Top critical review
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Well presented, but shallow
on April 24, 2008
The GWR-GE 2008 is the company's first effort to bring together a book for computer gamers, showing gaming records and facts. As such, it's a good dip of the toes into the big wide world of gaming.
The book itself is well presented. Not just a list of facts, it pleases the eye with easy-to-read double page spreads, boxes for additional information and plenty of graphics. One issue with the graphics - while they're mostly linked to the text, the references are not always easy to find and the order of the links is not clear.
The book itself is fairly platform-agnostic. It's split into game categories, and after providing an overview of the category history details some of the games in each category. This is where it starts falling down, with some notable gaps. Under action-adventure we read about Colossal Caves but no mention is made of Zork. And where is the Kings Quest series? Under role-playing games the Ultima series is mentioned, but not Wizardry!
The section on simulation games does at least mention Flight Simulator - but neglects the fact that combat flight simulators are an enormous market. And what about space combat? Nothing on Wing Commander, no X-Wing or anything else in this category.
In racing games, the Need for Speed series is mentioned briefly but really deserves more space. Hands up if you've played chess against your computer? Well sorry, but it doesn't rate a mention in the puzzle and maze section - no Chessmaster, no Kasparov or any other champion-branded games.
On the weird side, there's a section dedicated to "music games". Huh? These have been around for five minutes guys - surely there are better uses of this space.
So, in summary: a nicely presented overview of gaming and gaming records, but hopefully the next edition will be more thorough.