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- Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear
- An intense campaign. Live the events that set the stage for the Halo trilogy as the UNSC and Covenant clash at the height of their military power
- Stunning technical advancements. Halo: Reach takes a massive leap forward through all-new engine technology designed to take full advantage of next-generation graphics, audio, special effects, AI and animation
- The definitive multiplayer experience. Halo: Reach builds on the success of its predecessors, setting a new standard for competitive gameplay, customization, variety and community integration
- Unparalleled feature suite. Halo: Reach expands on the industry-leading suite of features found in Halo 3, including four-player cooperative
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From the Manufacturer
“Halo: Reach,” developed exclusively for Xbox 360, is theblockbuster prequel to the landmark “Halo” video game franchise and is the biggest game yet in the Halo series.“Halo” is one of the biggest video game series in history, and is the top selling franchise on Xbox. It has defined a generation of gamers and changed how people view video games.
“Halo: Reach” tells the tragic and heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage saved countless lives in the face of impossible odds. The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be perched on the brink of destruction.Product Features
- Welcome to Noble Team. “Halo: Reach” immerses you in the ominous and heroic story of “Halo: Reach” as you play as a member of Noble Team, a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear.
- An Intense and Epic Campaign. Live the events that set the stage for the “Halo” trilogy as the UNSC and Covenant clash at the height of their military power. New weapons, vehicles, and abilities complement the familiar “Halo” arsenal for the largest-scale battles ever witnessed in the “Halo” universe. Fiercely cunning artificial intelligence (AI) adds depth and complexity to each encounter, helping make every play-through a unique and challenging experience, whether players go it alone or connect with up to three friends to launch a cooperative assault.
- The Definitive Multiplayer Experience. The “Halo” series has set the gold standard for the multiplayer experience in video games. “Halo: Reach” continues that rich tradition by introducing a dramatically expanded suite of multiplayer offerings that promise once again to redefine the landscape of online gaming.
- Stunning Technical Advancements. “Halo: Reach”takes a significant leap forward with all-new enginetechnology representing the next generation of art,audio, AI, animation and Hollywood-style specialeffects. Power through massive scale combat across sweeping open environments and fight up close and personal along side new characters and creatures as you unravel mysteries buried deep in the “Halo”universe.
- New social settings for match making enable you to play with the people you want, find like-minded teammates, vote on preferred maps and game types and also keep an active roster.
- Matchmaking is now integrated across every facet of “Halo: Reach,” including campaign mode and Firefight.
- The next generation of Firefight mode lets players go head-to-head in versus mode and allows for an incredibly deep level of customization and replay ability by allowing players to change game rules and settings.
- New multiplayer game modes like “Invasion” and “Arena” offer competitive players a chance to show off their skills like never before.
- Forge tools and the advent of the Forge World space enable players to construct entirely new maps and game modes and share them with the “Halo” community over Xbox LIVE. The future of “Halo” multiplayer experiences will continue to grow and be shaped by the people who play it for years to come.
- Player Customization & Reward. “Halo: Reach” gives you the ability to customize and personalize your Spartan with a staggering array of armor accessories that will appear in both multiplayer and campaign play. Across every game mode, you’re rewarded for everything you do, for every style of play, earning valuable credits that can be used to unlock additional cosmetic upgrades via the Armory.
Reviewed in the United States on September 20, 2010
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Sadly 343 studios announced it was "sunseting" the "legacy" halo games on xbox 360 at the beginning of this year (2022) and focusing only on the newer games and the "Master Chief Collection" on next generation consoles and pc. Thankfully this game is STILL playable on xbox live gold via the "custom game" and private game invitation options. Firefight is a really fun cooperative mode. Likewise you can still play with your friends in campaign and slayer and other competitive modes, although matchmaking and profile options and service record are turned off. If you wanted to play with these features you'll want to get the master chief collection instead, but for Xbox 360 players this is still a fun and affordable game if you have friend(s) who own it too. What is Halo? For pc users who may be wondering what it's like to play with a controller, this is a pretty easy game to learn. Reload your weapons, rifle butt your enemies at close range. You have floaty jumps and recharging shields (get to cover!). The campaign has you playing as a generic spartan supersoldier who never takes off their helmet (can be male or female, your choice at the beginning). The game is not as violent as some other FPS games, like COD: World at War, as mostly you are fighting alien monsters with blood in a rainbow of colors. Back in the day you could expect that little kids who played the game more than you would cuss you out in battle, however.
There are also lots of vehicles you can use. The lack of Bots for multiplayer is annoying but Firefight lets you fight against waves of enemies with a ton of customization options to make it as easy or hard as you wish and you can play solo. The game also has system link so if you have more than one xbox 360, monitor and copy of the game you can play offline, or you can play split screen. If you want to see what a fun First Person Shooter is like on a console, even if it's your first Halo, you can't go wrong with Reach.
