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Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time (Smart Pop) Paperback – March 11, 2007
Purchase options and add-ons
- Print length208 pages
- LanguageEnglish
- PublisherSmart Pop
- Publication dateMarch 11, 2007
- Dimensions6 x 0.47 x 9 inches
- ISBN-101933771119
- ISBN-13978-1933771113
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Product details
- Publisher : Smart Pop; First Edition (March 11, 2007)
- Language : English
- Paperback : 208 pages
- ISBN-10 : 1933771119
- ISBN-13 : 978-1933771113
- Item Weight : 11.2 ounces
- Dimensions : 6 x 0.47 x 9 inches
- Best Sellers Rank: #5,428,715 in Books (See Top 100 in Books)
- #8,823 in Video & Computer Games
- #11,707 in Computer & Video Game Strategy Guides
- #18,305 in Popular Culture in Social Sciences
- Customer Reviews:
About the authors

I spent fifteen years consulting and running management consultancies in Chicago, Dallas and London. In a burst of mid-life crisis, I chucked it to start BenBella Books, a traditional publishing house. Starting a old-fashioned publishing firm in the 21st century is crazy, I know, but it's turned out to be one of the best things I ever did.

Charlie W. Starr teaches English and Humanities at Great Lakes Christian College in Lansing Michigan where he also writes books and essays as time allows. He has published several books including biblical studies, science-fiction novels, a children's book entitled King Lesserlight's Crown and books on C. S. Lewis as well as chapters in a number of book anthologies. Besides writing for print, Charlie has acted as a consultant, writer, actor and/or producer on over a dozen short film projects.
Charlie enjoys caving, writing, reading, watching bad television, and movies of every kind. His areas of expertise as a teacher include classic literature, film, all things C. S. Lewis and most things J.R.R. Tolkien.
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Among the highlights of the mostly-great stuff in the book:
*Science advisor Kevin Grazier (he worked on BSG, among other shows) explains how the Halo Rings could actually work
*Dean Takahashi delves into the oft-forgotten history of how Halo was a buggy, unplayable mess mere months from release.
*How Halo has struck a cord with military personnel
*The cultural veneer of Halo and what influenced the developers, from Aliens to The Culture.
*The problems with adapting Halo to a film
Some of this is outdated now (the essays were all written pre-Halo 3, in 2006), but it remains a good collection of some great essays about the game. If you're a hardcore fan there's still some good stuff to get out of it, although it's probably best directed at a casual fan who doesn't know all the lore and history behind the games and fiction.
TLDR version: If you're a Halo fan who likes reading *about* Halo, you won't regret the purchase.
my opinion, if you don't want to expend the money, get the sample, read it you will get and idea then its your choice, didn't like the book?, man up, don't like your life, change it, didn't like the ending of reach? man up its only a game.
I like fps, even played halo games, I am a veteran and have seen way too much reality, grow up and quit taking video games like its real, in real life you don't get to re-spawn after you get blown up. War is unforgiving, nobody comes out unscathed, everyone gets their share.
Ed.
For a critic that claims to have read Eric Nylund's "The Fall of Reach", your resultant opinion of nearly every HALO facet you commented on was complete crap of the highest order -- you couldn't have been further from the truth!
From telling blatant lies [that the Master Chief does not need food, rest, etc.] to chracterizing him as a faceless, emotionless killing machine, to basically all of your ranting and that especially stupid grin of yours, you're deliberately misleading people.
Maybe you're the dweeb you continually ridicule in your childish words. Maybe you're the F'd up one.
I suggest you re-read The Fall of Reach, if you even read it at all.
No one should even bother to preview this waste of paper!






