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About the product
- Xbox Live subscription required for online play.
- Intense story on a galactic scale: Play as the Master Chief and Spartan Locke across three new worlds.
- Your team is your weapon: Play solo or with friends in a 4-player co-op experience.
- Warzone: New, 24-player massive-scale multiplayer mode.
- Arena: Pure, skill-based 4-vs-4 competitive combat.
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*Online multiplayer requires Xbox Live Gold (sold separately). 14-day trial offer will be delivered in-game and cannot be transferred, redeemed for cash, or combined with any other offer. Offer is not valid on prior Xbox Live Gold membership purchases.
Extensive multiplayer content: Receive more than 15 new free maps and earn fresh, new content like weapons and gear, each month after launch.
- Supported Platforms: One - Microsoft Xbox
From the manufacturer
The Next Evolution of Halo Combat
Hunt the Truth
A mysterious and unstoppable force threatens the galaxy, the Master Chief is missing and his loyalty questioned. Experience the most dramatic Halo story to date in a 4-player cooperative epic that spans three worlds. Challenge friends and rivals in new multiplayer modes: Warzone, massive 24-player battles, and Arena, pure 4-vs-4 competitive combat.
Your Team is Your Weapon
Choose how to achieve objectives while playing solo with AI teammates or with friends in a 4-player cooperative experience using your Xbox Live 14-day Gold trial.
New, massive-scale multiplayer mode that supports 24-player battles with both friendly and enemy AI dropping in. It’s nonstop action when you confront Spartans, Covenant, and Forerunners while trying to complete a variety of objectives.
Halo 5: Extensive Multiplayer Content
Prepare for nonstop action with Warzone. This all-new, massive-scale multiplayer mode features 24-player battles (12-vs-12) with both friendly and enemy AI dropping in to pump up the mayhem. The first team to score 1,000 points or destroy the other guys wins.
Fireteam AI System
Fireteam AI adds a new level of drop-in/drop-out co-op excitement by keeping four Spartans active at all times. It's designed to be completely autonomous, and when controlled by AI, your teammates support you by navigating the environment and reacting dynamically throughout combat.
Halo's legacy of pure, skill-based 4-vs-4 competitive combat lives on in Guardians' thrilling Arena multiplayer mode. Rely on your smarts and work with your teammates as you go for the kill and assert your dominance.
Peace is Shattered
When humanity's greatest hero goes missing, a new Spartan must hunt the Master Chief and solve a mystery that threatens the entire galaxy.
Play together with Gold.
Gaming is better with Xbox Live Gold. Join the best community of gamers on the most advanced multiplayer network. Get four free games a month, and save up to 50-75% in the Xbox Store.
Note: Free Games Offer: For paid Gold members only. Includes two games for Xbox One and two games for Xbox 360. On Xbox One, active Gold membership required to play free games you’ve redeemed. Restrictions Apply. Savings based on retail value of game. Requirements and available features vary across consoles; Multiplayer between Xbox One and Xbox 360 supported for select titles. Download required (ISP fees apply).
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Top customer reviews
• Uses the dedicated servers on the Xbox One to give a more seamless online gaming experience. No longer being affected by other players crappy internet connection is a true blessing, but this is more thanks to the Xbox One than Halo 5 being able to capitalize on it. I have had a few moments of game-wide lag, where everyone on my team was having issues with jumpy lag - but this could be more from lag switches and other methods of forced lag by the losing opponents.
• More customization than any other Halo, with armor, stances, assassination techniques, colors, emblems, etc...
• 60 frames per second multiplayer is something you might not appreciate unless you compare it side by side with a previous Halo. The fluid combat is a big perk, even if it costs a bit of resolution.
• The new REQ system for buying or earning through experience for random bonuses to armor, weapons, loadouts, perks, and all customization is something that some love and some hate. I'm okay with people being able to buy REQ packs, as it doesn't affect how well they can play the game and I'm not required to buy them - plus it supports the developers.
