Buy new:
$19.21$19.21
FREE delivery: Thursday, March 2 on orders over $25.00 shipped by Amazon.
Ships from: Amazon Sold by: Bodi Distributing
Buy used: $9.94
Other Sellers on Amazon
+ $4.09 shipping
100% positive over last 12 months
FREE Shipping
100% positive over last 12 months
+ $3.83 shipping
98% positive over last 12 months
-
-
3 VIDEOS -
-
Halo 5: Guardians – Xbox One
| Price: | $19.21
Get Fast, Free Shipping with Amazon Prime
FREE Returns
Return this item for free
How to return the item?
|
Enhance your purchase
About this item
- Xbox Live subscription required for online play.
- Intense story on a galactic scale: Play as the Master Chief and Spartan Locke across three new worlds.
- Your team is your weapon: Play solo or with friends in a 4-player co-op experience.
- Warzone: New, 24-player massive-scale multiplayer mode.
- Arena: Pure, skill-based 4-vs-4 competitive combat.
- New rewards system: Earn Requisition Points to redeem for new gear.
- Extensive multiplayer content: Receive more than 15 new free maps and earn fresh, new content like weapons and gear, each month after launch.
Buy this product as Renewed and save $4.22 off the current New price.
(3)
Works and looks like new and backed by the Amazon Renewed Guarantee
Frequently bought together

- +
- +
Customers also search
Product information
| ASIN | B00DB9JV5W |
|---|---|
| Release date | October 27, 2015 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #18,595 in Video Games (See Top 100 in Video Games) #545 in Xbox One Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.51 x 5.2 x 6.69 inches; 2.4 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | U9Z-00030 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Microsoft |
| Date First Available | June 1, 2013 |
Warranty & Support
Feedback
Product Description
- An intense new story on a galactic scale: Play as the Master Chief and Spartan Locke as the hunt plays out across three new worlds.
- Your team is your weapon: Choose how to achieve objectives while playing solo with AI teammates or with friends in a 4-player cooperative experience using your Xbox Live 14-day Gold trial.
- Warzone: New, massive-scale multiplayer mode that supports 24-player battles with both friendly and enemy AI dropping in. It’s nonstop action when you confront Spartans, Covenant, and Forerunners while trying to complete a variety of objectives.
- Arena: Halo’s established legacy of pure, skill-based 4-vs-4 competitive combat.
- New rewards system: Earn Requisition Points throughout the multiplayer experience, redeemable for REQ packs that deliver new gear, weapons, vehicles, and more.
- Extensive Multiplayer Content: Receive more than 15 new free maps and earn fresh, new content like weapons and gear, each month after launch.
Evolve your experience with Xbox Live Gold and Halo 5: Guardians, the greatest evolution in the epic sci-fi series:
- Connect seamlessly with friends in an intense 4-player co-op campaign.
- Battle your way through non-stop action in Warzone, a new massive-scale multiplayer mode supporting 24-player battles!
- Compete in the Arena multiplayer mode – pure, skill-based 4-vs-4 combat.
- Receive more than 15 free multiplayer maps post-launch.
- Earn all new gear, weapons, vehicles, and more through the Requisition System.
From the manufacturer
The Next Evolution of Halo Combat
|
|
|
|
|---|---|---|
Hunt the TruthA mysterious and unstoppable force threatens the galaxy, the Master Chief is missing and his loyalty questioned. Experience the most dramatic Halo story to date in a 4-player cooperative epic that spans three worlds. Challenge friends and rivals in new multiplayer modes: Warzone, massive 24-player battles, and Arena, pure 4-vs-4 competitive combat. |
Your Team is Your WeaponChoose how to achieve objectives while playing solo with AI teammates or with friends in a 4-player cooperative experience using your Xbox Live 14-day Gold trial. |
WarzoneNew, massive-scale multiplayer mode that supports 24-player battles with both friendly and enemy AI dropping in. It’s nonstop action when you confront Spartans, Covenant, and Forerunners while trying to complete a variety of objectives. |
Halo 5: Extensive Multiplayer Content
|
|
|
|
|---|---|---|
Warzone ModePrepare for nonstop action with Warzone. This all-new, massive-scale multiplayer mode features 24-player battles (12-vs-12) with both friendly and enemy AI dropping in to pump up the mayhem. The first team to score 1,000 points or destroy the other guys wins. |
Fireteam AI SystemFireteam AI adds a new level of drop-in/drop-out co-op excitement by keeping four Spartans active at all times. It's designed to be completely autonomous, and when controlled by AI, your teammates support you by navigating the environment and reacting dynamically throughout combat. |
Arena MultiplayerHalo's legacy of pure, skill-based 4-vs-4 competitive combat lives on in Guardians' thrilling Arena multiplayer mode. Rely on your smarts and work with your teammates as you go for the kill and assert your dominance. |
Peace is Shattered
When humanity's greatest hero goes missing, a new Spartan must hunt the Master Chief and solve a mystery that threatens the entire galaxy.
Play together with Gold.
Gaming is better with Xbox Live Gold. Join the best community of gamers on the most advanced multiplayer network. Get four free games a month, and save up to 50-75% in the Xbox Store.
Note: Free Games Offer: For paid Gold members only. Includes two games for Xbox One and two games for Xbox 360. On Xbox One, active Gold membership required to play free games you’ve redeemed. Restrictions Apply. Savings based on retail value of game. Requirements and available features vary across consoles; Multiplayer between Xbox One and Xbox 360 supported for select titles. Download required (ISP fees apply).
Conditions applied, kindly contact customer care for more information.
Videos
Videos for this product

