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About the product
- Halo 3: ODST contains 1,750 new Xbox LIVE achievement points, as well as new weapons, technology and an invite to join the Halo: Reach beta in 2010.
- Stand-alone expansion to Halo 3 that doesn't require ownership of the previous game to play.
- New campaign, hero and tactics from the Halo universe as players take on the role of a rookie in the Orbital Drop Shock Troopers sent into New Mombasa.
- 4-player co-op "Firefight" mode offers a whole new way to play Halo with friends both via system link and over Xbox LIVE.
- Along with all the existing Halo 3 maps, ODST contains three new multiplayer Halo 3 maps: Heretic, Longshore, and Citadel.
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Halo 3: ODST - Xbox 360
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You play as a new recruit who crashed in New Mombasa and is trying to find clues to reunite with his fellow ODST team members. Once a clue is found the game will transistion to that particular team member, and you get to play a slice of his campaign.
This sounds interesting and all, but it can be disorientating and a bit random. The sudden transisitons into other people's storylines keep you wondering where they are and why they have to do what they're doing. The parts when you play as the new recruit are a bit boring. You roam the dark streets of New Mombasa searching for clues, and there are not too many enemies to keep the adrenaline going.
The firefight and multiplayer custom games are really what add the fourth star.
I would give this game a 7/10
The story is interesting and it was different not playing as Master Chief for a change. The game play is similar to 3 with a few tweaks to it including the new SMG. it was a bit if a bummer not being able to duel weild weapons like the SMG anymore but it's still pretty fun.
I was pleasantly surprised by Halo 3 ODST. After playing through Halo Reach first, followed by Halo 3. I felt there was significant progress made between Halo 3 and Reach. Halo 3 took forever to load if the cache was cleared by playing another game in the Xbox prior to playing Halo 3 (for each session!). That meant waiting 3-5 minutes if I decided to play something before playing Halo 3.
Halo 3 had quite a different feel from ODST and Reach, which is why it seemed odd to me why ODST was called Halo 3: ODST. In my opinion, ODST stands by itself with a different storyline and different characters that have somewhat of a tie in with Halo 3 and Halo Reach (Gunnery Sgt Buck for instance).
I won't make it a surprise that I feel Halo Reach and Halo 3 ODST are the best Halo games in the entire franchise - realizing that Halo Combat Evolved Anniversary Edition was just released, I have not played it and cannot comment on it. But Halo 1, Halo 2, and Halo 3 didn't feel as fun as ODST and Reach.
ODST has some fun achievements similar to those in Reach, and the graphics are about on-par. I loved the VISR feature in ODST because it helps with dark areas, similar to the night vision option in Reach. The new suppressed submachine gun is kind of cool, but just like the other Halo games, I'd find myself constantly switching to enemy weapons because I'd run out of ammo and needed something in a pinch, or because I wanted to ditch that dinky sidearm for a fuel rod cannon or beam weapon.
ODST has a very short campaign compared to Halo 3 and Halo Reach. Most of the rookie's missions through the streets of Mombasa are dark as in lack of light, but the VISR is a nice touch as it highlights important items. The available vehicles are the typical Halo fare, and you get to take down 1 Scarab in ODST towards the end.
The voice acting is great. I immediately recognized the voice actors for Buck (Nathan Fillion) and Dutch (Adam Baldwin), but I had to look up the voices for Dare (Tricia Helfer) and Mickey (Alan Tudyk). Fans of Firefly/Serenity will be in for a treat for sure.
I wouldn't recommend paying too much for ODST, as it is a very short campaign. But some of the achievements allow you to get neat Avatar awards via Halo Waypoint, and ODST can be purchased for peanuts (in terms of Xbox game prices) these days.
Overall: 4/5 stars, very short campaign, should be inexpensive now, good voice acting, similar in feel to Reach which, IMHO, is better than Halo 1-3.
Also the "beacons" you have to find are just various objects left by other members of the squad, not actual terminals or anything so the term beacon is misleading. And some of them you can not find without turning VISR on which is never really mentioned & as I stated above, knowing this would make things a lot easier.
You get double billed since there are only 3 new maps on the second disc. So all the maps you downloaded on Xbox live (free ones & pay w/ points ones) are duplicated here. No matchmaking mode for Firefight so you have to round up people online or in person to actually play as a team.
For $40 this would have been great, but not $60. The game itself is different since you aren't Master Chief & play as all different characters. And you definitely are weaker & more vulnerable than a Spartan.
But the cools aspect is that in multiplayer(when you buddy is playing there with you) you are kinda seperated. Meanign your not tied together and warped back if you get tow far. you both kind do you own thing..or play together ...fireteam...
I would buy this game gain both because it is the closest think to halo but dont expect a continuation og halo..it is differnt enough to be more like a differnt copanies copy of halo