• No incentive for leveling up. Since you gain customization, weapons, and everything through REQ packs, combined with the fact that the REQ packs you get for leveling up are very lackluster, there is really no incentive to level up, nor any true distinction from what I've seen. Low level players get pitted in games against high level players. Low levels can get the legendary customization from paying for REQ packs or getting lucky. All it is now is a way of seeing how long someone has been playing the game.
• Many of the maps are just reboots of previous generation maps, or recycled content even from this same game, (i.e. Plaza into Overgrowth, Fathom into Riptide, as well as Coliseum, Eden, Empire, Orion, Regret, Pegasus, and Truth all being variants/reboots from previous Halo games). That leaves you with 4 games 343 actually designed in Plaza, Fathom, The Rig, and Alpine. The maps get redundant after a while, and you'll likely find one or two you actually enjoy, one or two you cannot stand, and the rest are just bearable.
• I love the new powers. The ground pound, the fancy spy slide, the Boba Fett jet packing, and the Ganondorf style charged melee are all excellent additions to the game. Just not in SWAT... Yes, this is a nitpick gripe, but hear me out: SWAT at it's core was made to be a game that pitted accuracy and intelligence in players - no grenades, no radar, no shields, and NO POWERS. Typically I can shoot someone in the face as they're lunging at me with that crazed look in their eyes, but sometimes they get to trade a kill and I die. I'd love to keep these awesome parkour, superhuman moves in the rest of the game, but they simply have no room in SWAT. It's bad enough getting spawn-killed and enduring bland, recycled maps and content, but don't take away from the one good thing Halo has had since it was a custom game on Halo 2...SWAT.
• Forge. I've made maps in previous Halo games, but they made the new forge so complex and professional it's actually hard to use. Trying to figure out the new controls didn't help, but there seemed to be things I wasn't getting, and simple things like placing multiple floors on the same level turned into a frustrating experience that killed my creative drive.
• User interface. Gone is being able to view who you're playing with and against before the match starts. Gone is being able to see who is using their mic to blast terrible music or vocalize the windstorm or white noise that they're playing in. Both equate to not being able to mute anyone before the game starts if someone is trying to annoy everyone, and given everyone knows about this flaw, people do it a lot, and usually right up until the game starts.
• Spawning. The Halo 4 spawn program was excellent, almost perfect. The fact that 343 designed that spawn system, then it somehow became the spawn system in Halo 5 which features spawning without regard to nearby players, where enemy players are looking or moving to, or any of the adaptive features the previous spawning system had is mind blowing to me. There's absolutely no excuse for such a huge step back in such a vital part of the game. My experience is entirely with the SWAT variant, as they removed the other enjoyable game variants from this game, so spawning is incredibly important as you can (and will) respawn right in front of an opponent, sometimes not even facing towards them, and one death becomes 2 or 3 in a row.
Overall, there's some good with this new reboot, but a lot of bad as well. Most will be content with Halo 5 as the next and best, but for some there's simply some of the old magic missing that Bungie took with it. Personally, if 343 can get their act together and fix the issues in this game and continue adding game variants back, I'll be happy to play it and will update this review.
UPDATE 02/26/16: I've been holding my breath the past few updates, seeing if the game was truly getting better, but with the latest update and promise of the next one, I'm confident the game will continue to improve, slowly but surely.
I've updated my review to take out the previous lack of game variants. With the new update, I'm getting the feeling 343 has taken notice of this and has been at work adding more gameplay content. There's more customization, but more importantly, the return of Assault and Griffball, with promise of a revamped Firefight mode coming. Also added and upcoming are new maps, as they've been adding the past few months as well. Unlike SWAT, Griffball is an excellent arena to use the new spartan powers in. I still look for fixes to the spawning and user interface, but I'm excited for what's to come, and have a renewed faith in 343 and Halo.
The campaign is great, like all Halo games, but most won't really understand whats going on unless you've played the older games and kept up with all the side stories in between each game.
Multiplayer instantly gave me nostalgia of the gaming sessions I would have playing Halo 3. I'm sure no game will ever exactly be like that again, but Halo 5 definitely captures that essence.
