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HTC America Vive Virtual Reality System

Platform : SteamVR, Windows
4.4 4.4 out of 5 stars 3,207 ratings


About this item

  • FLEXIBLE PLAY AREA - Use VIVE seated, standing or in a space up to 11'5" x 11'5". SteamVR Tracking provides the most ideal experience possible, so play the way that works for you.
  • FULLY IMMERSIVE - Realistic movement and actions from precise, 360-degree controller and headset tracking with realistic graphics, directional audio and HD haptic feedback in the virtual world
  • POWERED BY STEAM VR - Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends
  • PLAY SAFER - The Chaperone system warns you when you reach the boundaries of your play area and the headset's front-facing camera gives you a glimpse of the real-world when you need it
  • VIVE VIDEO - An immersive, cinematic VR video player for standard, 3D, 180 and 360 degree videos. Available free on VIVEPORT and Steam.
  • VIVEPORT INFINITY – Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.

Product information

Warranty & Support

Product Warranty: For warranty information about this product, please click here. [PDF ]

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HTC America Vive Virtual Reality System


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Product guides and documents

What's in the box

  • Headset, 2 x Controllers, 2 x Base Stations, Earbuds, Link Box, Link Box power adapter, Link Box mounting pad, 2 x Base Station power adapter, 2 x Micro USB chargers, Sync cable, HDMI cable, USB cable, Cleaning Cloth, Alternate face cushion
  • Product Description

    Product Description

    Product Description

    VIVE gives you an unparalleled, true-to-life virtual reality experience. Using a headset and wireless controllers, you can explore and interact with VR experiences, apps and games that blur the line between imagination and reality. From AAA games to unforgettable experiences, there are over 2500 apps and games available for VIVE.

    Headset Specs

    • Screen: Dual AMOLED 3.6’’ diagonal

    • Resolution: 1080 x 1200 pixels per eye (2160 x 1200 pixels combined)

    • Refresh rate: 90 Hz

    • Field of view: 110 degrees

    • Safety features: Chaperone play area boundaries and front-facing camera

    • Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity

    • Connections: HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, Bluetooth

    • Input: Integrated microphone

    • Eye Relief: Interpupillary distance and lens distance adjustment

    Controller specs

    • Sensors: SteamVR Tracking

    • Input: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu button

    • Use per charge: Approx. 6 hours

    • Connections: Micro-USB charging port

    Buying Guide

    Is your current computer ready for virtual reality? Use the SteamVR Performance Test to check whether your system can handle the requirements of VR, and if not, whether its capabilities are bound by graphics card, CPU or both.

    Test your computer: http://store.steampowered.com/app/323910/


    From the manufacturer

    ENTER THE WORLD OF VR WITH VIVE


    Discover the system that kicked off a virtual revolution

    The video showcases the product in use.The video guides you through product setup.The video compares multiple products.The video shows the product being unpacked.
    HTC VIVE Virtual Reality System
    SteamVR and VIVEPORT

    VIVE VR System Accessories

    VIVE Tracker 2018

    VIVE Tracker (2018)

    VIVE Wireless Adapter

    VIVE Wireless Adapter

    VIVE Deluxe Audio Strap

    VIVE Deluxe Audio Strap

    Bring real objects into VR

    Add to specially designed accessories to play your favorite supported games.

    Cut the cord

    Free yourself from your PC, Experience wireless VR. PCIe slot required.

    Enhance your experience

    Get integrated audio with height and angle adjustment for optimal fit.

    Accessories include gloves, tennis rackets, ping pong paddles, and many more!

    Allows for multi-player VR in the same space - up to 3 headsets.

    Improved weight distribution, size adjustment, and comfort padding.

    Which VIVE VR headset is right for me?

