique identity and motivation.
Run a Ready-Made Adventure for Level 1 Characters
Take players through 'Krenko’s Way': a ready-made adventure for level 1 characters.
The notorious goblin crime boss Krenko has escaped confinement in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the specter of a goblin gang war that could jeopardize the tenuous peace among the guilds.
Enrich Your D&D Game
Explore 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items.
Among these additions to D&D are recognizable icons of the Magic: The Gathering universe, from the elephantine race of Loxodons to Ravnican artifacts like guild signets and Sword of the Paruns.
The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The core rulebook series consists of three books: the Player’s Handbook, the Monster Manual, and the Dungeon Master’s Guide.
Features & details
Features
- Stand with your guild in the first Dungeons & Dragons book to explore the world of Magic: The Gathering.
- Everything you need to create characters and run adventures in Ravnica—one of the richest, most beloved settings in Magic: The Gathering.
- 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items.
- “Krenko’s Way:” a ready-made adventure for level 1 characters.
- Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Product information
| Publisher | Wizards of the Coast; Illustrated edition (November 20, 2018) |
|---|---|
| Language | English |
| Hardcover | 256 pages |
| ISBN-10 | 0786966599 |
| ISBN-13 | 978-0786966592 |
| Reading age | 14 years and up |
| Item Weight | 2 pounds |
| Dimensions | 8.6 x 0.7 x 11.2 inches |
| Best Sellers Rank |
#35,914 in Books (See Top 100 in Books)
#63 in Dungeons & Dragons Game
#1,244 in Sword & Sorcery Fantasy (Books)
|
| Customer Reviews | 4.8 out of 5 stars 5,219Reviews |
4 stars and above
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Customers say
Customers say the book has a lot of information and resources to play Magic character cards in D&D. They find the setting awesome, filled with intrigue and subtlety. Customers also appreciate the storyline, races, monsters, and story hooks. They say the guilds provide plenty of options for character development. Overall, customers find the book really useful for DMs and players.
AI-generated from the text of customer reviews
Customers find the book great with a lot of info. They say it provides the groundwork needed to start a campaign in one of the most popular planes, with incredibly dense world to explore. They also say it has a complete guide to create your own story easily, and that it's easy to build your own guilds off the default ones designed.
AI-generated from the text of customer reviews
"Basically a large hardcover Plane Shift, this is a very brief guide to the world/ plane of Ravnica along with a description of the ten associated..." Read more
"...As a player it gives guild ranks to work toward and an incredibly dense world to explore." Read more
"...If you do want to do guilds, its pretty easy to build your own off the default ones designed in this book." Read more
"...A few minor quibbles, tho, not enough in here about the plane and it’s history...." Read more
Customers find the artwork in the book great, with a great view of Ravnica. They also appreciate the cool tables that help flesh out their ideas. Readers describe the book as an incredible creative effort full of fantastical ideas.
AI-generated from the text of customer reviews
"...relations and MTG story elements are there but they also provide cool tables to help you flesh out your character...." Read more
"...Like other official D&D releases, this is a full colour hardcover book...." Read more
"...The guild system is really fun. The book is laid out well. has great art and plenty to get you on your way to running a game in Ravnica...." Read more
"...Art and flavor of things are very good, and I absolutely love the the cover for many reasons...." Read more
Customers find the setting awesome, filled with intrigue and subtlety. They also say it's a fantastic campaign setting.
AI-generated from the text of customer reviews
"...with Ravnica at all, stopped playing MtG well before this, but I enjoy the setting...." Read more
"It's an awesome setting, has lots of character options, and explains each of the guilds in great detail...." Read more
"This is an awesome setting, filled with intrigue and subtlety. NOT a game for bash-in-the-door types, this benefits the party that likes to talk most." Read more
"This is a wonderfully campaign setting complete with so many fun characters to play with...." Read more
Customers find the storyline good, with new playable races, subclasses, and ruleset. They also say the setting is filled with intrigue and subtlety, making for a great adventure. Readers also appreciate the short lore and history on how the guild operates. Overall, they say the book provides more options for players.
AI-generated from the text of customer reviews
"...scenarios to create your own adventures in Ravnica, and short lore and history on how the guild operates and values, as well as stat blocks for..." Read more
"...Character races, guild information, gazetteer, adventure, and new monsters are all great...." Read more
"...The player races are a perfect and necessary addition.Overall, this is an inspiring book with very high produciton value...." Read more
"...In addition to the new setting the book introduces a ton of new races and sub-classes which will freshen up the repertoire when creating new..." Read more
Customers find the characters in the book to be interesting and fun. They also say the idea of the guilds provides plenty of options for character development.