Several new game mechanics such as the ground pound, sprint, and boosters may take a while to get used to and some have complained that it makes it feel like COD:AW, but in my opinion it actually makes the game better.
Keep in mind, if you purchase the physical copy you still need to download about 50-60GB after the disc installation. The total game is about 90-100GB. So make sure you have enough space and are willing to wait for the game to finish downloading.
Halo 5 honestly to me doesn't feel like the best halo. However, all halos have their own uniqueness. Halo 5 has implemented new features like thruster pack (this was actually in halo 4 too), clamber, stabilize, and slide. I have maintain sprint off and toggle crouch off so I can sprint, thrust, slide, and jump. This makes it so your Spartan can cover a distance faster than normal. I also have auto stabilize off. It's where you float in air when you jump and scope in. Too do it manually, you have to jump, scope in, and click sprint. For those of you wondering, stabilize can replace spring jump by giving you a slight boost in your jump. Some jumps require you to crouch at the end when you stabilize. You can also use stabilize to get some height to rain down fire on the enemy. Then clamber is where you're able to pull yourself up to get over a ledge. I have hold to clamber off, so I have to click the jump button manually instead of holding it. Holding it risks the chance of you accidentally getting up on top of a ledge when you are actually just trying to jump. As for the controls, I personally play on recon (halo 3). Default sensitivity, dead zones 0 (you want to mess with dead zones if there's something up with your controller analogs), and acceleration 5. Acceleration by default is 3, so I recommend bumping that up to 5 since it changes how fast it takes for the crosshair to reach maximum speed when looking around. I personally feel like this can totally ruin your muscle memory especially when coming from the previous halo games.
First of all, the thing I noticed the most is how weak you are. Spartans tend to die really fast in Halo 5. the radar range is also decreased, so it's helpful to, get some earphones or a headset to listen to where the enemy might be.Automatic weapons have also been buffed so that's slightly annoying if you enjoy one on one br battles. There's also a new feature called Spartan charge. It's where you sprint and then click the bash button to do a charge that can potentially catch the enemy off guard from the knockback. I found a lot of people doing this especially with the assault rifle in hand. So you need to seriously learn to dodge someone sprinting at you because they pose a serious threat to Spartan charging you and assault rifling you down. This can be frustrating at times. Most gametypes have a assault rifle/pistol start, so you have to get good with the pistol to get good. Aiming in halo 5 is relatively easy since I find myself outshooting most people although some people compare the aiming to halo 1. Halo 5 also requires more teamwork as you die faster than usual.
I'd say that halo 5 is one of the most competitive halo games. In arena you play 10 matches that help determine your rank and you play with people around your skill level. Note that each playlist has its own rank that you have to earn and ranks reset every month. In three days of playing I found myself on the diamond 6 rank just so you guys get a general idea of my skill level. The ranking consists of bronze, silver, gold, platinum, diamond, oynx, and champion. Your rank can't drop from tier to tier. For example you can't drop from a diamond to platinum. You can however drop from a diamond 6 to a diamond 5. Arena is pretty competitive, so I wouldn't recommend it for most casuals or those who want to relax. Instead, I suggest you to play btb, war zone, or the weekend playlist. However, at times even btb and warzone can get frustrating since you aren't really in control of whether your team wins or loses. They really need to add another social playlist.
Campaign is really difficult especially on legendary considering how fast you can die. You have three ai teammates that you can command around, but they aren't really that helpful. They can also revive you when you die, think of gears of war except you can't move, you can only call for help. Once revived you get an overshield that runs out fairly quickly. I honestly haven't finished the campaign because I've been busy with multiplayer, but it seems solid. Storyline wise though, you'll probably be disappointed.
I honestly don't like the map design in halo 5. The maps feel too smooth and as if they didn't add enough detail to it. There isn't as much jumps in the maps as the previous halos too, so not much point in spring jumping ever. None of the maps really stand out from one another. Don't get me wrong though, they're good maps. The problem is that they're not great maps. Dlcs are free in halo 5 though, so we might see better maps eventually.
Most recent customer reviews
The plot not so much, but is still good.
Great graphics also
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