2:54
Click to play video

Halo 5: Launch Gameplay Trailer
Amazon Video Games
Videos for this product

5:12
Click to play video

Halo 5: Guardians Limited Collector's Edition Unboxing!
Andru Edwards

Videos for this product

1:26
Click to play video

Halo 5 Multiplayer Trailer
Merchant Video
Videos for this product

3:27
Click to play video

Halo 5 Opening Cinematic
Merchant Video
Videos for this product

8:08
Click to play video

N3RDFUSION plays Halo 5: Guardians
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on November 23, 2018
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Halo 5 is a great, fun and extremely ambitious game that, unfortunately but ultimately, collapses under the weight of its own ambitions. It is by no means perfect, but it is a great game, and mostly certainly is not nearly as bad as the reviews would suggest. Of all of my X-Box One games, I have probably put more time into this game than any other (with the exception of The Master Chief Collection). But Halo 5 has a lot in common with Halo 2, in that the gameplay is great, but the marketing for the game made you think the story was going to be different from what it was. Also the ending leaves you wanting more, and not necessarily in a good way.
The game mechanics have been greatly improved. You can aim, run, charge, ground-pound, climb, and have limited use of thrusters. While the controls take some getting used to (I keep hitting left trigger to throw a grenade, which is now used to aim, and can't seem to get out of that habit), they are significant tighter. The weapons have all been tweaked so that everything has its pros and cons. Some are more versatile than others but each feels unique and more utilitarian. So, for instance, the run-of-the-mill assault rifle has a more controlled spray, but it is still not as refined or exact as the battle rifle or a good pistol. The Promethean weapons, which previously just felt like minor variations of human weapon counterparts, are all now substantially more distinct.
The maps are... different, and I am not entirely sure if that is a positive or negative. The one thing I always liked about Halo games were the sheer size of the maps: how they could be linear, but were so large that they never actually felt linear. In Halo 5, the maps are significantly smaller, in both size and the length of time it takes to beat that particular level; I would say each is on average probably half or even a third of the size and length of time of the average map in Halo 2 or 3. But the offset is that they are somewhat less linear; the game rewards exploration, as you can find hidden passages that allow you to flank your opponents in ways that you never could before.
The plot follows the trend of Halo games, in that the storylines grow increasingly incoherent. If you don't keep up with secondary sources (and I don't), you may not necessarily know why Master Chief all of a sudden has three Spartan buddies (I always assumed he was the last of his kind) following him around everywhere, or why Dr. Halsey is a one-armed fugitive (there's a joke there that I don't have the time to look for), or who Locke is and why we should care. You may not know that humans previously had been an interstellar species, that they had had a war with Forerunners, that they lost, and that the Forerunners took their stuff and left them on earth to be a primitive species again. I have never considered understanding the storyline to be integral to enjoying Halo, but I do like to know what's going on, and that is what wikis are for. Suffice it to say, the main point of the game is to go where the arrows tell you to go to, shoot what needs to be shot, and save the universe.
The major letdown for me in comparison to previous games is how short the campaign mode is, given the increasing shift toward multiplayer online gaming. I would estimate that, all other things being equal, I could play through Halo 5 in slightly more than half the time that it would take to get through Halo 1 through 4 (Halo ODST being the obvious exception). And considering the fact that it is the campaign mode that I really buy the game for more than anything else, that is a problem. I like single-player campaigning and split-screen multiplayer. If you're going to force me to use online multiplayer, at least have some story going on, as with Spartan Ops. But Spartan Ops is gone.
There is Warzone, which is really just two big teams of players going at it. I'd like Warzone if there was more variety to the maps, but I just get the same map over and over again. I'd like to assume there are more, but the game isn't particularly helpful in showing newbies who aren't used to online gaming how to get the most out of the experience.
