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About the product
- Expands on the franchise and adds a wealth of technical and gameplay advancements
- Unparalleled first-person shooter experience and the most compelling story of the trilogy
- Builds upon the social multiplayer experience and innovative, evolving, online gameplay of Halo 2
- Loaded with high-definition visuals, enhanced AI, an advanced lighting engine, new weapons, characters, and challenges
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Halo 3 is the third game in the Halo Trilogy and will provide the thrilling conclusion to the events begun in Halo: Combat Evolved. Halo 3 will pick up where Halo 2 left off. The Master Chief is returning to Earth to finish the fight. The Covenant occupation of Earth has uncovered a massive and ancient object beneath the African sands - an object whose secrets have yet to be revealed. Earth's forces are battered and beaten. The Master Chief's AI companion Cortana is still trapped in the clutches of the Gravemind - a horrifying Flood intelligence, and a civil war is raging in the heart of the Covenant. This is how the world ends...
| Adding to Halo: Combat Evolved and Halo 2, the epic saga continues with Halo 3, the amazingly anticipated sequel to the highly successful and critically acclaimed Halo franchise. In this third chapter of the Halo trilogy, Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.|
The short presentation was delivered in real-time on the Xbox 360 using the current version of the Halo 3 game engine. That's right, no studio production video, Bungie and Microsoft delivered the real deal: what they showed at the announcement is what gamers will see when they play Halo 3 in 2007. The HDR lighting, self-shadowing, GPU-run particle system and many other effects are rumored to show up in full effect in the final game. Needless to say, the gaming community is salivating.
CJ Cowan, Bungie's director of cinematics discussed one of the most startling moments of the presentation: the return of Cortana. "Given the variety of character and story arcs at the end of Halo 2, we wanted to boil down our announcement to a few key threads. Cortana and the Chief being a galaxy apart is a situation we haven't seen before, and is something that is a powerful component to Halo 3. We are using her transmissions in the demo to give the viewer a few subtle clues to her situation and state of mind, without revealing any specifics we want to save for the game itself."
Graphically, the game closely follows in the tradition of Halo 2, although it has been upgraded to take advantage of the Xbox 360's more prodigious visual abilities. As art direct Marcus Lehto explained, "[The presentation] was intended to be an understated announcement of Halo 3 -- the tone is that of mystery and suspense -- the calm before the storm. I wanted to make sure that we reintroduced the Chief, showed that Earth was thoroughly conquered, with Covenant everywhere, and that there is a glorious, ancient artifact buried under the Earth's crust which will provide Halo 3 with the epic journey which we all want."
Taking full advantage of the power of Xbox 360, Halo 3 expands on everything that has made the franchise great, adding a wealth of technical and gameplay advancements. The game design has evolved with next-generation, high-definition visuals, enhanced A.I., an advanced real-time lighting engine, and, of course, new weapons, characters, and challenges. Halo 3 promises an unparalleled first-person shooter experience and, in the end, the most compelling and engrossing story in the franchise's history. Last, but certainly not least, Halo 3 builds upon the unique social multiplayer experience and innovative, evolving online gameplay of Halo 2. Rest assured, you'll still be able to run with your clan and battle with (or against) your buddies from coast to coast.
Top customer reviews
+++ No timed missions. I hate timed missions.
+++ No invincible enemies, I hate those.
+++ Scorpion tank is fun!
+++ The right tools for the job can be found on the field of battle
--- could use more human weaponry ammunition
The third chapter of the trilogy keeps what worked in "Halo 2" and added some new features ("Ripping the plasma cannon off the turret and going Rambo on the grunts? Sure!"). There's also a new "accessory" slot for things like portable shields and regenerators, which are nice but take some getting used to in terms of using. They are not mandatory by any means however - my first run-through from start to finish on normal difficulty saw me never use one of them.
Grenades have changed slightly - there are two more kinds (anti-personnel shrapnel and incendiary), but as an equalizer you can now carry only two of each kind now. You can see how many of each you have at all times now, which is a bonus.
I also like how the Skulls are now in Normal and Hard difficulties in addition to Legendary, because although I'm not a Halo freak I like some of the variations the skulls let me play with.
A drawback to this game is that it's more linear when it comes to mission design - usually all you can do in rush in headlong and slug it out. I would have liked to see more sniper rifles/rocket launchers lying around - you do get chances to use them, but they are few and far in between - to give those of us who like to "soften up" an area first or to do some sneaking around to have some fun. That said, the sheer amount of in-your-face frenetic action is a blast sometimes, especially as you run around in a platoon of grunts with a gravity hammer :)
All in all, this is the best of the 360 console to date, wrapping up the original trilogy of what has become THE video game franchise of the decade. It's not perfect, but it's close and a lot of fun: what more do you want from a game?
I just wish Bungee had released it instead of Microsoft but they did an amazing job with literally everything.
Can't wait to get it Monday! ( perks of going to college and getting free two-day shipping) c,: