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HTC Vive Pro 2 Headset Only

Platform : Windows
3.5 out of 5 stars 476 ratings

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Style: Headset Only
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About this item

  • Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility
  • See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally
  • Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate
  • Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses
  • Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils
  • Refer to attached User Manual and product guide PDF below

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Product information

ASIN B092LBLT7P
Release date June 3, 2021
Customer Reviews
3.5 out of 5 stars 476 ratings

3.5 out of 5 stars
Best Sellers Rank
Product Dimensions 13.2 x 13.1 x 7.3 inches; 6.62 Pounds
Type of item Video Game
Item model number 99HASW001-00
Item Weight 6.62 pounds
Manufacturer HTC
Country of Origin Taiwan
Date First Available May 13, 2021

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Product guides and documents

What's in the box

  • AC Adapter
  • Product Description

    VIVE Pro 2 is designed to elevate your virtual experiences with high visual fidelity, balanced ergonomics, sub-millimeter tracking accuracy, and cutting-edge accessories. New dual LCD screens, 5K resolution, 120 degree field of view, and 120Hz refresh rate help deliver category-leading immersion ideal for AAA pc-vr gaming and graphics-intensive applications. Upgrade to VIVE Pro 2, now. SteamVR Tracking V2.0 (compatible with SteamVR 1.0 and 2.0 base stations). Base stations and Controllers required and sold separately.


    From the manufacturer

    Sharp. Precise. Immersive. With 5K resolution, balanced ergonomics, and sub-millimeter tracking.
    Model wearing VIVE Pro 2.
    VIVE Pro 2 5K lens view. Bring out the finer details in VR with combined 4896 x 2448 resolution.

    Customer reviews

    3.5 out of 5 stars
    476 global ratings

    Review this product

    Share your thoughts with other customers
    Superb screens quality. But its features and quirks are bested by other headsets.
    4 out of 5 stars
    Superb screens quality. But its features and quirks are bested by other headsets.
    Before I had gotten the Vive Pro 2 headset, I had used an Oculus Rift CV1 before it. The Vive Pro 2 has some of the best screens on the market. Screen door effect is almost entirely non-existent. If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset. I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60. The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good. Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty. Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
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    Top reviews from the United States

    • Reviewed in the United States on May 28, 2025
      Style: Headset OnlyVerified Purchase
      Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR.

      It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me.
      One person found this helpful
      Report
    • Reviewed in the United States on March 3, 2024
      Style: Full SystemVerified Purchase
      I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else.

      1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies.

      2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S.

      3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference

      All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here.

      1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side.

      2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind.

      At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right?

      Yeah naw...

      I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves.
      51 people found this helpful
      Report
    • Reviewed in the United States on May 12, 2025
      Style: Full SystemVerified Purchase
      A friend of mine has an Oculus Quest so that's unfortunately the only standard of comparison I have, but between the two, my friend and I regard the Vive as providing a higher framerate, less motion sickness, and a better ability to read print in VR. The only downside to the Vive is the cable, which does sometimes interfere in games that require a lot of looking around
    • Reviewed in the United States on February 15, 2023
      Style: Headset OnlyVerified Purchase
      Before I had gotten the Vive Pro 2 headset, I had used an Oculus Rift CV1 before it. The Vive Pro 2 has some of the best screens on the market.

      Screen door effect is almost entirely non-existent.

      If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset.

      I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60.

      The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good.

      Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty.

      Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
      Customer image
      4.0 out of 5 stars
      Superb screens quality. But its features and quirks are bested by other headsets.

      Reviewed in the United States on February 15, 2023
      Before I had gotten the Vive Pro 2 headset, I had used an Oculus Rift CV1 before it. The Vive Pro 2 has some of the best screens on the market.

      Screen door effect is almost entirely non-existent.

      If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset.

      I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60.

      The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good.

      Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty.

      Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
      Images in this review
      Customer imageCustomer imageCustomer imageCustomer image
      44 people found this helpful
      Report

    Top reviews from other countries

    • Abdullah Aleid
      1.0 out of 5 stars Quick sensor stop working
      Reviewed in Saudi Arabia on December 14, 2022
      Style: Full SystemVerified Purchase
      The sensor stop working in less than 6 moths !!!
    • RB
      5.0 out of 5 stars Amazing quality
      Reviewed in Canada on February 16, 2023
      Style: Headset OnlyVerified Purchase
      Can't get over how much of an improvement in video, audio, and comfort quality this is over the original Vive. Amazing resolution, vibrant colour, high frame rate, no "screen door" effect. It takes a little bit to get used to some of the visual artefacts ("god rays" on text, e.g.) but in games I've never seen VR look this great.
    • Rings
      5.0 out of 5 stars Fits a broad range of people
      Reviewed in Canada on December 18, 2021
      Style: Headset OnlyVerified Purchase
      The quality is good. The resolution is amazing. The thing I was most worried about was fit and I was very happy with the range of people that it fit. Adult male, adult genial and both kids youths (boy & girl). This has made VR experiences first rate.
      Customer image
      Rings
      5.0 out of 5 stars
      Fits a broad range of people

      Reviewed in Canada on December 18, 2021
      The quality is good. The resolution is amazing. The thing I was most worried about was fit and I was very happy with the range of people that it fit. Adult male, adult genial and both kids youths (boy & girl). This has made VR experiences first rate.
      Images in this review
      Customer imageCustomer image
    • Amazon Customer
      4.0 out of 5 stars Sure it needs some work
      Reviewed in Canada on January 4, 2022
      Style: Headset OnlyVerified Purchase
      I keep in HTC vive brand as my car in Ford family. Well I had vive, vive pro. Then I got vive pro2. What concerning the headset graphic is probably the best on market. Problem was shaking picture and sometime frozen in game. Returned through Amazon (very easy)
      Then I got full kit Pro 2 from Vive Canada. Same problem.
      This time I did not consider to return without trying to fix it. And : fix was simple, disconnected cable on head side and reconnected. It did wor for that session. But when after session I unplaged head from pc and tried again Igot the same problem. Anyway to make it short seems problem is not a cable itself. Just the connection between headset and cable I think. When I did the same disconnect /reconnect dancing it did work again. Then after sesion I did not unplug headset from pc and next session did work again fine.
      Coincidence? Maybe. I like vive pro2 and I recommend this product. Just letting you know what you may expect.
    • maelstrom Design
      3.0 out of 5 stars Could be amazing - IF you can run it
      Reviewed in Canada on September 23, 2022
      Style: Headset OnlyVerified Purchase
      With an RTX3050 GPU in an Acer Nitro 5, you would think I could drive the HTC Vive Pro 2 hard enough to make its 5K resolution, 120Hz refresh rate, and 120 degree field-of-view work great!

      Sadly no. You have to have a DisplayPort for the 10-30 Gbps data transfer rate - and the Nitro 5 only has HDMI. And according to HTC Support, none of the adaptors will work. And I tried both mini-DisplayPort-to-HDMI and DisplayPort-to-USB-C. Neither worked. And I really researched carefully before buying - and somehow this was not very apparent on the HTC website or in the forums. I missed it, anyways. Hopefully this will help you.

      I had to send back the Vive Pro 2 and all the adaptors. And wait for the Quest Pro to come out, I guess...