    VIVE VR System

    VIVE Pro HMD

    VIVE Pro Starter Kit

    VIVE Pro Full Kit

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    Customer reviews

    4.4 out of 5 stars
    3,207 global ratings

    Customers say

    Customers like the functionality, fun, and build quality of the virtual reality headset. They mention it's awesome, excellent, and a great experience. Some appreciate the futuristic yet rugged design. However, some dislike its durability. Opinions differ on the ease of setup, value for money, tracking accuracy, and picture quality.

    AI-generated from the text of customer reviews

    440 customers mention "Functionality"340 positive100 negative

    Customers like the functionality of the virtual reality headset. They mention it's awesome, amazing, and surprisingly excellent. Some say the usability and potential of the system is excellent.

    "...Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a..." Read more

    "...because not only was I not expecting a great experience, but it's done really well - and I feel like the simulator is actually easier to use in VR...." Read more

    "...It really is darn amazing. Room scale and everything they advertise, it's true. It works...." Read more

    "...If they are not, this system will not work. And you will see nothing and think, “oh I have a broken VR, great..” no this isn’t the case...." Read more

    276 customers mention "Fun"276 positive0 negative

    Customers find the virtual reality headset fun. They mention it's immersive, a great experience, and worth buying into. Some say it's difficult at first but rewarding as you get better.

    "...You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world...." Read more

    "...This is also great for parties and families alike. Basically a virtual reality Wii...." Read more

    "...are a bit tricky in X-Plane 11, but once you get it all set, it's pretty fun. Start with the Cessna and work up from there...." Read more

    "...Overall, this is a great experience and worth buying into...." Read more

    113 customers mention "Build quality"80 positive33 negative

    Customers like the build quality of the virtual reality headset. They mention it's a solid product, futuristic yet rugged, and an amazing piece of hardware.

    "...PROS: Definitely feels like the future. There's a high enough quality to all aspects of the product that I feel it's definitely worth something..." Read more

    "...I absolutely love the HTC Vive's quality and feel. The headset is very comfortable and smooth in play...." Read more

    "...First and most obvious caveat is that you need a very good system (particularly the GPU) to power the Vive...." Read more

    "...The documentation for said plug-ins is very well maintained and examples of usage are easy to find...." Read more

    105 customers mention "Tracking accuracy"73 positive32 negative

    Customers have mixed opinions about the tracking accuracy of the virtual reality headset. Some mention it's highly accurate for tracking, while others say they come out of the box with tracking issues and controllers that stop tracking.

    "...Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and..." Read more

    "...The Vive's base stations are incredibly accurate. It tracks your movements perfectly in the virtual world without any perceptible delay or lag..." Read more

    "...First, the tracking sensors can be touchy. I highly recommend testing the location you pick out on the walls for mounting before actually mounting...." Read more

    "...The Vive itself is an amazing platform to use. It is highly accurate for tracking, the view in the headset is great and the controllers work..." Read more

    201 customers mention "Ease of setup"117 positive84 negative

    Customers have mixed opinions about the ease of setup of the virtual reality headset. Some mention it's well-thought-out and makes set up fairly easy, while others say it's tedious and not as intuitive as they'd like. They also mention it takes some getting used to the controls and that it doesn't come with instructions.

    "...The Vive system is well thought out and makes set up fairly easy. I say fairly because I have had to re-calibrate my room several times...." Read more

    "...It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting...." Read more

    "...The software installation experiences through Steam have been super simple and there are a number of great games to play with more being added..." Read more

    "...There are sensors to set up, a good amount of space needed, a LOT of cable management...." Read more

    186 customers mention "Value for money"109 positive77 negative

    Customers have mixed opinions about the value for money of the virtual reality headset. Some mention it's worth the price and has great freeware, while others say it's expensive and flooded with cheap games.