AI-generated from the text of customer reviews
"...Great new characters" Read more
"...The idea of the guilds gives plenty of options for character development, and the idea of the world as a setting is a nice one...." Read more
"This book lays out an amazing role-playing setting rich with history, culture, and character...." Read more
"...It helps with character creation." Read more
Customers find the book useful for running games and for bringing experienced players. They also say it's a nice supplement for playing in Ravnica.
AI-generated from the text of customer reviews
"...Very interesting and usable for running this, and non-ravnica games if you are creative...." Read more
"...They did a great job with this product. Really useful, to the point, organized.... Great book" Read more
"Great product good for Magic players and even good for Non Magic players. The setting is great and fill of Ideas" Read more
"High quality reading matierla and colorful illustrations. Perfect for my DnD needs" Read more
Customers find the plot of the book great and a perfect addition for fans of both IPs.
AI-generated from the text of customer reviews
"This book is a great product that is the perfect crossover between the magic the gathering card game and d and d." Read more
"Great book. Perfect addition" Read more
"Overall a great crossover book for fans of both IPs..." Read more
"Excellent combination..." Read more
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Please try again later.Top reviews from the United States
Finally the gear is cool and the monster manual in the back has ALL the Guild Masters plus prominate guild characters/creatures. They also show you what monsters in the Monster Manual would also be part of your guild.
A great buy and though its MTG it flows like D&D so well and makes writing adventures easy
The focus of the book is very much the Guilds, which are the centerpiece of several sections and even receive their own unique monstres: the heads of each of the Guilds are given stat blocks.
One of the best things about the book, in my opinion, is it tells you certain creatures you can expect to find within a guild and gives you the rulebook and page number where you can find it if it isn’t in the Ravnica Guide. Love that they’ve done this.
I wish that they had incorporated more notable NPCs from the current and past sets (Momir Vig, Ral, etc) just for flavor and flair, but it seems this is more of a Return to Ravnica time period.
Here’s to hoping for more MtG crossover rulebooks. Until then, the Planeshift PDFs through Wizards of the Coast and this book will have to do.
I've really enjoyed the setting. Most of my group are familiar with the MTG setting which helped to get my players invested. The guild system is really fun. The book is laid out well. has great art and plenty to get you on your way to running a game in Ravnica.
It is not current with the story going on in MTG though so if you were wanting to base a campaign on that you will have to make some slight changes, I would recommend this to any DM who is looking for an official setting that isn't forgotten realms.
A few minor quibbles, tho, not enough in here about the plane and it’s history. It doesn’t give a proper sense of scale (even though the plane is a big damn city), so some might find that a stumbling block. Second, the focus on guilds is too prescriptive and you have to make your own grey areas. The character suggestions in guilds assume guild member to be very involved and seemingly higher up, which I feel is a detriment to beginning adventures. So I’ll change that if I DM it, I think it works better if the vast majority of the guilds are members who just pay their dues and get the most basic of benefits.
I’ve noticed some derangement syndrome from the usual D&D customers, I recommend ignoring them. If you don’t want to play in an MTG world, thank-you-very-much, then don’t buy it. It’s absolutely playable and doesn’t go nuts focusing on MTG lore and such.
This is a great book for a Magic: The Gathering player who wants to read lots of lore about the world of Ravnica.
This is NOT a great book for a D&D player. It only has 2 new subclasses and a handful of races. There are new backgrounds but they are specific to the world of Ravnica.
What this book does:
- Explains the world of Ravnica and its backstory; especially dives into the backstory for the races, places, and guilds of Ravnica. This is 80% of the book.
- Provides gameplay details for the races of Ravnica.
- Provides 2 new subclass options (Cleric: Order Domain & Druid: Circle of Spores).
- Provides gameplay details for the guilds of Ravnica (treated as backgrounds).
- Provides lots of information about how to craft a D&D adventure within Ravnica.
- Provides some Ravnica inspired treasure/magic items.
- Provides stat blocks for the creatures/people of Ravnica.
Top reviews from other countries
La sección de equipos propios es muy escueta y su historia de los gremios es su punto fuerte para crear historias en Ravnica.
O livro entrega exatamente o que promete, dando várias ideias de campanhas e aventuras neste plano de Ravnica.
There is a funny Oneshot to play but it is not a good first book. New DMs should look at other books
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