- Series: 4th Edition D&D
- Paperback: 32 pages
- Publisher: Wizards of the Coast (March 16, 2010)
- Language: English
- ISBN-10: 0786955341
- ISBN-13: 978-0786955343
- Product Dimensions: 8.4 x 0.2 x 10.7 inches
- Shipping Weight: 7.8 ounces
- Average Customer Review: 11 customer reviews
- Amazon Best Sellers Rank: #1,049,667 in Books (See Top 100 in Books)
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Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D) Paperback – March 16, 2010
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Please keep in mind, this is not a module. It is a good primer, for a DM who wants to create his/her own adventures but needs/wants some of the basics laid out to help start their thoughts. Although I knew it was not a module, I did expect the same quality of production as one, when I purchased it. I was slightly disappointed that the written material is in black-and-white, rather than the nice color printing that comes in modules or rule-books.
Aside from that, I think that Hammerfast could be made into a very cool place from which to base adventures (which can take place in or around the city). It has some interesting twists and opprtunities for role-playing, skill challenges, as well as hacking and slashing. I am defintely thinking of ways to get my party to visit Hammerfast, or perhaps making it the setting of my next campaign.
That suits me fine. With the move away from the attitudes of classic races towards one other (elves and dwarves disdain for each other for example, is no longer a defining characteristic for either race) in 4th Edition, we also move away from the concept of the xenophobic dwarven city. These dwarves actually conduct business and the daily chores of life out in the air, rather than a mile underground, and that accessibility means other races might actually stick around for longer than it takes to sell their goods and get back out under the sky.
Setting aside the shift away from older stereotypes, Hammerfast is a unique city with interesting seeds for plots and the people doing the plotting. The skeleton of a major storyline is presented, but the focus of the book is more about the city than on any one story taking place within it. A few unique enemies are presented with actual stat blocks, but for the most part this supplement is all fluff.
If you're a Dungeon Master and want a dwarven city with some interesting wrinkles to drop into your campiagn, this book is for you. If you want inspiration for making your OWN dwarven city, this isn't a bad place to look for it. If, on the other hand, you are looking for a fully written adventure, look elsewhere. There are many story seeds given, but none of them are fully fleshed out. Even the one that is focused on as a heroic tier-spanning story requires the DM to fill in a lot of blanks. If you are looking for player oriented material, this book will be a complete waste of your money. Absolutely no new power, feats, or other such character options are presented.
The interior black and white art is well done and a hex map on the inside of the interior cover shows the area surrounding Hammerfast, also a full color poster map is included.
I am looking forward to the next supplement in this series.