    "...And if you have the money, (which this is reasonably priced compared to some of the headsets out now)..." Read more

    "...But with lackluster games at the moment, and the high price, it's only for the most extreme of PC Gaming hobbyists...." Read more

    "...It's worth the investment and the system is thought out very well." Read more

    "...-Awesome device but the cost of entry here is STEEP. As others have stated, you will need a pretty powerful PC to runVR properly...." Read more

    102 customers mention "Picture quality"58 positive44 negative

    Customers have mixed opinions about the picture quality of the virtual reality headset. Some mention the graphics are crisp and detail is clear, while others say it makes the resolution look worse than it actually is and has a screen door effect.

    "...that is designed for VR is in stereoscopic 3D and the effect is really very cool...." Read more

    "...thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.4...." Read more

    "...The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it...." Read more

    "...For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone...." Read more

    98 customers mention "Durability"0 positive98 negative

    Customers are dissatisfied with the durability of the virtual reality headset. They mention the controller breaks several times thereafter, becomes defective, and breaks very quickly from use. Some customers also report weird Steam crashes and lighthouses being broken out of the box.

    "...moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress,..." Read more

    "...Using the hand controllers are a bit tricky in X-Plane 11, but once you get it all set, it's pretty fun...." Read more

    "...Failure,failure,failure. I had to uninstall my Steam with all the VR games I had spent hours getting ready to play. Score 0...." Read more

    "...EDIT: mine died and from what I've read people have said that htc is not covering damage from perspiration which is listed as covered by the limited..." Read more

    PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world.
    5 out of 5 stars
    PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world.
    TL:DR- 1) If you own a VR capable PC 2) Are comfortable troubleshooting basic PC/peripheral device issues 3) Are willing to do a bit of research leading into the future of this product developmentThen you should not question if it is worth the price of admission for the Vive. Every time you put on this headset or showcase this to a person who has never experienced VR, it will bring a smile to your face. It's a whole new medium that brings an experience to the table that can be enjoyed by a wide spectrum of age groups and cultures. This is going to change the world.Long Version-I have bought over 300 items off Amazon without ever writing a review, but I feel like screaming at the top of my lungs with praise for this VR system. This is a game changing peripheral device that has the opportunity to change the world and be utilized in various professional industries. If you are reading this and have never used a Vive, it's difficult to describe using words to someone. How do you describe an experience to someone who has never experienced the same art "medium" as you have? Could you imagine trying to describe what it's like to watch TV or a motion picture to someone who has never seen a digital display? The best I have come up with is it's a "total immersion" experience. To sum it up in an example, my parents and grandparents have never had a passing interest in "video games", yet I had to set time limits and a rotation pattern for them because they did not want to take it off!I have never been so satisfied with a compute related purchase in my life. I bought it with the mentality that if I didn't think it was a game changing device, I would return it and wait for it to become mainstream and cheaper. But the moment I put on the headset, jumped into Google Earth VR, traveled to all the countries I visited on a previous deployment while staring at the milky way above my head, I knew I was hooked. It's an awe-inspiring experience each time I turn it on, and this is only the beginning.I use this as a supplement to my iRacing Simulator and DCS Flight Simulator. For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone. If you are reading this and use either flight simulators or racing simulators, you already know the benefits this device can provide to your training and hobby. It's single handily the best upgrade I have ever done to my simulators and this is by far not the most expensive upgrade I have added to those rigs. If you sim race or use other simulators, this should be on your 2017 upgrade path.Other VR games- The steam store is going to be the future one stop shop for all VR related games. Steam has begun accepting all VR headsets to be used within Steam, and I believe this business strategy will outlast Oculus’s “exclusive” game orientation. We all observed how well that worked for Microsoft, how well do you think it will work for Oculus?Over 80% of the games I use in VR are FREE on the Steam store for early access or testing. Want to go explore the human body? Go download The Body VR and explore the cells within your blood stream. Want to showcase how immerse and large the digital experience can be on the Vive? Go launch The Lab and waste 5 hours of your day. Want to make art with Nebulas in a space sandbox? Fire up Cosmic Sugar VR. Every day, new free or cheap games are being added to Steam. It’s a developer dream right now and almost every major design studio is starting to experiment with these devices.OCULUS VS VIVE- I have extensively used both for both sim racing, flight simulation, and general gaming. We will have to wait and see how the Oculus Touch will pan out, but early reports are showing its room-scale immersion is still lacking compared to the Vive and at a higher price point. In my opinion, the bashing from both sides needs to stop as both are progressing VR forward, but the Vive is on another medium than the Oculus. Using a Xbox controller with VR feels analog, lacking immersion, and dare I say it: last generation. HTC had more forward thinking on the direction of VR in creating this product and they have Oculus backtracking and rushing to develop a solution. Look to HTC to release a second style of controllers in 2017 to start motion tracking fingers without the need to hold a controller and a wireless solution for the “tail” of thick wires connected to the device.We will look back on these moments years from now in the future and people will recount their first experiences when VR launched and I can confidently say I will have been glad I was an early adopter and pushed this technology forward. All aboard the VR train; it's leaving the station with or without you.
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    Top reviews from the United States