Much has been said about the loss of the split-screen option. I am not going to join the chorus of people complaining about it, except to say that I do miss it because I like playing with my wife or kids. But the option of playing through the campaign mode with up to three friends online is very cool. I have an old friend from high school who now lives in another state; I haven't seen him face-to-face in years, but we played through the campaign mode for 5 hours straight last night. And it was then that I decided that I really do love Halo 5.
So overall, Halo 5 is a brilliant game at what it does: it's just that what it does may not have been what you wanted it to do. The graphics are a huge leap forward, the gameplay is greatly improved, and in general the game is a crapload of fun. It is definitely a different experience from other games that are out there, which is great, but the fact that it is so different from its own predecessors is what is garnering a lot of negativity: some of it deserved, some of it not so much. If you just want a game that feels like the original Halo, or the more recent Halo 4, you should know that there are a lot of changes, some of which you won't like. For me, Halo 5 is a beautifully flawed game that doesn't accomplish everything that it sets out to do but still manages to be better than most of what is out there.
Couple of random points:
- On the whole, I like the shift to squad-based play. The conversations are interesting to listen to, especially since it gives a reason for exposition. But the offset is that there is no longer a feeling of isolation the way there usually is in Halo.
- The game has several parts where the combat goes into a cut-scene. The most notable, and annoying, part of the game where this happens is where you have to take out the Elite boss that is holding Dr. Halsey hostage. You do not get to fight him, at all. I assume the point was to have a scene that shows the player how badass Locke is - but we know Locke is badass, because he is a Spartan with all of the same abilities of Master Chief.
- A lot of people make a really huge deal out of the deceptive marketing. It's true that the gameplay really does not make much use of the plot conceit, which is that Master Chief is rogue, and that the Spartans are hunting him down. At no point in the game do you, as a player, get to face off against another Spartan, or anyone who could otherwise be considered a friendly. This echoes the marketing of Halo 2, which had trailers showing the Covenant invading Earth. It didn't bother me much, but it would have been cool to have a confrontation that amounted to more than one 30-second cut scene.
My personal opinion is that I can get behind the story. It wasn't as good as Halo 4s story but I think it is partially because it has the "Middle Child" syndrome and does a good job of building up for the Sequel I believe. My biggest "issue" is that I feel like the game is becoming less and less like its Sandbox focused predecessors and is pushing a "you are the sandbox" type of play that isn't quite implemented as good as it could be.
Halo has always been good about giving you the tools you need to fight the enemies ahead and that provides an interesting experience of running through a fight, picking weapons up off the ground, and using what you can find to move through encounters like you would a game of checkers. The old Sandbox style works great for this with plenty of weapon caches and pickup areas, but its enemy behaviors and types supported this too. Each enemy felt original with its own quirks and processes. They had a sense of identity.
The new sandbox is very much like the old one with plenty of weapons scattered around for you to use just like you would in halo games of old, except one little detail. The enemies are not geared to fight like the enemies of halos past. They are meant to combat someone who can slide, and hover, and sprint, and ground slam, and many other features of the enhanced mobility additions. The enemies are not designed to fight someone that is limited to basic movement and a jump. This means that you spend a lot less time skirting the battlefield and looking for weapons to defeat your foes, and spend a lot more time sprinting into the encounter area, dashing into one corner where you have a couple of weapons and slowly picking off enemies one at a time while they keep you pinned behind cover. As such I never really felt the need or had the moments to dart from cover to cover before launching over my foes and slamming down on top of them and winning a fight. I never felt a moment where I could jump up from behind cover and hover in mid-air as I methodically picked off my enemies as they ran towards me. I never had any of these moments or used any of these systems because the enemies are so tuned to fight against that behavior.
