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Hacking World of Warcraft Paperback – June 5, 2007
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- Print length370 pages
- LanguageEnglish
- PublisherWiley
- Publication dateJune 5, 2007
- Dimensions7.4 x 0.9 x 9.2 inches
- ISBN-100470110023
- ISBN-13978-0470110027
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From the Back Cover
World of Warcraft is your world. You are fearless. You are in command. And when you can command these awesome addons, macros, and customizations, you'll savor the heady brew of victory. From the masters who gave us Atlas and PerfectRaid/Clique, you'll learn how to gain an advantage in combat, write spell-casting macros, work with frames and XML, develop Lua scripts that work with the WoW API, and more.
Yeah, they're legal. But don't let that hold you back.
Addons, Macros and more.
Learn the secrets that unlock hidden treasures!
1. Evaluate your performance in battle with combat statistics.
2. Add instance maps and make notes on the World Map.
3. Rearrange everything onscreen and monitor your vitals with an HUD.
4. Make gold "playing " the Auction House.
5. Have whispers open in their own window like an IM client.
6. Overhaul your interface with pre-packaged compilations.
7. Create two fully functional addons from start to finish.
About the Author
Dan recently graduated from Hampshire College in Amherst, MA where he studied film production. For his thesis project (or Div III) he created a film called The Nightingale Princess with his co-conspirators, Christopher Dreisbach and Owen Granich-Young. The three of them have websites at thenightingaleprincess.com and ocdproductions.net. So far the movie hasn’t gotten into any festivals, but Dan has his fingers crossed. He currently lives in Northampton, MA. In his spare time, he enjoys sleeping.
Jim Whitehead has been an active member of the UI community since December 2004. He initially became an active developer on WatchDog unit frames, and eventually created PerfectRaid and Clique, and spearheaded the creation of the Dongle addon framework.When he’s not developing addons for World of Warcraft, he can be found playing the game with one of his many characters on the Stormrage server.
Jim is a graduate of Syracuse (NY) University, holding an MSc in computer science. Although he has been a resident of cubicle-land for the past few years, he will soon retreat to the halls of academia to pursue his PhD in computer science. He lives in Syracuse, where he spends a disproportionate amount of his life’s savings on keeping his house warm.
Product details
- Publisher : Wiley; 1st edition (June 5, 2007)
- Language : English
- Paperback : 370 pages
- ISBN-10 : 0470110023
- ISBN-13 : 978-0470110027
- Item Weight : 1.31 pounds
- Dimensions : 7.4 x 0.9 x 9.2 inches
- Best Sellers Rank: #3,514,379 in Books (See Top 100 in Books)
- #2,182 in Computer Hacking
- #2,423 in Game Programming
- #6,166 in Video & Computer Games
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The section on writing macros is a good way to get started and it's fairly up-to-date (for now). This section is why the book rates 3 stars and not 2.
The section on writing add-ons takes up about a third of the book and is an unqualified disaster and a meaningless sacrifice of innocent trees. It goes on at length to haphazardly say almost nothing and is littered with advice like "if you want to do X, download an add-on that already does X and read its source code." Thanks, bub. Glad I paid $20 for that gem.
The good news for prospective authors is that the niche of "How to Write World of Warcraft Add-Ons" books is still vacant and ready to be exploited. A reasonable book on that topic would include well-written tutorials and clear sample add-ons that cover, even if only superficially, the many things a player may want to do. It would also include a well-organized reference for the APIs (both lua and GUI), along with short snippets illustrating the use of each function. Such a book, if it existed, would undoubtedly sell very well.
The 'Hacking World of Warcraft Guide' is a book for anyone who plays WoW, that wants to improve their ability to play, but either doesn't know how or is unable to figure out where to start. Having been in the predicament in which it seems that one-more second could decide the difference between victory or defeat, I know this book helps lay out the ways to improve game-play.
Now despite the name of the book, it doesn't let you hack World of Warcraft. It gives a player a description of features both available at first glance and those hidden just below the surface of the game. Ever wonder how to chain actions, spells, or abilities with one button, this book helps setting that up. Every see screenshots with maps or gadgets and want to know what those are, the book gives an overview of add-ons and options that are available either already in the game or where to find them online. It even warns about programs that Blizzard allows and doesn't based upon past problems. The book even gives you, the reader, fair warning about the dangers of using programs, both on your computer and with Blizzard, so you can't claim you didn't know.
Overall the book gives an overview of features, options, and other such things that can add to your gaming experience. While not as straight forward as Brady Guides, it gives a decent grasp of things for playing World of Warcraft.
This book referenced many of the existing add-on applications, and some basic calls. I could have used this info a year ago when I started, but I had already pass beyond this info with stuff from some of the sites listed here. Also two of the links I tried had already either changed or gone dark, so my take is the printed reference does have a time-line.
I did find it well written, and organized, and had I seen this a year ago it would have been ideal.
am very happy I purchased it.
My primary interest was in understanding and creating addons. I am a
programmer of nearly 50 years experience (yeah, punched cards all the
way to C++ and Java) so what I was primarily after was a good intro to
AddOn development. The explanations of XML and lua were well done and
useful. and the character position development teaching project
well-conceived."
I wrote that to the author when asking him a question about the example I was building. I got a quick and courteous reply, and was able to fix my problem.
About the last third of the book is devoted to AddOn development. It covers the subject well without talking down to an experienced programmer, and seemed to me to also lead the novice in a comprehensible way. A tough line to walk, but they did it well.
As for the rest of the book, I found the list and explanations for the AddOns mentioned well thought out. Admittedly I didn't need it much (I have been playing WoW way too long and knew most of them already) but they would have been very useful when I was first starting to get interested in AddOns.
My only real criticism of this book is its title. The first two thirds are devoted to existing AddOns, not the development of AddOns, and that makes the title more than a little misleading. For me, that two thirds came as an unexpected bonus to the AddOn development section, which met my needs and expectations well.

