Halo: Combat Evolved - PC

4.1 out of 5 stars 541 customer reviews
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About the Product

  • Genre: First Person Shooter
  • Platform: PC
  • License Type: Complete Product
  • License Pricing: Standard

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Platform: PC

Product Description

Platform: PC

Product Description

Based off of the same theme as the previous Halo; In Combat Evolved take your battles online as you are the last of your kind bred for combat and built for war, master of any weapon and have the fear of no known enemy. You seek and destroyed the alien onslaught, fighting for the humanity while uncovering the mysteries that are Halo.

Amazon.com

This action shooter takes place on a mysterious alien world. It offers a combination of team-based first-person-shooter gameplay (reminiscent of Tribes) and third-person vehicle combat elements. Gameplay kicks off with the player heading down to the planet's surface in a troop carrier, à la Aliens. As the player and fellow marines exit, the remaining troopers form a flank in reaction to an oncoming onslaught of human and alien enemies.

It's this smart AI system that makes for a noticeably unique gameplay feel. Another very nice feature is the seamless transition into vehicular elements. As you venture through mission objectives, a variety of enemy flyers and on-ground buggies are yours for the taking. Come across a vehicle and the camera will pull back to a third-person view as you strap in and motor through crossfire. A co-op mode allows a friend to join you in the single-player missions. For chaotic fighting action, up to four players can duel in split-screen deathmatch mode or link systems for LAN play. However you choose to hero your way through Halo: Combat Evolved, the action should break in your new Xbox in explosive style. --This text refers to an out of print or unavailable edition of this title.


Product Information

Platform:PC
ASIN B00009TW6R
Release date September 30, 2003
Customer Reviews
4.1 out of 5 stars 541 customer reviews

4.1 out of 5 stars
Best Sellers Rank #3,234 in videogames
#152 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 1.2 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Top Customer Reviews

Platform for Display: PC
If you were like me, then you have heard about what a great game Halo is, but you couldn't figure out what was so great about it or what made it so special. It first glance, it looks so ordinary. You look at the box and see that you are fighting a bunch of aliens with laser guns and assault rifles. Sounds like a cliche doesn't it? But what is so great about this game is that it is just really fun to play. It gets all of the little things right. Halo isn't innovative as far as setting and storyline go, but it is a big breakthrough as far as gameplay goes. (Gameplay, remember that?) Even during the mind-numblingly repetitive spots, it still manages to be somewhat fun.
Here are five reasons why Halo is a great game:
1. Weapon balance - every weapon in the game is useful, and none are overpowered. Every weapon has at least one advantage, and one disadvantage. The pistol is accurate at long range, which gives it an advantage over the assault rifle, which is lethal, but only at a short range. The plasma rifle is good for taking down shields, but can't hold much ammo, and the rocket launcher is very powerful, but also slow to reload. You can only carry two weapons, but you will frequently find yourself changing them out for various situations. The fact that all of them are useful gives you all sorts of ways to fight differently.
2. Fantastic AI. The aliens in the game (called "The Covenant") give you some very smart enemies to fight. They will use cover to let their shields regenerate and if you are trying to run them over in a vehicle, they will dive out of the way. They will also use grenades sometimes to flush you out, as well as try to rush you and/or outflank you. Sometimes they will jump onto nearby turrets or vehicles.
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By Jim on October 21, 2003
Platform for Display: PC
This is a review of the single player version, so if you are mainly interested in multi-player, you should skip to the next review.... I am actually playing Halo through for the second time, on a higher difficulty level. I played through the first time on Normal difficulty, and was able to complete the game in maybe 30 or 40 hours.
I thought the graphics were great, especially the outdoor scenes. I found myself wandering off from a few fire fights just to take in the view. The first set of enemies you fight, the Covenant, were unique and funny (at least the short ones were). They are pretty smart, and like to sneak up on you, lob grenades at your feet when you're not watching, etc. But the short ones also like to run away screaming in terror from time to time. The difficulty level of the game ramps up evenly as you move forward. Although I had to replay most levels several times to move on, I never had to go to the internet to find the "right" solution, although I was close to doing that a couple of times.
I liked that there weren't a lot of secret areas to find and puzzles to solve. There were a few tricky spots where you had to figure something out, but the solutions were usually obvious even to me, and I'm really bad at puzzles. And the tricky spots fit into the game--I never felt like I was being asked to solve an arbitrary puzzle just because the game designer liked puzzles.
Being able to drive/fly vehicles was a nice addition. I especially enjoyed driving the Warhog and the tank. The controls for those vehicles were intuitive and were pretty much the same as what you use to move around on foot.
I also liked the way player health was handled.
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Platform for Display: PC
It's finally here! And it's... okay. That I think is the best way to describe Halo- several years late, even before Microsoft assimilated Bungie, they had always planned to do a PC version, and had it been released three years ago, it would have been cutting edge. Instead, we get a two year old Xbox cast off retooled by Gearbox Software with oversight by Bungie. Personally, I think they should have put a little more time into Halo than they did, because if this is what Bungie had in mind for what was then a ground breaking title, then I'm afraid it falls short in several areas, not least of which is some of the most amateurish and dull level design I have ever seen. I generally hold FPS games up against the likes of Jedi Knight, Half-Life, and the original Unreal- if it can compare to the quality of design of those games, then it scores big.
Halo's story, in a nutshell, is basically this: humanity is at war with a collection of races known as the Covenant, who are basically religious fanatics and the gods of which have declared humanity unclean and therefore must be exterminated. Naturally, the humans are losing the war so they concoct a plan to engineer super cyborg soldiers to combat Covenant, which they do successfully, but it's a case of too little too late. The last Spartacus II, the Master Chief, a.k.a you, are onboard the human starship Pillar of Autumn, when it engages several Covenant warships while investigating a ring word (I wonder if Niven got any royalties for that.), known as Halo. The ship is damaged and crash lands on the ring, but not before the Master Chief escapes with the Autumn's sexy babe AI core, Cortana.
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