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Halo 4 - Xbox 360 (Standard Game)
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- The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Humanity and the universe will never be the same again.
- The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
- Go Beyond the Story: Halo 4's Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
- Edge-of-your-seat Entertainment: Immerse yourself in Halo 4's graphics, sound and epic game play including a mysterious and deadly new class of enemies*
- *Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately).
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Product information
| ASIN | B0050SYX8W |
|---|---|
| Release date | November 6, 2012 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #11,088 in Video Games (See Top 100 in Video Games) #87 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.31 x 0.51 x 7.52 inches; 3.2 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | HND-00040 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Microsoft |
| Date First Available | June 6, 2011 |
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Product Description
The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the UNSC Infinity to experience Halo's original multiplayer and Spartan Ops - episodic fiction-based co-op missions.
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To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on January 6, 2022
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For those that do not know, Halo 4 is the fourth entry into the Halo series. Halo is a first person shooter that has become a staple of the Microsoft world with its main character, Master Chief, being a mascot for the Xbox gaming system as Mario is to Nintendo or Sonic is to Sega.
The original three titles in the series were designed by Bungie Studios. The latest addition was designed by 343 studios and is considered the start of a new trilogy to the Halo series. Prior to start on Halo 4, 343 studios gained experience with the Halo series by re-visiting and re-doing Halo: Combat evolved, the first game in the series released on the original Xbox console, as Halo: Combat Evolved Anniversary for the current Xbox 360 console.
With the switch in developers, many have wondered if this title would live up to the reputation established in previous games.
To put it mildly, yes, Halo 4 is a worthy entry into the beautiful world that is Halo 4.
++ Halo: Combat Evolved (Original)
++ Halo 2
++ Halo 3
++ Halo 3: ODST
++ Halo: Combat Evolved Anniversary
**** STORY ****
The Halo gaming series is known for deep involving story lines through each entry. Halo 4 is no exception. The Halo story lines are one of the many key aspects that make these games as great as they are.
The story picks up five years after the end of Halo 3 with Master Chief, the protagonist of the game, adrift aboard the wreckage of the UNSC frigate with the AI Cortana who is operating past her natural life span.
I do not want to give away key plot points but the game is not a straight forward shooter as previous entries could tend to be. The story of Halo 4 attempts to be more exploratory and mysterious in the events as they unfold. The game does set it up to be the first in a three game story arch as it does not quite answer some of the questions are you left with after Halo 3 leaving you hoping that those questions are addressed in future titles.
One thing to note is that the story line is not slow paced. You will be up and shooting at the Covenant, the antagonists of the game, in no time.
**** GAMEPLAY & COMBAT ****
The game has some of the most polished controls I have played on the game never encountering frustrating moments like I have experienced on games part of other series. Your character has the usual assortment of "right gun for the right situation" and ability to carry two at a time, a long established rule of thumb in First Person Shooters for some time now as well as selection of vehicles to of try out.
The levels do not feel as constrained or paint by the numbers but feel a little more open ended. They also flow naturally from running on foot to the inclusion of vehicles to operate.
The enemies, as I wrote under CHALLENGE, have some of the best AI programming I have seen in a game series. As you set the difficulty on different higher levels you can see how the addition of IQ points to the enemy
**** GRAPHICS & PRESENTATION ****
The cutscene CG graphics are breathtaking showing that, even though the game system is six years old, there is still limits in which the console can yet still be pushed.
This continues onto the actual gameplay itself. This is a must as the Halo series are considered the staple of the Xbox and is what other games should measure up to and strive to be. The game series is a representation of the Xbox and its potential.
I have the game hooked up to a 5.1 Home Theater and the sound is incredible. The composed score really creates an atmosphere that draws you into the game. The sound of weapons being fired, explosions, and the chants of the Covenant had my two labradors on the edge of the couch wondering what was going on the entire game time.
**** CHALLENGE ****
Truthfully, I am not the greatest gamer in the world. I love games, I never claim to be good at them. I played Halo on the Normal difficulty and it gave me a run for my money while still leaving me with the Heroic and Legendary levels to tackle.
The enemies still display some of the best AI I have seen. Sometimes fighting the enemy I feel as if I am connected to Xbox Live and am playing against a human opponent who truly is thinking on the fly and not some preprogrammed act/react code. The enemies are that challenging on single player campaign.
I never did encounter those moments where you feel like tossing the remote at against the wall.