    Reviewed in the United States on September 28, 2016
    It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can..

    If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.

    First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
    I enjoy the interaction even if I'm sacrificing graphical beauty.
    This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
    Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level.

    Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.

    When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs.
    The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
    It's these seemingly small, polished edges that make this an incredible product.
    You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world.

    The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC.
    Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix.
    I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it.
    So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
    When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.

    The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool."
    This is NOT for reading text like that though. The resolution just isn't there.
    Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
    You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors.
    You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
    There are just a lot of features that you can tell they put thought into.

    Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being.

    We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world.

    There are a few cons.
    1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS.
    2. I hope your friends don't mind swapping a large amount of face sweat.
    3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.
    4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down).
    5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever.
    6. I am seriously matting down the new carpet inside of my "game area."
    7. You might think that the real world is less fun.

    Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers.

    All that said....
    Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.
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    Reviewed in the United States on June 3, 2021
    I absolutely love this. Got to try this for the first time with my brother who has this same set. I was open to the new world of gaming and I have to say after 20 years of gaming, the things VR is capable of still leave me breathless. After experiencing it I wished to purchase one so I did. However, the set up I can see might overwhelm some people. Thankfully I have some knowledge of current technology but I can see where others might get frustrated. So consider this a PSA. For starters, it came with several cords. HDMIs, USBs, and AC adapters. It did NOT come with instructions. However either use of the internet and/or use of common sense, and a little bit of patience, this can be set up no problem. So the first thing you want to do is remove the controllers and the charging cables. (They come with USB AC adapters and there are 2 of them.) Plug them in on the bottom and they should light up that they are charging. Let them charge about 2 hours. Next, there will be a little box inside that should have two plug in sides to it. And they should be marked what side is what. One will connect to the computer and the other to the headset. This will require a power outlet. You’ll plug in the power on the box and connect the usb and HDMI provided into the box and the pc, the hdmi and usb attached to the headset will connect to the box. Just remember, the side that connects to power, is the side that connects to the computer. (This is just with patience and process and elimination.) Next you want to plot out where you are going to be playing this at. You’ll need adequate space. This set comes with 2 sensors that can be neatly attached to the wall or placed. I recommend mounting them (you’ll need screws, 4 to be exact, not included.) NOW THIS IS IMPORTANT: these sensors have to be able to visibly track the headset and the controllers. (Also, you’ll need close plug ins for both sensors. They have to have power, so make sure a wall outlet is close to where you put them.) If they are not, this system will not work. And you will see nothing and think, “oh I have a broken VR, great..” no this isn’t the case. This is probably the trickiest part to it. If you have a Steam account on PC you can go through Steam VR which is free. (not sure if it runs you through this or not after hookup, as I already had a Steam account and Steam VR.) Having this, will walk you through a tutorial on how to get the proper set up. This helped me tremendously as I had trouble getting the headset and controllers to be visible to the two sensors. Now you’ll want to pair the controllers to the PC which again, the Steam VR program is probably the best tool to help. It’ll walk you through a zone and test what kind and size play area for it. Just make sure you have adequate height when placing the sensors. It recommended a 6.5 feet up. After all of that. Maybe simple for some, maybe hair pulling for others, for me it was a little of both. I hope I have or will have helped someone get started with this. It’s great. You feel like your in it. It’s something new to me. Something not stale like normal video games are nowadays. And if you have the money, (which this is reasonably priced compared to some of the headsets out now) the patience, (easy or hard for some) the space, and your ready to take gaming to the next level, then I recommend this to you 100%. This is also great for parties and families alike. Basically a virtual reality Wii. And I really recommend using Steam since they have some free games for VR and some that are very cheap and sometimes on sale. So thank you for reading my one million word review. I hope it helps. Sorry for all the run on sentences. Lol. Enjoy!
    10 people found this helpful
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    Top reviews from other countries

