- Paperback: 352 pages
- Publisher: Packt Publishing - ebooks Account; 2 edition (June 30, 2015)
- Language: English
- ISBN-10: 178528777X
- ISBN-13: 978-1785287770
- Product Dimensions: 7.5 x 0.8 x 9.2 inches
- Shipping Weight: 1.7 pounds (View shipping rates and policies)
- Average Customer Review: 5 customer reviews
- Amazon Best Sellers Rank: #2,151,275 in Books (See Top 100 in Books)
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HTML5 Game Development by Example - Second Edition 2nd Edition
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About the Author
Makzan focuses on the fields of web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites. He has written three books, on building a Flash virtual world, and creating games with HTML5 and the latest web standards and developed a video course as well. He currently teaches courses in Hong Kong and Macao SAR. He writes tutorials and shares his know-how on makzan.net.
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Top customer reviews
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In fact, I'd like to mention that in the chapter 2, in the book's code, page 34, there is a faulty object property that makes your project (ping pong game) to fail. So if you are struggling in that chapter, make sure to check the downloadable code to avoid frustration. Believe me, it is very frustrating to re-read ALL the chapter again just to find out that you did everything as the book says, so the problem is not you, is the BOOK !!
The most interesting aspect of the book is that it covers the "new" APIs of HTML5 (canvas, WebSockets, local storage), enabling you to fully harness the power of modern web browsers.
Aimed at beginners, but intermediate developers will surely take something away too.
I substracted a star because there are some code mistakes and not everything was fully optimised to my taste.
The author starts by giving new features provided by HTML5, thus allowing the user to have a better understanding of what's possible with this language.
The book covers six example games with clear tutorials which is explained across 10 chapters; each chapter explaining one topic. It covers almost all aspects of game building including drawing game objects, animating them, adding audio, and publishing our games. In my honest opinion this book will help one to jump start to the game development world.