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- NO ADDITIONAL COST: You pay $0 for repairs – parts, labor and shipping included.
- COVERAGE: Plan starts on the date of purchase. Malfunctions covered after the manufacturer's warranty. Power surges covered from day one.
- EASY CLAIMS PROCESS: File a claim anytime online at www.Asurion.com/Amazon or by phone. Most claims approved within minutes. If we can’t repair it, we’ll send you an Amazon.com Gift Card for the purchase price of your covered product or replace it.
- EXPERT TECH HELP: Real experts are available 24/7 to help with set-up, connectivity issues, troubleshooting and much more.
- TERMS & DETAILS: More information about this protection plan is available within the “Product guides and documents” section. Simply click “User Guide” for more info. Asurion will also email your plan confirmation with Terms & Conditions to the address associated with your Amazon account within 24 hours of purchase (if you do not see this email, please check your spam folder). Contact us if you cannot locate your plan confirmation and Terms & Conditions via email at AmazonFeedback@Asurion.com.
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HTC VIVE Pro 2 Virtual Reality System
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- Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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About this item
- Visualize in 5K clarity-Bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility
- See more of your environment-A wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally
- Experience seamless visuals-Increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate
- Enjoy VR with hours on end comfort-Industry-defining balanced construction and adjustability provide a comfortable fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses
- Find your sweet spot-Minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (IPD)-the distance measured in mm between the centers of eye pupils
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Product information
| ASIN | B09FPCT3H8 |
|---|---|
| Release date | October 29, 2021 |
| Customer Reviews |
3.7 out of 5 stars |
| Best Sellers Rank | #5,864 in Video Games (See Top 100 in Video Games) #89 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 20.9 x 13.6 x 7.3 inches; 13 Pounds |
| Type of item | Video Game |
| Item model number | 99HASZ000-00 |
| Item Weight | 13 pounds |
| Manufacturer | HTC America |
| Country of Origin | Taiwan |
| Batteries | 2 Lithium Polymer batteries required. (included) |
| Date First Available | September 7, 2021 |
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Product Description
VIVE Pro 2 is designed to elevate your virtual experiences with high visual fidelity, balanced ergonomics, sub-millimeter tracking accuracy, and cutting-edge accessories. New dual LCD screens, 5K resolution, 120 Degree field of view, and 120Hz refresh rate help deliver category-leading immersion ideal for AAA PC-VR gaming and graphics-intensive applications. Upgrade to VIVE Pro 2, now. Includes VIVE Pro 2 Headset, 2 Base Station 2.0 and 2 Controller 2.0.
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Top reviews from the United States
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Screen door effect is almost entirely non-existent.
If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset.
I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60.
The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good.
Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty.
Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
Reviewed in the United States 🇺🇸 on February 15, 2023
Screen door effect is almost entirely non-existent.
If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset.
I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60.
The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good.
Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty.
Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
Just to give everyone a little background history, I am a hardcore virtual reality enthusiast. I have been using VR extensively since the launch of the original HTC Vive. Over the years I've been fortunate enough to try several different VR headsets, including the PSVR, Oculus Rift, Oculus (Meta) Quest 2, as well as the Valve Index. However, the Vive Pro has been my undisputed favorite ever since its release.
So when I heard that the Vive Pro 2 was releasing last year, I was excited to say the least. When I read about the substantial (on paper) improvements in resolution, the wider 120 degree FOV and enhanced refresh rate - I immediately began to debate on which major organ I would sell to acquire this beauty.
"WE HAVE TO SEE....WE HAVE TO KNOW.."
Vive Pro owners, I'm sorry to disappoint you, but these are my observations after using the Pro 2 in comparison to the Pro:
-You will immediately notice that the black levels are not nearly as deep, nor the contrast as vivid as
the Pro. So disappointing. Not as bad as the Valve Index, but it will be a night and day difference to people like me that are used to the awesome OLED panels on the Pro. The new LCD type screens utilized in the Pro 2 does a decent job, but it still looks like everything is a little foggy because the dark areas are washed out. Say goodbye to those wonderful deep blacks and the amazing contrast found on the Pro. I don't understand why they chose to do this, as to me this almost negates the other improvements to clarity. In brightly lit scenes, the Vive Pro 2 shines, but games like Elite Dangerous, where the majority of the scenes are dark, the original Pro absolutely annihilates the Pro 2 in these areas.
-Clarity is a noticeable difference however, in terms of viewing or reading things from a distance. In games like Onward, or any games where sniping, for example, might be involved - this clarity proves very useful. However, I did not find any meaningful difference, though the difference on paper indicates otherwise. The improved clarity was noticeable, but once again, I did not feel that it meaningfully enhanced the experience.
-I would say the same about the 120hz refresh rate and FOV improvements. While nice, they don't seem to make much of a meaningful difference in the experience. These are, of course, welcome and nice enhancements. But not enough, in my opinion, to justify viewing the Vive Pro as an actual, next generation Vive headset.
Ultimately, what it came down to for me was the panel lighting differences. The washed out black is very difficult to accept coming from the deep blacks found on the OLED Vive Pro panels. For me, the washed out blacks is immersion breaking. And it always makes me feel like I'm seeing things through a slight fog.
The difference is NIGHT and DAY. If you value the way the colors and contrast pop so beautifully on the Pro, you will most likely find it very difficult to upgrade to the Pro 2.
Bottom line is, it's a great headset. But if you're a Pro owner, I do not consider it worth the upgrade. Especially if you enjoy dark games like Elite Dangerous. While it has its paper advantages, the panel lighting on the Pro 2 seems like a step backwards because of the noticeable hit in the deep blacks and eye-popping contrast of the Pro. And the experience is a marginal improvement as a consequence of this baffling design change to the lighting system.
Pro still ROCKS guys. Pro 2 is heading back where it came from. That was just my experience with it!
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Then I got full kit Pro 2 from Vive Canada. Same problem.
This time I did not consider to return without trying to fix it. And : fix was simple, disconnected cable on head side and reconnected. It did wor for that session. But when after session I unplaged head from pc and tried again Igot the same problem. Anyway to make it short seems problem is not a cable itself. Just the connection between headset and cable I think. When I did the same disconnect /reconnect dancing it did work again. Then after sesion I did not unplug headset from pc and next session did work again fine.
Coincidence? Maybe. I like vive pro2 and I recommend this product. Just letting you know what you may expect.
Sadly no. You have to have a DisplayPort for the 10-30 Gbps data transfer rate - and the Nitro 5 only has HDMI. And according to HTC Support, none of the adaptors will work. And I tried both mini-DisplayPort-to-HDMI and DisplayPort-to-USB-C. Neither worked. And I really researched carefully before buying - and somehow this was not very apparent on the HTC website or in the forums. I missed it, anyways. Hopefully this will help you.
I had to send back the Vive Pro 2 and all the adaptors. And wait for the Quest Pro to come out, I guess...


