Because of this every encounter in every location whether it is Covenant or Promethean is handled the same. dash in, find cover, and slowly fight through your enemies. This kills the momentum in the game and really makes combat less evolved and more like a chore that ends up detracting from this great story they are trying to tell. I am fine with the mobility to a certain extent. I think that the Prometheans are an interesting foe with potential. But I think that the new enemies dont work well with the new sandbox. You spend more time hiding behind a weapon crate and shooting at enemies than you spend looking at the beautiful places the game takes you.
The multi-player is just another multi-player. The forge options are great and are opening the world up for people to build and design and make things that we could only dream of in the forge days of Halo 3. I just wish that the core multi-player experience felt more inspired. Same old game types with a couple of small twists thrown in. All of the maps that I played or saw had a very similar feel and didn't inspire like you did when storming the beaches of Zanzibar, or crossing the river in Valhala, or sliding a warthog over the frozen ponds on Sidewinder. They try to make use of the newer Enhanced mobility features, but just end up feeling like every other multi-player arena map in every other modern multi-player game.
I wont even begin to talk about the requisitions and the loot box style system that has become the standard with online games these days. I can understand these systems to a certain extent because when used correctly they do end up paying for free updates and content down the road, but when your multi-player experience is dictated on how lucky you got with a requisition pack.. I start to lose interest in the multi-player aspect.
All said, it is easy to look through a microscope and pick a something apart, but I think that the game, developers, and story have great potential and many of my critiques are just personal nitpicks that I have with the game. I still really enjoyed the story, meeting new characters, and traveling the worlds that you get to see in this game.
I would definitely buy it again and look forward to where the game goes next.
Top reviews from other countries
This is one of the best exclusives to play on Xbox one! Just do yourself a favour and buy it!
Ahora el juego: probablemente sea el capítulo que haya pasado sin pena ni gloria en la saga; iniciando por la campaña diré que es anti errores, ahora recibirás señales por parte de la interfaz de a donde tienes que ir, algunas de las partes mas intensas de la campaña las pasarás con una cinemática y no jugando. Lo diálogos (Español) se sienten fuera de lugar, muchas veces escucharás a los personajes haciendo comentarios o chistes innecesarios y que te sacan de la experiencia que se vive con la campaña.
En cuanto a las cosas que considero buenas, las misiones de la campaña se sienten en un campo abierto, en realidad sí hicieron sentir a los jugadores como si estuviéramos en uno de sus cinemáticas de juego, se sienten como un gran campo de batalla con diversas oportunidades para derrotar a los enemigos que se tienen al frente, podrás resolver las diferentes situaciones por los flancos o también caerles por encima mientras están distraídos.
El apartado gráfico está muy bien trabajado, con cada entrega aumentan los detalles y con éste hacen ver los ambientes más vibrantes y bonitos. El juego corre a 60fps pero es cierto que en algunas ocasiones veremos que da bajadas de frame rate con explosiones, mapas grandes o con la presencia de muchas entidades en pantalla.
Y la mejor razón para tener este juego: Su multijugador; divertido, adictivo con su sistema de Req. points y lo mejor es que es variado, no tardarás mucho en encontrar una partida del modo de juego que quieras. Sin duda es un juego con muuuuchas horas para invertir.
Es la versión totalmente en Español (no lo específica en la página del producto) pero es el que quería.
Reviewed in Mexico 🇲🇽 on September 19, 2017
Es la versión totalmente en Español (no lo específica en la página del producto) pero es el que quería.






![Tiny Tina's Wonderlands: Chaotic Great - Xbox [Digital Code]](https://m.media-amazon.com/images/I/71ReN4B-57L._AC_UL140_SR140,140_.jpg)






















