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About the product
- Halo 3: ODST contains 1,750 new Xbox LIVE achievement points, as well as new weapons, technology and an invite to join the Halo: Reach beta in 2010.
- Stand-alone expansion to Halo 3 that doesn't require ownership of the previous game to play.
- New campaign, hero and tactics from the Halo universe as players take on the role of a rookie in the Orbital Drop Shock Troopers sent into New Mombasa.
- 4-player co-op "Firefight" mode offers a whole new way to play Halo with friends both via system link and over Xbox LIVE.
- Along with all the existing Halo 3 maps, ODST contains three new multiplayer Halo 3 maps: Heretic, Longshore, and Citadel.
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Halo 3: ODST - Xbox 360
Top Customer Reviews
The story is interesting and it was different not playing as Master Chief for a change. The game play is similar to 3 with a few tweaks to it including the new SMG. it was a bit if a bummer not being able to duel weild weapons like the SMG anymore but it's still pretty fun.
So, what is ODST? It's an expansion. Expensive? Yes, but one has to realize that in reality, it's several expansions built into one, a `collectors pack' for Halo 3 fans. (After all, it's named Halo 3: ODST, not just Halo: ODST)
So, before I break the game down, let's examine what ODST really is.
1. Campaign (Short, yes...Fun? Very.)
2. Fire Fight (One could say a different campaign. After all, a single match with good people can be hours long, and that's one match.)
3. All the maps (A $20+ value, considering there's two map packs worth 1600 Microsoft points, not to mention the three new ones.)
4. Halo: Reach Beta (Remember lockdown, with it's Halo 3 Beta? Yeah...)
Okay, first things first. The Campaign:
This is fun. It's far more tactical than any Halo game before it, and allows for so many new opportunities. Once in Heroic, you find yourself planning assaults, sneaking, factoring in how many grenades you have. Ammo is so sparse that you're constantly forced to re-adapt and pick up new weapons, rather than keeping with the same two weapons (As was much the case with the first three halo's). The characters are new, which again, is interesting. The Visor?...Man, probably my favorite addition. It's so cool to able to switch around views, to get tactical or go all out. Wonderful. Not to mention the addition of engineers, which do nothing but add to the depth of game play and emphasize strategy.
This was my first Halo experience, and I must admit I have mixed feelings.
+++++ What I liked:
I loved the multiplayer aspect. As a person that really is horrible at video games, I usually feel guilty at doing so poorly for a team and not being able to shoulder the weight for myself. With Halo, it's every man for himself. If I do poorly, I get a poor score, and nobody is mad at me. If you've never played Halo3's multiplayer, I highly suggest it. I also liked being able to play individual parts of the game after you've completed the game. The game is a lot easier to navigate the second time around. Navigation becomes second nature the second time around, and playing individual missions avoids having to play every other mission in order to play your preferred mission.
-----What I didn't like:
Waypoints help you navigate your way around in Halo 3. The waypoints helped me a lot in reading the map, but there were some waypoints that I couldn't set up because there was an obstruction like a building, so I just guessed in those instances or set up waypoints beyond the obstruction, but usually that didn't help. The maps were hard to follow and I spent a lot of time going back and forth. Although, you can press up or down on the D-pad to further assist you, I felt that I spent a lot time navigating through the maps the first time through.
The second aspect I didn't like was finding beacons. Most were easy to find, but I remember two which I spent an hour looking for before I decided to cheat by looking on youtube walkthrough videos. What was the purpose of placing a beacon in the sky? That just frustrated me. The third aspect I didn't like was firefight. I liked it, but I couldn't play with friends, mostly because I don't have friends. I wish I could have paired up randomly with someone online, but the game didn't allow that.
Overall, the multiplayer aspect earns 5 stars, but I think the single player campaign mode could have been improved.
The campaign for ODST really disappointed me. This is the first Halo game that felt like a chore to get through, which is funny since it's fairly short.
-The lighting is terrible. A lot of it takes place at night, and you're supposed to use your visor, which highlights edges of objects or something. Either way, it's either too dark or too bright. And the brightness settings in the menu don't help that.
-The health system. I'm actually fine with the way they did the stamina/health pack thing, but whenever you lose even just a tiny bit of health, it beeps until you get a health pack. Probably the most obnoxious thing I've ever encountered in a video game. Totally unnecessary.
-The levels where you are walking around the empty, dark, repetitive city drain all sense of excitement and curiosity. I don't know how they thought this was a good idea.
-The story, characters, and dialogue are all bland as could be. I did not care about a single element of what was happening, which made playing through it a thankless experience.
-They introduced a new weapon to Halo games: the silenced SMG. And you get to use it for about two minutes total, since it runs out of ammo and there is no extra ammo anywhere for it. What's the point?