**** MULTIPLAYER ****
Online multiplayer was not utilized at this time as I am having issues with my Xbox Live account. My nephew, who is sixteen, picked up the controller prior to taking off for school.
For cooperative play, you can have two players sharing a split screen. If we were able to connect to Xbox Live, we could have up to four players playing at one time.
**** CONCLUSION ****
This game is a worthy addition to the Halo series. This title is a definite "MUST HAVE" for the holiday season and any Xbox 360 console owner who enjoys First Person Shooters or needs a game to show off the potential of what their game machine is capable of. I would even go as far as saying this is in the running for my "Game of the Year."
Short Review
Campaign (gameplay portion) 6 of 10 - a few new enemies and vehicles, unfortunately somewhat repetitive and closer to Halo 2 style of gameplay, has glitch issues
Story 8 of 10 - resuscitates a long dead storyline and breathes new life into it with new characters, the emergence of the Prometheans and the Didact, somewhat difficult follow
Weapons 7 of 10 - old weapons have been adjusted with less recoil, stronger assault rifle, new weapons like sticky detonator and railgun change it up, not many truly new ones though
Enemies 6 of 10 - Prometheans and their hounds are new and difficult in tandem, however all Covenant are now far less intelligent, essentially five types of enemies overall
Graphics 6 of 10 - graphics on the whole look pretty good with dynamic light and shading as well as very smooth animation/physics, but textures look chunky and grainy
Multiplayer 9 of 10 - now able to actually gain abilities, always have sprint, loadouts available as well as weapon drops for killing sprees, very similar to CoD, lost old UNSC ranks
Spartan Ops 8 of 10 - new episodes added every week, objective based co-op separate from campaign really changes it up from firefight, and everything carries over from multiplayer to here
Character Development 9 of 10 - all armor adjustments carry over from Reach, loadouts, decreased reloading times, infinite sprint, increased grenade damage, some grinding
Campaign 6 of 10
As a decade long Halo player I can safely say I've played through all the games produced by Bungie at least five times through. And this one is right about at Halo 2 levels of refinement in terms of overall gameplay and intrigue. The story sets it apart and really allows some issues to go overlooked. However, at its best you feel as though you've stepped back in time and are now playing a game that is nostalgic, as if to say "wow, remember when?" But, by the end of the game you feel the repetitiveness start to creep in. The routine seems to follow the blow up four of these generators, press three of these buttons system which is obvious on a second play through. On the whole, it plays more like a 10 hour cinematic than it does a quality game. I'd love to see the movie these guys could make though. It does feel much larger and epic than previous games. However, there is considerable dead time and the dynamic enemies are few and far between. You have essentially five main types of enemies: Elites, Grunts, Jackals, Prometheans (forerunners) and Promethean Hounds. That's essentially it. By the third level you've already reached every type of enemy. It gets old, quick.
For those who will remember, this will appear as an amalgamation of all previous Halo games. It has the extras from Reach, as well as some of its weapons. It looks like Halo 2. It has the architecture and setup from Halo CE. And it basically plays like Halo 3. This makes sense because chronologically it is the next step. Going along with the issue of the monotony, you have basically no replay value here. The reason I say this is absolutely nothing carries over from the campaign. You don't get commendations, credits (without challenges), armor or loadouts for the campaign. What's my motivation to replay this game again 343? It's also somewhat less difficult than previous games. Heroic feels more like normal, Normal feels like easy and I haven't tried easy. This is not a problem for me but it's something to note. On the whole, I feel like the campaign kind of took a nose dive for extra multiplayer development and we were cheated out of a quality fifth Halo campaign.
Story 8 of 10
When I first found out they were going to make a Halo 4 I scoffed at the possibility that they could continue a decrepit storyline. But they somehow managed to pull me back in. You feel for the people and the Chief. I think it was the fact that they relied more on the Halo books here than in previous games. It's still lacking in info, but this is made for gamers. The game starts out with Master Chief in the old Hyper sleep chamber in the middle of deep space on a ship going down, sound familiar? Cortana is quickly determined to have begun something called rampancy where her AI has begun to degenerate. They're being sucked into a Forerunner world. Without giving away too much, they've found the original species that created the Halos and guess who has to fight them. My only real issue with the story is its somewhat hard to follow even watching all of the cut-scenes I still had questions. It's probably the best story I've yet seen in a Halo game however.