Campaign: Halo: Reach's campaign is, in my opinion, the best of the Halo series. The characters are interesting, the skyboxes are awesome, and the gameplay is, well, Halo gameplay. You shoot for a while, then you hop in a vehicle, then their's a setpiece moment, then you're sniping at night, never allowing it to last too long to get old. The story is told in the same way all serious military games do now days, in that it tells you some of the information, and then expects you to fill in the blanks. Oh, and if any of you have read the Halo books (and to the rest of you, yes they made books about Halo) then I should warn you that Halo: Reach doesn't seem to follow the canon set up by Halo: The Fall of Reach and Halo: Ghosts of Onyx. So don't try to connect the events in the book to the game or you might go mad. Some problems I had were that, while the use of motion capture makes the cinematics play out great, the engine can't always keep up. Bungie gutted it's game engine for Reach and it seems that it has a few problems left because in some cinematics the framerate drops which is the most notable time for that to happen.
Oh, and there's an achievement for playing through the entire campaign on Legendary, alone. I have gotten it and, yes, it will make you cry blood.
Multiplayer: The campaign is nice and all, but as always the multiplayer is where it's at in a Halo game. Even for seasoned Halo veterans Reach is going to take some adjustment time. Bungie has remade their multiplayer from the ground up with things like armor abilities (which grant you certain abilities that you can switch out every respawn), to a finite health bar among uthers. Some will cry foul while others (like me) will welcome this refreshing change to a system that was starting to get stale. There are 13 maps included on the disc and while they are fun, I'm already waiting for a DLC map pack. Or you could always make your own maps in forge...
Forge: For the uninitiated Forge is a mode that allows players to change superficial elements of any multiplayer map (except firefight). In Halo 3 forge worked in the same way a car with a missing shift lever technically runs. In Reach the system has removed many of the problems from the old system and makes map-making a breaze. You can phase objects into one another, you can leave an item floating in space, and you can move objects by infentesmal amounts for precision placement. However the system as a whole seems rough and unpolished. When you bring up the property menu for an object you will find junk options that don't affect that object at all. It makes the menu a bit taxing as you find what you can edit about the object and what you cannot. Also there are several annoying bugs that will probably get patched soon (I hope).
Firefight: For me firefight mode was the best thing in ODST and in Reach it is given the trademark of Bungie, customization. You can change an obsurd number of details to make each firefight match different. Want to fight off only hunters with Sniper rifles with infinite ammo? Done. Want to be invincible and mow down legions of grunts? Done. My only gripe is that the menus are too expansive. When you want to customize the enemies you fight you have to manually change each wave, for every round, for every set. It's a pain but I guess they expect you to save the varients you make so you only have to go through it once.
Online Experience: As well as the multiplayer you will also be able to matchmake firefight and (coming soon) campaign coop. Instead of the two devisions of caual and ranked games, bungie has done something different. Now 95% of the matchmaking games don't give you a rank number but earn you credits that gain you rank and can be used to buy armor parts for your spartain, PLEASE NOTE that these parts are purely cosmetic and don't give you any kind of advantages. For the competition junkies out there there's an arena system that should suit their needs. The fileshare system is back and now you can search through the archive through the game or just find the best of the week. However, if you have a great clip or movie you want to show your party you're out of luck. Theater mode in Reach is restricted to one person at a time, so your friends have to download the clip off your fileshare and watch it by themselves. Bungie said it didn't have the time or resources to make it viewable by a party but it's still the most glaring flaw of the game.
One Last Thing: I feel the need to mention something that most would probably overlook but to me is one of the best parts of Reach. In Reach, the spartain you create in multiplayer is brought over when you play firefight and campaign, even in cinematics. Now in past Halo games I controlled the Master Chief but it never felt like I was the MC just following him around, same goes for "The Rookie". But when I first booted up Halo: Reach my friends were in a game and invited me in. I rushed through the cusomization options and chose a reddish-orange color for my spartain, intending to change it later. I then went through the campaign and about 3/4 the way through I earned enough credits to buy a shiny new helmet I had my eye on. But when I was about to press "Buy" I hesitated. I knew my Noble 6 by the old helmet, and changing that seemed like changing the spartain I had fought with for the last 6 hours. I then realized that I had never thought to change his garrish orange color because it seemed like making him any other color would be "wrong". In one week and one game I have a stronger connection to my orange spartan than I have ever had to the Master Chief through three games, and that is where Reach shines, despite some bugs and glitches and a puzzling story with some of the pieces missing, Reach does what Bungie has been trying to do all along, make you emphisize with the people fighting, and it does it well.