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    Washington Freire
    5.0 out of 5 stars Muito Divertido
    Reviewed in Brazil on April 4, 2020
    Após receber todos os ítens previstos no Kit, tudo funcionou perfeitamente.
    Mauricio
    5.0 out of 5 stars Excelente
    Reviewed in Mexico on November 27, 2018
    La entrega del paquete fue muy rapido y me llego nuevo y sellado, excelente producto pero si tienes que tener una buena pc para poder jugar, si tienes la duda puedes quitar como el efecto rejilla con un programa que se llama: OpenVR-AdvancedSettings, mi unica queja seria que los taquetes para montar los sensores vienen sellados y tuve que comprar otros porque el tornillo no rompia el plastico, de ahi en mas todo bien
    Zack
    5.0 out of 5 stars An Amazing Workout! Highly Recommend!
    Reviewed in Canada on June 26, 2017
    First Off, my Vive arrived on a Thursday and broke that Sunday. I am getting it replaced, free of charge by Amazon. HTC tried to help me get it back up and running but to no avail. They have great customer service. I am not happy that this happened, but I also understand that with mass production, sometimes things happen or don't work as they should all the time.

    Now, on to the review!

    This thing is AMAZING! I have never gotten such a workout in my life. I am a computer guy. I like to play games and research stuff on the internet. This has unfortunately led to an unhealthy lifestyle and I needed to shed a few pounds. I wanted to get a VR system anyway so I thought may be this would be a great way to kill two birds with one stone.

    And it is.

    This thing tricks you. You think you're just having fun playing games, but no. It is a full body workout and I love it! I have never been able to find something that was fun and exercise at the same time, but now I have it. I have an approximately 3m x 1.5m room-scale setup. While this works without a hitch most of the time, I would definitely recommend a 3m x 2m space if at all possible. I play Audioshield, Holopoint, The Golf Club VR, Superhot VR, Sword Master VR and Raw Data for exercise and activity. Of these, Holopoint and Audioshield are definitely the most intensive... but they are also a blast to play. I would definitely recommend this headset to anyone who has a powerful enough PC and can afford it, and would also like to get a nice workout in their own home.

    Now, a few other things;

    -The screen door effect is pretty bad unfortunately. However, as my HMD did die after 3 days, this may have just been a faulty or defective item. I will have to wait and see.
    -I wear glasses. I did not have problem with making the headset feel comfortable at all. Very spacious if you wear glasses.
    -My hand tracking seemed to be a bit wacky sometimes. However, I am gonna go out on a limb and blame myself for this one and say it was my fault for bad sensor placement.
    - I have an i7 5930k and a GTX 1080 TI. I never had any problems with framerates or whatnot.
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    Rosalie Brooks
    5.0 out of 5 stars Great
    Reviewed in Australia on October 5, 2020
    Worked a charm
    Yberê
    5.0 out of 5 stars O fornecedor é confiável e atencioso
    Reviewed in Brazil on October 5, 2019
    Produto de acordo com a sua destinação e especificações. Nada a reclamar