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Halo: The Art of Building Worlds Hardcover – October 18, 2011
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"This is a book that deserves huge recognition. Not only is the subject matter one of the most important gaming franchises to ever hit our machines, it also has life, colour and soul bouncing from every page combined with words from people that have lived and breathed Halo. It’s a book that could grace any shelf or coffee table and become a talking point. In fact it’s worth buying a coffee table just for this book." - This Is Xbox
"Halo: The Art of Building Worlds is simply magnificent in production and content. Even this reviewer, who is not a fan of the series, cannot help but be blown away by the sheer beauty of this book." - Square Go
"A compelling visual tour of this extraordinary universe." - School Library Journal
"Simply put, this book is a must have for every Halo fan." - The Daily Blam
"...a breathtaking window into the creation of one of gaming’s most imaginative universes. With a near perfect blend of expansive art pieces, rich backstory, and entertaining anecdotes, the book is a worthy tribute to Microsoft’s juggernaut franchise." - Piki Geek
"If you're any kind of Halo fan, it's an absolute treat and an essential must have." - CVG
"A glorious celebration of Halo." - Xboxer 360
"...the kind of art book that you can get lost in..." - SciFi Mafia
"A brilliantly compiled graphic history." - Gamer Wok
About the Author
Top Customer Reviews
|Length: 1:22 Mins|
Turns out this art book is sort of a look back at Halo from the art. That's looking back at 10 years of Halo, which really needs a few books to be comprehensive. So this book tries to cover in its 192 pages, Halo: Combat Evolved, Halo 2, Halo 3, Halo: ODST, Halo: Wars, Halo: Legends and Halo: Reach. Seven titles if you're counting.
The art is grouped in chapters that look at the environment, the enemies, vehicles, alien beings, the good guys, Master Chief and homeworlds.
The art is beautiful. There are sketches and also huge paintings. Some are development art, some made it to final. Selected bits are featured so you only get snippets of information, bits and pieces of the whole Halo story. There isn't much duplication compared to other art books because the book shows new art and is made up of stuff that were left out in other books.
Because of the immense scope of Halo, this book is a bit underwhelming even though the art is spectacular. Something in my mind keeps telling me there's more. If you've seen Halo Encyclopedia, you know that there's a whole lot more.
If you want to check out more Halo art, you can look for The Art of Halo: Creating A Virtual World, ...Read more ›
Other books such as the Art of Halo, (which features Halo and Halo 2), the Art of Halo 3, the Halo Graphic Novel art section, the art section in the limited edition Halo: Reach strategy guide, and even the Halo Encyclopedia, tend to do a better job or show off the better work.
It's definitely worth a purchase, especially for Halo fans, but I regard it more as supplementary content than anything else. If you want to take a look at what I think is a perfect artbook in terms of layout and content, check out the Art of District 9. That's 160 pages for ONE film, versus 190 pages for the whole of the Halo franchise, IE 6 games and other content. Hard to do Halo justice in so few pages in my opinion, but it's a worthy attempt.
This is my first art book so here is my perspective. Playing every game in the Halo series, I really didn't know or understand how concept art and sketches start and what processes the creative teams use to make them come to life. I have a new perspective on what goes into making characters, weapons, vehicles, planets, aliens, etc. basically everything that is in a game.
This book shows everything from the Halo series. When I say everything, I mean original sketches all the way to their evolved and final forms. Art from every game up to Halo Reach. Master Chief, Cortana, The Flood, The Covenant forces including grunts, brutes, elites, hunters and jackals, vehicles including the Warthog, Tank, and Covenant vehicles, all weapons and armor, ships including the Pillar of Autumn, and all world settings including Reach, Ring World, Earth, etc.
While I am sure there are more extensive art books for Halo (including the Halo encyclopedia), this book is very detailed and the images are truly vivid. If you are a fan of Halo or into the conceptual art in video games, this book is for you.
And I was so glad I did. I can't really go into detail about it. If you're reading this, it is likely you're a big Halo fan, and the only question in your mind is "is this worth $25?"
To me, the answer is unabashedly yes. But I'm an admitted Halo-fanboy. I love the art, the music, the characters, the story, the gameplay, the canon, the history. This book is just another cherry on the lovely Halo cake. And I love cherries!
Most Recent Customer Reviews
One of many fantastic art books from the people that brought you Halo. Every new one is better than the last.Published 5 months ago by WILLIAM HUMPHRIES
As a fan of Halo this is a beautiful collection of concept art however as mentioned in other reviews it might be a bit to much for one book to cover - 10 years. Read morePublished 7 months ago by Ruy Pedro Morais
Beautiful artistry and such talent that goes into the game - all explained in these pages.Published 8 months ago by Gadget Wisperer