Weapons 7 of 10
Most of the weapons in the game were overhauled, for example the Assault Rifle actually does do damage now. The DMR has less recoil and the Needler is quicker and useful again. But for the most part few truly new weapons were added. There are a number of new weapons, but if you take a second look at them, they're replacements for previous weapons. All the Promethean weapons are just human weapons with a different type of ammo. Everything else is negligible. The only truly new weapons (that aren't copies) are the Storm Rifle, SAW Rifle, Promethean Energy Rocket (or something), Promethean Grenade, Sticky Detonator and Railgun. The Storm Rifle is a covenant assault rifle. The Promethean Energy Rocket is a slow version of the rocket launcher. The Promethean grenade is for all intents and purposes trash. Its area of effect is about eight feet and it does little but stagger all but the daftest of enemies. The SAW is just a full blown light machine gun, but surprisingly not that powerful. The sticky detonator is a weapon which you can fire at an enemy and then it sticks to that spot allowing you to detonate it at a later point. It's actually pretty helpful later on in the game. The Railgun is a weapon that has to be charged but is a one hit kill if you get close enough - essentially a supercharged shotgun. What was bothersome in this game is halfway through you were almost forced to use the Promethean weapons the majority of the time. And they just don't really impress me.
Enemies 6 of 10
It's pretty obvious 343 was "dumbing" down the covenant to make the Prometheans seem more fearsome and I just found the Prometheans to be annoying instead of challenging. I can see how they would be challenging however. They have a flying machine they house in their back which comes out and either acts as a turret or produces a shield for them. They can teleport pretty quickly to where you're at - especially the orange (higher level) Prometheans as well as return your grenades. And you can't melee them as far as I can tell. You do have to spend some time playing against them to understand their weaknesses. The Covenant on the other hand are nearly worthless by comparison. The grunts as usual are grunts. The jackals are about as difficult as before. The Elites seem very slow to react and can't seem to throw the grenades far enough. They also go down pretty easily.
Graphics and Presentation 6 of 10
Many have said that the textures look cheapened and have actually taken a step back compared to Halo: Reach. This is true in quite a few cases, mostly evident on the Master Chief's armor. It feels more realistic in its presentation however such as animation, sounds and shading. Most of weapons have been given new sounds as well as all the vehicles. And, for the first time you feel as though you ARE the Master Chief. And the FMV cut-scenes are magnificent. The beginning cut-scene could be a trailer for a movie it was so life like. It was the first time I truly confused one with a real face. Unfortunately, many of the textures later on in the game are quite lacking in refinement and overall appearance. They're far more reminiscent of Halo 2 than a game from 2012. I can't tell if this was because of budgetary constraints, the fact that they were starting from scratch or that they felt it wasn't necessary. In any case it's hard to overlook after playing the game more than once. I, myself don't feel terribly bothered by it, but from a blockbuster game you'd expect better visuals.
Multiplayer (now War Games) 9 of 10
This is where the game really shines and the Call of Duty influence is more than evident. But, instead of being detrimental to the overall evolution of Halo it benefits the more skilled players. For example, when you get on a killing spree you're able to do a weapons drop. You are able to also level your abilities benefiting people who are quality players. Yes, there are obvious grinding aspects, but really it doesn't take much time to gain the XP and level the playing field. This can be discouraging to past Halo players because now tactics have to be used if you plan to win. Gone are the days where everyone lines up like the Civil War and shoots until one person dies. Another really interesting aspect is the loadouts which are also able to be leveled up. I, myself, have a DMR, Plasma Pistol and Plasma grenade with unlimited sprint and quicker reloads. It prevents the people who "abuse" the vehicles from running a map, so to speak. I'm able to quickly disable any vehicle. In the past, I needed to look for a plasma pistol, plasma grenades and hang back to make sure I didn't lose these items quick. And if you think about for a second, shouldn't you be rewarded for being good at the game? Maps are all new aside from a carbon copy of Valhalla (which is now named Ragnarok) from Halo 3. This is my favorite map on any game.
Spartan Ops 8 of 10
This is a new system in place of firefight. Instead of a "defend until done" type of mission its far more objective based and various in nature. For example, one of the Spartan Ops consists of protecting generators. But, it seems as though most are just secondary missions. I believe they are all also pieces of levels taken from the game. But this was the case in Reach as well. This is an interesting take on the co-op firefight overhaul. In general it's somewhat less boring because they have a new set of missions each week. Now I don't know how long this will continue or if it's going to be something that's updated each week. But it does add some level of variability for non-multiplayer gamers. Another really nice thing is that you don't have to join a matchmade game. You can play by yourself or by up to four people on your box. This was the case before, but if you wanted credits in Reach you really had to join the four person firefight. Also, all credits, loadouts and armor carries between Spartan Ops and War Games.
