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Guildpact (Ravnica Cycle, Book 2) Mass Market Paperback – January 10, 2006

4.3 out of 5 stars 23 customer reviews

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Product Details

  • Series: Ravnica Cycle, Book 2 (Book 2)
  • Mass Market Paperback: 320 pages
  • Publisher: Wizards of the Coast; First Printing edition (January 10, 2006)
  • Language: English
  • ISBN-10: 0786939893
  • ISBN-13: 978-0786939893
  • Product Dimensions: 4.1 x 0.8 x 6.8 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon Best Sellers Rank: #539,856 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Mass Market Paperback Verified Purchase
Again like the first book very nostalgic plot ideas done in a very unique way to make it very original. The new characters were a bit unwanted at first, especially since some aren't very nice but you warm up to them. There is one particular scene in the book that I must mention. The scene in question is when our main protagonist falls from the sky on to the antagonist and have detailed fistfight with each other. This was strangely refreshing, mostly because it fit nicely right there but also because in the history of magic the gathering, final battles are either carefully crafted mage fights, last desperate throws/stabs/explosions, or simply the protagonist cannot fight the true antagonist because he/she is way too powerful defeat in any conventional way, so they have to settle for proxies, and powerful minions. Not to say some of those fights weren't interesting like Legends cycle 2, but in general that's really the gist of it. All in all it was a good book. Worth the money.
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Format: Kindle Edition
Guildpact was a fun albeit somewhat disappointing read. I was primarily disappointed by the characters for whom I had a harder time becoming vested in. With that said, some old familiars appear throughout this book and I am very glad that I read to the end for some welcome surprises.

Guildpact focuses it's storyline on Utvara, an desolate area of Ravnica outside of the city. They don't make the relationship between the city and this area as clear I would have liked, but it was enough to get you to understand what it was and why it was. The use of the guilds and the guildpact was small yet the times it came of use it was of the utmost importance. This combined with a fabulous complex and interesting guild system made it fun and easy to identify characters by their guild or assume certain characteristics about characters based on the guild they were in.

Overall, this is a fun and interesting book that talks about a side of Ravnica that is often left untouched. I would recommend it, but be ready to have to invest some time into the novel before it really becomes engaging. With that said, once it gets you, you're hooked.
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Format: Mass Market Paperback
Centuries ago, the entire Utvara region of Ravnica was devasted by a mysterious explosion. Every living body vanished in its wake and the only visible remnant of the event was the Schism that appeared in the sky that fateful day. The inorganic wasteland was declared a reclamation zone and a fallow period barring Utvara's repopulation ensued.

Time's almost up.

Guildpact follows Kos, now a retired Wojek, twelve years after the decamillennial into Utvara - a treasure trove waiting to be exploited. The Gruul, Izzet, and Orzhov have vying interests for control of the region, but there's something lingering in the air besides the kuga mot to which all are none-the-wiser. The Schism is growing.

There's a whole new cast of characters than in Book I, and you'll be longing for Feather, Fonn, and the familiar back in Ravnica proper. Yeah, it's painful. Among the notable in Book II are Teysa and Crix. You'll love them, you'll despise them, and then you'll love them some more. Thrulls, ogres, the nephilim, hyrdopyro- and pyrohydromancers, imps, half-demons, drakes, Niv-Mizzet the Dragon, and the lot are all waiting to meet you in Guildpact.

The ending couldn't be more suspenseful.

Dissension, hurry up!
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Format: Mass Market Paperback
Imagine a brand new world, somewhere in the universe. Can you see it? Ok, now imagine that this world is completely covered in cities. No, one enormous city: Ravnica, the City of Guilds. In Ravnica, there are ten ancient guilds who govern their people and their activities in a manner defined by a document over ten thousand years old, called the Guildpact, which binds each guild to a specific duty in the world for the benefit of those who live there. It empowers the lowest Wojek lawman to arrest even a mighty guildmaster and holds all ten guilds to their vows. The three guilds focused on in this book are the Izzet League, the Orzhov Syndicate, and the Gruul.

Guildpact, the second book of the Ravnica series, gives the reader three perspectives on a major event within the city, one from Agrus Kos, a former Wojek lieutenant and hero to the people, another from Teysa Karlov, the new Scion of the legally-minded Orzhov Syndicate, and the last from the point of view of Crix, a messenger goblin and favored experiment of the high-ranking Izzet magelord Zomaj Hauc. The events they witness are monumental, focused on the aftermath of a mana-compression singularity bomb test in a section of Ravnica occupied by savage Gruul undesirables. Though seen at first as an attempt to clear a new path for development, something greater and more sinister is at hand, as the three find out in this exciting new expansion in the Ravnica storyline from Corey Herndon.
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Format: Kindle Edition Verified Purchase
The plot was quite different from the first, but with good effect. It had a comfortable pace when necessary, and quickened without excluding detail. My favorite moment was when the two dragons died before Kos did. It gave an effect of fate and mortality upon death. . Though I wanted the plot to be more complex like the first.
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