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Halo: Uprising Hardcover – Bargain Price, June 16, 2009
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From Publishers Weekly
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Suffice to say, Halo is a first-person shooter video game. A longer description would be more appropriate for the phenomenon, but again: If you were really interested in it, you'd probably already know about it. Halo: Uprising serves as a bridge between Halo 2 and Halo 3. As such, there's definitely a feeling of joining a movie in medias res here, and there's little in the way to bring you completely up to speed. Not that you really need it. The story is simple enough to follow along and enjoy: Aliens are attacking Earth, and humans are the good guys.
That's about all you need to understand, although perhaps knowing more would help you glom on to the series opening. In it, a human astronaut has been captured in Mars orbit (this is an unspecified future date) and, before the aliens are about to kill him, he reveals one thing they must find if their invasion is to succeed: a key hidden in Cincinnati.
Meanwhile, back in Cincinnati, that astronaut's brother, unaware of anything that has transpired, is working as a hotel concierge. One of the guests in his hotel is a celebrity singer, a bold, brash woman who saves his life when the aliens attack. As the city is strafed with alien fire, the pair make their way to presumed safety, eventually realizing that they hold the key the aliens are searching for.
Brian Michael Bendis has shown over and over again that he is a terrific writer. But here, paired once again with the simply wonderful artist Alex Maleev (the two previously worked together on a classic Daredevil run), he wisely turns over several pages entirely to Maleev. Maleev takes the ball and runs with it. His artwork is stunning, capturing the cold void of space, the elegance of alien machinery, and the bleakness of futuristic American cities blitzed by warfare. He gives all of them a special flourish.
On its own, Halo: Uprising is an intriguing yet ultimately unfinished read. It's a bridge, after all, and the ending comes just as the reader is finally getting to see the main characters fleshed out and forming real attachments to them. The next installment in the story will be eagerly anticipated. - John Hogan --Graphic Novel Reporter
Top Customer Reviews
One thing that was good is that it created a connection between the story arcs in between Halo 2 and Halo 3. There was a bit of a gap in between those two games that left many of us wondering how we got to that opening cutscene in Halo 3. Then the gameplay started and I'm sure many of you, like myself, brushed that to the side and started to whip some covenant behind. To be honest, even after Halo 3 was finished, the story void between the two games didn't even enter my head. After all, if you are playing Halo for the story, your priorities are different from the typical gamer. All that said, when I heard about this novel being released my curiosity was piqued.
I'm a little iffy on the writing. It started out fairly lacking and through the first half of the comic I felt that the writer (Bendis) rushed things to get this little project out of the way. It doesn't feel like a labor of love in the least. A few clichéd moments, a couple of them nearly sent a literal groan out of me. All in all, it feels rushed and less than what I've come to expect from Bendis. As we enter the middle of the story things pick up a bit. A few clichéd moments are still sprayed in, but not nearly as bad as the beginning. Bendis really lets his talent shine as we near the end. His foreshadowing techniques are impeccable, leaving you smiling and nodding once they are elucidated. This is subjective, but I think he did a great job with the ending.Read more ›
First off, Alex Maleev is a great artist. His art isn't the first thing you would think of when you think of Halo but its a great treat for comic fans and he knows his craft well. Master Chief's movements and battles carry weight and have great movement while the characters on the ground are expressive and feel real.
The real problem with this book is that Bendis indulges a little too much in these characters.
The story centers around Cleveland, Ohio and the Covenant's search for something called the Key of Onasalan and bridges the cap between Halo 2 and 3. The idea behind it, and the plot themselves are great. I liked the characters and enjoyed seeing Master Chief slay some Covenant in droves.
The problems come with Bendis spending pages with his 2 main characters in thought about how they feel they've wasted their lives in light of what seems like their final hours. Way too much room is spent with this when it could have been done with less. As a four issue comic, there is no room for this internal exposition. Sometimes it feels like Bendis was just trying to get it done.
If you go into the comic knowing its not about Master Chief, the larger War or an Uprising you will enjoy the book.
Bendis, as he did with Daredevil, gets you to really feel for and like the main characters and provides a clever plot. Its a missed opportunity to tell a great Master Chief story but it does very well, what it aims to do.
The product. What you get is one binding for four comic books, clearly just trying to jump on the bandwagon calling itself a "graphic novel" when it's only a short compilation. Don't get caught expecting anything more.
The art is mostly great, as artist Maleev does everything from blood-drenched battle scenes to sprawling vistas in a great mix of detail and "feel". The art isn't overly precise, nor is it rushed, and from a technical view it's above-average fare for the most part, with some extra oomph from a few money shots here and there. Everything is recognizably Halo for longtime fans, while being very accessible and cool to any eye. It's not the page-filling masterworks of Todd McFarlane, but it's not bad.
The story is the real weak point. As many reviews note, Master Chief is barely in this comic. He really just bookends the works, appearing in brief vignettes where he does little more than dish out and take a couple panels' worth of damage each time. To talk about the story, we basically skip Chief entirely. The meat of the text focuses on two teens who wind up in a very tired and cliched "star-crossed lovers" plot.Read more ›
Most Recent Customer Reviews
This is advertised as the story filing in the gaps between halo 2 and 3, but barely had anything to do with master chief. Boring, pointless, and uninspired. Read morePublished on June 24, 2014 by Amazon Customer
If you are thinking that this is a comic that will center on Master Chief then you will be sadly disappointed. Read morePublished on March 27, 2014 by Brian
it was a ok book but i didnt undertand everything
it was a ok book but i just didnt understand evergthing hi the boom was about onyx not enough wi-fi
The characters in this book were really amazing. This story was really heartfelt with great action scenes. Loved every single page.Published on January 8, 2014 by clinton smith
It ok but there's some cursing. It's ok OTHER than the cursing I finished it in an hour I want a sequalPublished on December 30, 2013 by you get skins off of skin Steelers
The writing was very cheesy and doesnt fit in with within the parameters of the halo universe. Not worth the money. It cost more than the novels.Published on December 9, 2013 by John