Character Development 9 of 10
Armor is varied in type and you're able to switch quite a few things after maybe 6-8 multiplayer games. As before all armor can be aesthetically adjusted. You get better armor abilities, tactic packages and increased damage from certain weapons. Yes, it's VERY similar to Call of Duty. But, for some reason it just works better in a Halo multiplayer game. This is how the game should have been probably back in Halo 3. I don't know how many levels there are because they took away the actual ranks, replacing them with levels. It seems like there are probably 100 levels because I know many who are already SR60. In essence, if you are a seasoned Halo veteran you'll likely rise to the top pretty quickly. The additions may seem as though "grinders" are being given an unfair advantage. But, even if you're a highly ranked, if you don't know how to play or know the maps you'll still die plenty.
Conclusion
Taking the campaign away I'd rate this game 9 out of 10. It really satisfies all of the issues I had with multiplayer and switches things up with the Spartan Ops. But there are some problems you just can't avoid. The pilots for the banshees routinely run into things. Gunners for your warthog will likely get you killed. In the case of the Mammoth level I was driving the warthog and he was destroying ghost after ghost and then all of a sudden he just stopped shooting. I had to retreat and he never did start shooting again. I mean these are really basic issues too. The weapons are maybe 10% overall new weapons. Visuals are somewhat disappointing. And the campaign on the whole should never have been cut off from the XP. In multiplayer I've already seen cases of lag cheating (or he has the ability to teleport possibly?). I have a T3 connection so it wasn't me lagging. So there will have to be a few updates to the game.
In conclusion, if you're a Halo player who really likes the old way of playing where one person gets all the power weapons at the beginning and decimates your whole team you may want to rent this one. It does have many elements of Call of Duty and has evolved as a whole. There is grinding, but you get most of the worthwhile add-ons early in the rankings. I've been playing Halo since 2002 and I can honestly say that as a classic style player I do like where multiplayer is going. If you're solely a campaign guy/girl then you may want to steer clear. Being their first try, 343 has done not a bad job overall because you've got to consider this a standalone game. I'd give the game as a whole a 7 out of 10.
Top reviews from other countries
だと思いますので、キャンペーンのみの感想です。
日本版コルタナの声はさほど違和感が無かったのですが、
マスターチーフは声も演出も熱血漢の如く変貌してしまったので、
本家の英語音声によるマスターチーフは渋くてしっくりします。
上官に対して「断る!」と怒鳴る日本版よりも、
静かに「No, Sir. 」と言い放つ方がチーフらしいです。
メニュー画面など日本版同様なので、特に支障無いと思います。
(Backボタン長押しで見られる武器の特性も日本語表示)
字幕の内容は日本版と同じようです。
なので、マスターチーフが自分の事を「俺」と言ったり、
コルタナに向かって「お前」と言うのはちょっと違和感があります。
「降下挺」ではなく、「ペリカン」に改められたのは良かったんですけど。
とは言え、吹き替え声優の交代がなかったとしても、
バンジーによる旧三作品と比べるとやはり別物です。
フランク・オコナー氏をはじめ、元バンジーのスタッフが何人も居るはずなのに、
映画バットマン:リターンズ → フォーエバー並に様変わりしました。
343インダストリーがマンネリな事をしたくなかったのかもしれませんが、
旧作に思い入れの有る人ほど困惑しそうです。
ビジュアル優先でリソースを割いたのか、死体や手放した武器が割と早く消えます。
海兵隊などの味方AI も少なく、ミッションの8割くらいがチーフの単独行動。
シングルプレーでも、敵味方が入り乱れる展開が好きだった自分としては少し残念。
コルタナが敵に向かってジャンプする姿には呆然としてしまいました。
どうしても日本語吹き替え音声に馴染めない!という人以外は、
輸入版を選ぶメリットは無いかもしれません。
個人的にキャンペーンは今一つでしたが、
マルチプレーを含めたゲームとしてのボリュームや遊び応え、
Sci-Fiとしての見応えは十分に満たしていると思います。
ちなみに、日本版と同じく取扱説明書は入っていません。
ジャケット裏に最低限の注意書きが有るだけでした。














