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Halo 4 - Xbox 360 (Standard Game)
| Price: | $34.24 |
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About this item
- The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Humanity and the universe will never be the same again.
- The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
- Go Beyond the Story: Halo 4's Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
- Edge-of-your-seat Entertainment: Immerse yourself in Halo 4's graphics, sound and epic game play including a mysterious and deadly new class of enemies*
- *Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately).
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Product information
| ASIN | B0050SYX8W |
|---|---|
| Release date | November 6, 2012 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #4,665 in Video Games (See Top 100 in Video Games) #29 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.31 x 0.51 x 7.52 inches; 3.84 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | HND-00040 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.84 ounces |
| Manufacturer | Microsoft |
| Date First Available | June 6, 2011 |
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Product Description
The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the UNSC Infinity to experience Halo's original multiplayer and Spartan Ops - episodic fiction-based co-op missions.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on August 11, 2019
Top reviews from the United States
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The multiplayer is good to, it seems a lot like the Halo 3 combined with the Halo 2 multiplayer, a little touches of Halo ODST from my point of view, but is very fun to play Halo in the multiplayer, is remarkable to say that the experienced players will love this, is so familiar and they just be felling to coming home.
I've completed the campaign on Normal, then again on Heroic, and now I am about half way through Legendary.
I started on Heroic and had to back it down to Normal. I was not a long time Halo player. I played a little halo 1. That is about the extent of my experience with halo. I decided to give this a go and found Normal to be playable for me. Oh, I prefer RPG adventure games like Skyrim but wanted to give the first person shooter a go. At the normal setting it was a challenge but I was making steady progress. Then I tried Heroic, some aspects were easier (I knew what was to come) but there were things I did in Normal that would not work and I had to find a new tactic or hone a new skill. All in all, Heroic felt about the same challenge as normal and playing a second time was still fun.
Legendary is a whole new level of challenge. Again, some aspects now are downright simple and easy. Some things once you learn them and master them become simple. Love head shots and I use the skull with the kids cheering. That is hilarious and fun addition to the game.
However! I am taking much much longer to work from check point to check point on legendary. Facing multiple promethean knights is very challenging. My tactics had to change. I die too quickly if vulnerable, I need to make sure the flyers are gone, the little dog like beasts are cleared out, etc. Oh and the prometheans have good weapons but there is nothing more fun than a plasma pistol overload to take down the knight's shield then whip out the next weapon of mass damage and finish him off. Sometimes you don’t try to clear them all out in Legendary. Just get to the next objective and keep moving.
Great game. I was worried about it not coming from Bungie but is no reason to be concerned. I asked my son about how the fame felt and he thought it might be a tad bit easier to master than previous versions from Bungie but for me it is just right. I’m struggling with legendary and that is exactly how it should be. I did my first assassinate in legendary and I started to jump on ghosts and kick out the enemy to take over the ride. What a blast! Now if I can figure out how to more accurately throw my grenades.
Love this game. I am having a blast and I am an old timer gamer from the 70s that played pong.
PROS: 1.) The choice between Battle Rifle and DMR. After 300+ hours of Reach it's hardly surprising I prefer the precision long-range weapon for my standardized loadout, but the BR has it's advantages.
2.) Player customization is better than ever, and with the new addition of weapon skins to unlock (though time-consuming, so take that with a pinch of salt) it's even more rewarding to level up and now originality is actually possible. Reach: "Hurr hurr, look at mah prosthetic arm, i'm so cool!"
3.) New Promethean technology to add to the fun. Though "Light Rifles" (Promethean equivalent to the BR/DMR) are hardly a favourite among the battlefield, there are other choices such as the Bolt-shot and Incineration Cannon that add some surprises to the gameplay.
4.) Amazing campaign with the reward of using Master Chief's signature Mark IV armour in multiplayer (along with the visor colour) and a challenge system that's not dissimilar to Reach's challenge system, where it gives more reason than ever to replay campaign missions.
There're obviously more positives, but chances are anybody reading a review have played previous titles, so no need to cover a lot of that. Halo is Halo.
Now, 150+ hours of gameplay later, I know what's wrong with the game, and i'm not going to sugar-coat it.
CONS: 1.) Tried playing this with my Australian friend just as I have for every Halo installment since Halo 2 and our connection was dreadful in everything except matchmaking. Similar to Anniversary edition for Halo CE, terrible netcode for cross-country connections. Spartan Ops was unplayable, as well as campaign. The matchmaking appears to be the only good netcode in Halo 4, which makes enough sense, I suppose.
2.) Promethean vision: an armour ability new to Halo 4 and one that spoils gameplay even worse than "Armour Lock" from Reach. It quite literally breaks the game in most scenarios. It has a tell-tell sign of revealing the user on the radar as well as a loud noise signalling that it's been activated, but when an enemy Spartan can see you behind a wall from a decent distance, AND have his guns preemptively aimed at you as they walk around a corner because they can see you as a glowing hot target on their screen, and it kind of.. just.. maybe ruins any type of strategy you may of had. Nowadays with 7.1 surround-sound gaming headsets and 60-70in. television screens, the last thing I need is people seeing me through walls and lining me up with a gun that probably would of destroyed me anyway, had I not been as obvious.
3.) Bloom's still an issue. Not as prevalent as Halo: Reach, but when your life is dependent upon raw skill and pinpoint accuracy, the last thing you need is a dose of luck caused by the probability of a headshot when the shots get closer together in a panic. Many a time have I been in the scenario where both the enemy and I have razor-sharp reflexes and perfect accuracy, but when it comes down to that final shot, bloom will betray you. Consider this: 4 shots to kill, less than 3 seconds to shoot all 4 bullets if shot as quickly as possible, but then forced to rely upon one's own luck to deliver the 4th shot as the bloom is already enlarged by then.. OR, pace your shots in order to deliver the final shot and not rely on luck. The difference is a split second and if the spammer is lucky enough he'll win every time, whereas the one pacing the shots will come up short. In most cases it's not enough to influence a game if one person is clearly better, but when 2 people are fighting and fairly balanced, bloom will strike.
Conclusion: Halo is my favourite first-person shooter series and always will be near and dear to me, and even with it's faults it's still 5/5.
Top reviews from other countries
I will always suck at Halo, but I will NEVER give up trying.
Gogo Master Chief!

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