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Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press) Paperback – August 19, 2011
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Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended.(Ernest W. Adams, freelance game designer)
Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between.(Eric Zimmerman, Cofounder & CEO, gameLab)
About the Author
Jesper Juul is Visiting Assistant Arts Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds (2005), published by the MIT Press.
Top Customer Reviews
While many of the examples are dated (even for when I first read the book years ago), Half-Real is full of useful knowledge for designers, and its theory holds up solid. By connecting the elements of video games with a variety of other disciplines, Jesper Juul may very well change the way that you think about games at a fundamental level.
The book is very insightful, containing information that will be valuable to game designers, academics, gamers and new media enthusiasts. Although you could find some of the its content on Juul's previous articles available on the internet, they are much more complete polished in Haf-Real.
Juul takes what might be called a "grassroots" approach to game studies, not bringing heavy disciplinary baggage to colonize the area, but instead trying to build a formal theory of games from the ground up. He takes his lead primarily from game and culture theorists like Huizinga, Caillois, Crawford and Sutton-Smith rather than from literary theory or media studies. But he really charts his own course and stakes out his own ground in many ways.
He has a strong interest in game rules, which has led some to criticize him for being overly formalistic, but I find this a refreshing and interesting contrast to the more standard "new media" approach to video games.
Most Recent Customer Reviews
Excellent book on games. I also moved on to the author's next book which was even betterPublished 1 month ago by black and red
An ideal companion for someone looking to venture into the filed of video game studies and a stepping stone to newer critical research happening in the field.Published on May 29, 2014 by Aditya Deshbandhu
I skimmed though a portion of this and got the item on a whim but didn't seem to enjoy it as much as I wanted. Simply a matter of personal taste. Read morePublished on March 26, 2012 by Melinda Minjares
Hopefully this book will fall out of date fast, because in my opinion, the definitions and arguments that Juul presents are not going to withstand any test of time. Read morePublished on March 23, 2012 by K.Nevelsteen