Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

Half-Real: Video Games between Real Rules and Fictional Worlds First Edition Edition

3.8 out of 5 stars 12 customer reviews
ISBN-13: 978-0262101103
ISBN-10: 0262101106
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Trade in your item
Get a $0.75
Gift Card.
Have one to sell? Sell on Amazon
Buy used On clicking this link, a new layer will be open
$25.69 On clicking this link, a new layer will be open
Buy new On clicking this link, a new layer will be open
$38.00 On clicking this link, a new layer will be open
More Buying Choices
9 New from $37.97 24 Used from $10.05
Free Two-Day Shipping for College Students with Prime Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Best Books of the Year So Far
Looking for something great to read? Browse our editors' picks for the Best Books of the Year So Far in fiction, nonfiction, mysteries, children's books, and much more.
$38.00 FREE Shipping. Usually ships within 1 to 4 weeks. Ships from and sold by Amazon.com. Gift-wrap available.
click to open popover

Frequently Bought Together

  • Half-Real: Video Games between Real Rules and Fictional Worlds
  • +
  • Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Total price: $61.02
Buy the selected items together

Editorial Reviews

Review

Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended.

(Ernest W. Adams, freelance game designer)

Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between.

(Eric Zimmerman, Cofounder & CEO, gameLab)

About the Author

Jesper Juul is Assistant Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by the MIT Press.
NO_CONTENT_IN_FEATURE

The latest book club pick from Oprah
"The Underground Railroad" by Colson Whitehead is a magnificent novel chronicling a young slave's adventures as she makes a desperate bid for freedom in the antebellum South. See more

Product Details

  • Hardcover: 248 pages
  • Publisher: The MIT Press; First Edition edition (November 4, 2005)
  • Language: English
  • ISBN-10: 0262101106
  • ISBN-13: 978-0262101103
  • Product Dimensions: 7 x 0.5 x 9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #455,865 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Kindle Edition Verified Purchase
This was one of the first textbook-length studies of game design I ever read, and there's nothing that I regret about it. Full of tangible and theoretical knowledge, Half-Real is a great study backed up by evidence and themes. As an amateur game designer, and as an educator, the insights to how people engage with interactive content is one of the parts of this book that I really found to be memorable.

While many of the examples are dated (even for when I first read the book years ago), Half-Real is full of useful knowledge for designers, and its theory holds up solid. By connecting the elements of video games with a variety of other disciplines, Jesper Juul may very well change the way that you think about games at a fundamental level.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Hardcover
In Half-Real, Jesper Juul presents us a not only a new definition for games (computer-based or not), but also an original perspective on videogames and how they operate. Going beyond the 'Ludology x Narratology' discussion, Juul balances the 'Rules' and 'Fiction' elements of video games, emphasizing how they relate to each other.

The book is very insightful, containing information that will be valuable to game designers, academics, gamers and new media enthusiasts. Although you could find some of the its content on Juul's previous articles available on the internet, they are much more complete polished in Haf-Real.
Comment 15 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I had to purchase this book for an English class where we discuss how we can use videogames to produce fiction, and also how to produce a videogame that is fiction, as well as how the two relate. From what we have covered so far it has really sparked my interest to pursue other literature in this category. Jesper Juul does a great job putting his thoughts out there, and it's been a great read so far.
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
This is an interesting read for anyone who wants a perspective about games and gaming from someone who isn't a typical "fanboy" or "industry geek." Some of the insights were a bit typical for what you might expect, but there were a few nuggets that showed that Juul actually took some time to think about the genre and how rules both affect and are effected in games. I found it a bit light on scholarly sources, but since he is a professor, perhaps this book is more what he is teaching in his class than his own research. Not a bad read, if you can stomach some of prose.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
By fiendish on September 27, 2014
Format: Kindle Edition Verified Purchase
Very well-structured, well-researched and readable. Rather than losing us in the theoretical weeds, Juul continually grounds his assertions with very easy-to-understand examples, reflections and quips. A must-read for anyone currently engaged in the tedious "story vs. gameplay" debate.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
Fantastic book for anyone who is curious about game design but has just started looking into it. Whether you would want to make games later on or just better understand them, this book explains things in a very effective way. Although I understood most of the book already, there were still a few bits I learned from it. Give it to someone who needs to appreciate videogames more.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse