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Halo Reach
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About this item
- Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear
- An intense campaign. Live the events that set the stage for the Halo trilogy as the UNSC and Covenant clash at the height of their military power
- Stunning technical advancements. Halo: Reach takes a massive leap forward through all-new engine technology designed to take full advantage of next-generation graphics, audio, special effects, AI and animation
- The definitive multiplayer experience. Halo: Reach builds on the success of its predecessors, setting a new standard for competitive gameplay, customization, variety and community integration
- Unparalleled feature suite. Halo: Reach expands on the industry-leading suite of features found in Halo 3, including four-player cooperative
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Product information
| ASIN | B002BSA20M |
|---|---|
| Release date | September 14, 2010 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #7,644 in Video Games (See Top 100 in Video Games) #52 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 5.4 x 7.4 inches; 3.2 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | HEA-00069 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Microsoft |
| Date First Available | May 31, 2009 |
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Product Description
Product Description
Halo Reach
From the Manufacturer
Product Overview
“Halo: Reach,” developed exclusively for Xbox 360, is theblockbuster prequel to the landmark “Halo” video game franchise and is the biggest game yet in the Halo series.“Halo” is one of the biggest video game series in history, and is the top selling franchise on Xbox. It has defined a generation of gamers and changed how people view video games.
“Halo: Reach” tells the tragic and heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage saved countless lives in the face of impossible odds. The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be perched on the brink of destruction.
Product Features- Welcome to Noble Team. “Halo: Reach” immerses you in the ominous and heroic story of “Halo: Reach” as you play as a member of Noble Team, a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear.
- An Intense and Epic Campaign. Live the events that set the stage for the “Halo” trilogy as the UNSC and Covenant clash at the height of their military power. New weapons, vehicles, and abilities complement the familiar “Halo” arsenal for the largest-scale battles ever witnessed in the “Halo” universe. Fiercely cunning artificial intelligence (AI) adds depth and complexity to each encounter, helping make every play-through a unique and challenging experience, whether players go it alone or connect with up to three friends to launch a cooperative assault.
- The Definitive Multiplayer Experience. The “Halo” series has set the gold standard for the multiplayer experience in video games. “Halo: Reach” continues that rich tradition by introducing a dramatically expanded suite of multiplayer offerings that promise once again to redefine the landscape of online gaming.
- Stunning Technical Advancements. “Halo: Reach”takes a significant leap forward with all-new enginetechnology representing the next generation of art,audio, AI, animation and Hollywood-style specialeffects. Power through massive scale combat across sweeping open environments and fight up close and personal along side new characters and creatures as you unravel mysteries buried deep in the “Halo”universe.
- New social settings for match making enable you to play with the people you want, find like-minded teammates, vote on preferred maps and game types and also keep an active roster.
- Matchmaking is now integrated across every facet of “Halo: Reach,” including campaign mode and Firefight.
- The next generation of Firefight mode lets players go head-to-head in versus mode and allows for an incredibly deep level of customization and replay ability by allowing players to change game rules and settings.
- New multiplayer game modes like “Invasion” and “Arena” offer competitive players a chance to show off their skills like never before.
- Forge tools and the advent of the Forge World space enable players to construct entirely new maps and game modes and share them with the “Halo” community over Xbox LIVE. The future of “Halo” multiplayer experiences will continue to grow and be shaped by the people who play it for years to come.
- Player Customization & Reward. “Halo: Reach” gives you the ability to customize and personalize your Spartan with a staggering array of armor accessories that will appear in both multiplayer and campaign play. Across every game mode, you’re rewarded for everything you do, for every style of play, earning valuable credits that can be used to unlock additional cosmetic upgrades via the Armory.
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Halo Reach--Video Doc Part 1
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Halo Reach--Birth of a Spartan Trailer
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Halo Reach--Multiplayer Trailer
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Halo Reach DLC Trailer
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Halo Reach--Animated Box
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Halo Reach--Battle Begins Trailer
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Halo Reach--A Spartan Will Rise Trailer
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Halo Reach--Video Doc Part 2
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on September 20, 2010
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Campaign: Halo: Reach's campaign is, in my opinion, the best of the Halo series. The characters are interesting, the skyboxes are awesome, and the gameplay is, well, Halo gameplay. You shoot for a while, then you hop in a vehicle, then their's a setpiece moment, then you're sniping at night, never allowing it to last too long to get old. The story is told in the same way all serious military games do now days, in that it tells you some of the information, and then expects you to fill in the blanks. Oh, and if any of you have read the Halo books (and to the rest of you, yes they made books about Halo) then I should warn you that Halo: Reach doesn't seem to follow the canon set up by Halo: The Fall of Reach and Halo: Ghosts of Onyx. So don't try to connect the events in the book to the game or you might go mad. Some problems I had were that, while the use of motion capture makes the cinematics play out great, the engine can't always keep up. Bungie gutted it's game engine for Reach and it seems that it has a few problems left because in some cinematics the framerate drops which is the most notable time for that to happen.
Oh, and there's an achievement for playing through the entire campaign on Legendary, alone. I have gotten it and, yes, it will make you cry blood.
Multiplayer: The campaign is nice and all, but as always the multiplayer is where it's at in a Halo game. Even for seasoned Halo veterans Reach is going to take some adjustment time. Bungie has remade their multiplayer from the ground up with things like armor abilities (which grant you certain abilities that you can switch out every respawn), to a finite health bar among uthers. Some will cry foul while others (like me) will welcome this refreshing change to a system that was starting to get stale. There are 13 maps included on the disc and while they are fun, I'm already waiting for a DLC map pack. Or you could always make your own maps in forge...
Forge: For the uninitiated Forge is a mode that allows players to change superficial elements of any multiplayer map (except firefight). In Halo 3 forge worked in the same way a car with a missing shift lever technically runs. In Reach the system has removed many of the problems from the old system and makes map-making a breaze. You can phase objects into one another, you can leave an item floating in space, and you can move objects by infentesmal amounts for precision placement. However the system as a whole seems rough and unpolished. When you bring up the property menu for an object you will find junk options that don't affect that object at all. It makes the menu a bit taxing as you find what you can edit about the object and what you cannot. Also there are several annoying bugs that will probably get patched soon (I hope).
Firefight: For me firefight mode was the best thing in ODST and in Reach it is given the trademark of Bungie, customization. You can change an obsurd number of details to make each firefight match different. Want to fight off only hunters with Sniper rifles with infinite ammo? Done. Want to be invincible and mow down legions of grunts? Done. My only gripe is that the menus are too expansive. When you want to customize the enemies you fight you have to manually change each wave, for every round, for every set. It's a pain but I guess they expect you to save the varients you make so you only have to go through it once.
Online Experience: As well as the multiplayer you will also be able to matchmake firefight and (coming soon) campaign coop. Instead of the two devisions of caual and ranked games, bungie has done something different. Now 95% of the matchmaking games don't give you a rank number but earn you credits that gain you rank and can be used to buy armor parts for your spartain, PLEASE NOTE that these parts are purely cosmetic and don't give you any kind of advantages. For the competition junkies out there there's an arena system that should suit their needs. The fileshare system is back and now you can search through the archive through the game or just find the best of the week. However, if you have a great clip or movie you want to show your party you're out of luck. Theater mode in Reach is restricted to one person at a time, so your friends have to download the clip off your fileshare and watch it by themselves. Bungie said it didn't have the time or resources to make it viewable by a party but it's still the most glaring flaw of the game.
One Last Thing: I feel the need to mention something that most would probably overlook but to me is one of the best parts of Reach. In Reach, the spartain you create in multiplayer is brought over when you play firefight and campaign, even in cinematics. Now in past Halo games I controlled the Master Chief but it never felt like I was the MC just following him around, same goes for "The Rookie". But when I first booted up Halo: Reach my friends were in a game and invited me in. I rushed through the cusomization options and chose a reddish-orange color for my spartain, intending to change it later. I then went through the campaign and about 3/4 the way through I earned enough credits to buy a shiny new helmet I had my eye on. But when I was about to press "Buy" I hesitated. I knew my Noble 6 by the old helmet, and changing that seemed like changing the spartain I had fought with for the last 6 hours. I then realized that I had never thought to change his garrish orange color because it seemed like making him any other color would be "wrong". In one week and one game I have a stronger connection to my orange spartan than I have ever had to the Master Chief through three games, and that is where Reach shines, despite some bugs and glitches and a puzzling story with some of the pieces missing, Reach does what Bungie has been trying to do all along, make you emphisize with the people fighting, and it does it well.
The single player game is solid. The story is well crafted, and really hits great heights in the latter half. For Halo fans who enjoy the mythology of the Halo series, this story will not dissapoint. The gameplay is tight, and really hasn't changed since the first Halo game. New weapons, vehicles, and armor abilities have been added (although duel wielding has been removed), but the core gameplay is still as sharp as when the first Halo wowed the world. One new concept is teamwork, where in previous Halo games Master Chief was a lone wolf hero, in Halo: Reach you play as Noble 6, the sixth and newest member to Noble Team, an elite team of Spartan super soldiers whose job it is to protect planet Reach. Noble 6 is your character, and you can customize everything from armor, color, emblem, and even gender. Throughout the 15 hour campaign, you'll encounter all types of friends and foes, from the citizens who need your help evacuating from a burning city, to the fearsome Elite Covenant soldiers who are hell-bent on your demise. The most fleshed out off all is Noble Team, all of whome have unique personalities and are brought to life with amazing facial animation and voice acting. In addition to a fully realized world filled with believeable characters and an engaging story, the level design is the best in the series. Halo is known for massive battlefields, and indeed that is what Halo: Reach does best. The game also features some welcome new vehicle levels; one in particular that has you dogfighting in outer space is especially fun. Multiple difficulty levels ensure that no matter what kind of gamer you are, you will have a good time. Legendary mode is now harder than ever, and provides a real challange for anyone who considers themselves hardcore. My only gripe with the campaign is that checkpoints will activate even if you're dying, and I've already had to start a level over several times because a checkpoint kept respawing me the moment as I died, making progression impossible. Besides that little nitpick, the campaign is fantastic.
Firefight, if you're not familliar with it, is Halo's survival mode, where you are placed in a single map and are tasked with fighting wave after wave of increasingly difficult enemies in an effort to rack up a high score. It is a supliment to the single player mode that will keep you playing long after the credits have rolled. The icing on the cake is that Firefight is fully customizable, allowing you to set every detail of a game, from what enemies appear, how much health they have, how accurate they are, to fun stuff like invincibility, invisibility, and infinite ammo.
Multiplayer in Halo: Reach is the most robust I've seen in a console game yet. Two players can play split screen through the camapign and in Firefight, and up to four players can play co-op online. Playing 4 player co-op makes the already amazing campaign even better, and Firefight was built with 4 player in mind. If co-op isn't your thing, and you prefer human competition to artifical intelligence, Multiplayer Matchmaking is more your speed. Jump online and battle it out with up to 16 players in all kinds of modes ranging from simple Slayer deathmatch to Invasion, an objective based big team battle. There are plenty of maps to play with, and even an improved Forge map editor that lets you design and edit objects on top of existing maps for an endless number of varaitions. The best new addition to Multiplayer is the Psych Profile, that helps to match you up with like-minded players. Like talking trash and running around lone wolf style? You can set your prefrences up for that style. Like polite conversation with your teammates who play to win? Also possible. I have found my experience online to be more enjoyable than any other online game thanks to the type of players Halo: Reach's matchmaking sets me up with. It is the way all matchmaking should be done.
Halo is the most complete package I've ever played. An engaging single player campaign that's worth the price of admission on it's own, a robust multiplayer suite that will satisify every type of gamer, 4 player co-op support for campaign and firefight, and the ability to customize your character, firefight, multiplayer maps, and game types all work to ensure you won't get bored anytime soon. Truly, Halo: Reach has it all.






























