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Pro HTML5 Games (Expert's Voice in Web Development) Paperback – December 11, 2012
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From the Back Cover
Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games.
Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support.
This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today.--This text refers to an alternate Paperback edition.
About the Author
Aditya Ravi Shankar started programming in 1993 when he was first introduced to the world of computers. With no access to the Internet or online tutorials at the time, he wrote his first game in GW-BASIC by painstakingly retyping code from a book he found at the local library.
After graduating from the Indian Institute of Technology Madras in 2001, he spent nearly a decade working as a software consultant, developing trading and analytics systems for investment banks and large Fortune 100 companies, before eventually leaving his corporate life behind so he could focus on doing what he loved.
A self-confessed technology geek, he has spent the time since then working on his own projects and experimenting with every new language and technology that he could, including of course HTML5. During this time he became well known for singlehandedly re-creating the famous Command and Conquer RTS game entirely in HTML5.
Apart from programming, Aditya is passionate about billiards, salsa dancing, and learning to develop the subconscious mind. He maintains a personal website (www.adityaravishankar.com) where he writes articles on game programming, personal development, and billiards.
When he is not busy writing or working on his own projects, Aditya does consulting work with companies to help them launch new software products.
Top customer reviews
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I am sure you have heard that the book is centered around 2 different projects: first, a game that unapologetically clones Angry Birds, and then an RTS second. There are serious reasons why these two projects have a ton of appeal. The Angry Birds clone is obviously of the "physics game" genre, a genre that really could not be more hot right now and in the foreseeable future. Content creation is much simplified compared to other popular types of games, although really good physics level design can take some deep thinking and foresight. Box2D takes care of the heavy lifting and lets you focus on gameplay mechanics and other aspects. Big kudos to the author for choosing this as the lead-in.
The RTS project is where things are ratcheted-up a few levels. But it is oh-so worth it. Beyond almost any PC gamer's dreams of making their own deep, imaginative RTS, and the fact that an RTS from beginning to end has never been detailed in any book I am aware of, there are just so many great parts here. With a bit of connecting the dots, this project could give a developer a great head-start on building many other types of complex games, such as an MMORPG. It has networking, AI, pathfinding, player versus player combat, etc. Reading some additional tutorials and articles online on how to reduce bandwidth in massively multiplayer games could get you set and on your way to building almost any kind of online game with this project and what you learn. And then of course there is the original concept of simply extending it further to make your own RTS.
I highly recommend this book to anyone wanting to make "real" games in HTML5. I have at least thumbed through basically every HTML5 game development book available today, and none can offer the skills this one does. This book will likely be your bible as you work through your first major project.
I find Mr. Shankar's book much easier and more fun to work through as a beginner and highly recommend for developers wanting to begin games development with HTML5.
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