HABA Monza A Car Racing Board Game Encouraging Tactical Thinking - Ages 5 and Up (Made in Germany)
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- Six racing cars are standing on the starting grid, of the 3 lane racing board. But only the player who gets the right colors with the dice and makes clever combinations will be able to move rapidly ahead.
- The first player throws all 6 dice. Now try to move your car according to the colors obtained. You must compare the colors of the dice with the colors of the squares directly ahead of your car
- After each single move, put aside the corresponding die. If you cannot use certain colors, your turn is over. Watch out! You can only move your car ahead and you must avoid the obstacle squares.
- A change of lanes is only permitted if the far end of the neighboring square is situated ahead of the square where your car is. If your car lands on a square with a car in it, this car is moved back to the next available square in the same lane.
- Contents include: 6 racing cars, 6 color dice 1 game board and instructions. Challenging Game Variation idea included. A tactical thinking game for 2 to 6 clever players aged 5 to 99. Game time: 10-15 Minutes.
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The race cars are competing. But only if the color of the square adjacent to the car is shown on the dice, can the car speed ahead. Monza encourages strategic thinking as a player must roll the color dice and then decide on the best sequence to advance their car forward. The game includes a cardboard game board, 6 wooden racing cars, 6 wooden dice and a set of instructions. HABA Monza is made in Germany.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||2 x 8.75 x 8.75 in||9.5 x 9.5 x 2.25 in||1.57 x 4.53 x 7.2 in||8.86 x 8.98 x 2.09 in||8.7 x 8.7 x 2.7 in||10.7 x 14.5 x 2.2 in|
|Item Weight||—||1.1 lbs||0.66 lb||—||1.82 lbs||2.2 lbs|
Top customer reviews
Players roll 6 dice with faces of different colors. They use these colors to move forward on the colored race track. The track has three lanes with colored spaces on them. Players have to figure out how to use their 6 dice colors to move ahead on the track, switching lanes back and forth as needed. The track has spaces with wrecked tires on them which have to navigated around along the way. Players can land on each other's cars and push them back a space. There are tire wreck spaces on the track which need to be navigated around. The first person across the finish line might be the winner. I say "might" because the rules say that each of the other players get one more roll after the first player to cross the finish line. If another player can cross the finish line with less moves than the first person used then they can win instead.
Both my children, 5 and 8, enjoy playing this game together. I enjoy playing it with them as well.
The pieces are nice and sturdy wooden race cars and dice. The pieces will definitely stand up to classroom use. The board is nice thick cardboard. The game is very colorful, attractive, and cute. As you can see in the video, the whole game is smaller than board games usually are. This is very nice because it takes up less space on a shelf.
This is a great game to practice colors with young children. Figuring out which order to use the rolled dice takes a nice amount of forward thinking strategy on the part of the children as well. If they choose a less than optimal order they won't move as far. It is a much superior color matching game to the old standard Candy Land due to the fact that Candy Land has no strategic thought in its gameplay. I'd definitely recommend this game to my fellow educators and parents over that one .
The race track consists of three lanes of different colored squares. In addition, there are spaces you can't enter because there is "debris". Your turn consists of rolling six dice, each with the six colors of the race track squares on them. You then use the colors you rolled for your movement. If there is a blue space in front of you, you can utilize a blue that you rolled to move forward. No blue? No problem, just change lanes to the green space next to you. By looking at your options, your goal is to use all six dice if possible to move as far as you can around the track.
When first playing, kids can focus on learning their colors and making the connection between the spaces they can move to and the colors that they rolled. As they progress, they learn to consider multiple possibilities (i.e. If I use my green to move to that space, I won't be able to go farther because I would need a blue. However, I use a white to change to this lane, I can move four more spaces with the colors I have!)
HABA's components, per usual, are excellent. With one of the central mechanisms being rolling a ton of dice, kids enjoy it. And since you move by the color on the die, you can actually have a modicum of strategy AND teachable moments with kids as they riddle out how many dice they can use. Frankly, I think there's a good secondary lesson in that they learn they can't always use _all_ the dice every turn and some turns they can only use one or no dice.
The problem comes in the fact that there's just one board, so re-playability will become an issue if you enjoy it. I wish HABA had come up with a double-sided board to extend the re-playability and add some variety (not unlike Formula De/D boards). Also, this one board does have a color-limited bottleneck about halfway through -- and it was very clearly designed to be that way, While I don't mind some patches of the board being a bit more difficult, cars frequently get stalled there for several turns -- and it can really dampen a kid's enthusiasm. In my mind, that's avoidable. Still, it does hit the table and we combat this defect by having the cars race in teams.